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I actually disagree with you. From my experience trios (as in there actually are 4 trios) are more chaotic and straightforward, also more predictable (as in how most games go).
It's also way easier to keep count where everyone is.
i.e Hear a fight in a corner of a map, most likely 6 people are there and then banish - there's the last team.
This isn't as clear when you join in solo, like I said before, it messes up teams' compositions.
Also this doesn't apply during this event since there are so many solos now.
Duos are more difficult and dangerous since you just got more teams in a match and get third partied very easily. Also when you're ambushed, it's only one of you left. In trios you can feel more safe. More caution -> more tactical
I used to say that the game is kinda split into two:
Hunt = solos, duos
Showdown = trios
just my thoughts, no need to don't come at me
Personally, I don't think it's more "casual" either. In solos/duos it's easier to avoid fights if you don't want them or take only take fights that are advantageous to you (like where you ambush someone). And while it may be easier to recover when someone dies, you also never have to 1v3 in duos. I also have felt like when I went to duos now gun fights felt easier comparatively.
But this is going to be a question of personal preference to be honest. If you like duos better you will say that is more tactical because it's more about stealth and choosing your fights, if you like trios better you will say trios is more tactical because you get into more and bigger fights focused more on positioning and teamwork. If you don't like duos as much you will think that play style seems comparatively slow and has too many campers, and if you don't like trios as much then you see it as chaotic and annoying.
Yep, makes sense. Trios put the emphasis on squad tactics, while duos emphasize stealth & navigation tactics. Going further, I would even say there's a strategical layer in there:
For trios it seems based around squad composition and "roles" - pushers, campers and generalists (which would translate more or less to CQC specialists, marksmen and rifleman on military?), and how they compound the team. Eg: do we want to push/protect the bounty? Let's go 3 pushers, or 2 pushers + 1 camper, etc.
For duos it has to do with map navigation and approach. Are we going loud (to bait) or silent (to creep)? Are we camping clues or rushing for the bounty? etc. Of course such decisions also affect trios but here they seem to have more weight since there are more teams on the map and thus higher chance for encounters away from the bounty. I'm not sure "roles" are relevant here though, as I think most duos will be better covering all grounds/generalize? Like, a rifle + shotty build (or shotgun + uppercut) plus some silent option on the side just in case.
The pace is much better in trios, but people are way more aggro since you can just hold w and kill someone lol
*I'm the pusher (shotgun + levering winfield + lots of frags/flashes), other one is the marksmen (he loves the scoped Lebel) and another is the generalist and gadgeteer (some rifle + whatever he finds cool at the time, usually a silenced option like a crossbow, plus sticky bomb for bosses, traps, ammo box, etc).
there is a lot of tatical plays to be made in this game and its hard to deal with at first
my best guess most people who play duos cant properly strat their movements and think their actions through so they find trios unbalanced (being an excuse for their bad plays)
this is just a hypothisis and iv not actually played duos only but if what your saying is true that just makes the most sense
most people in duo's probably arent as familure with the game