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I do agree that Stillwater Bend should get reworked, as camping tight angles that you can even hold with sniper rifle from afar from complete darkness is overpowered. Pushing in is suicide, and the bounty team would rather wait for timer to run out than risk exiting the underground. It's not very common fortunately, but when it happens you cannot do much.
Or, you can learn how to push.
With good coordination a team can easily push a compound full of campers. Now winning that push...😊
I don't care if it doesn't entice people. If you don't wanna push it, then leave the map. Why has something always got to be centered around people that don't want to play?
The whole point is that a majority of people play this way. It is a KNOWN problem and has been for a long time. It IS how people play. It will MAKE them play.
Plus, why would you be a fool and push when you know its significantly easier to wait for the bounty - who HAS to come out. It's infinitely safer to defend than to push.
As I've said. The whole point of the suggestion is that it forces people to learn to push because they have to. As it stands - why would I bother pushing when I can out-wait you and you can hand-deliver me the bounty when that choice is so much safer? The answer is that many people won't.
If a majority of people play this way and enjoy it...... The problem is the people outside that refuse to push. If you encounter a team you do not want to fight and refuse to push when they insist on staying inside, this is a que for you to simply leave the compound / match entirely.
Its kinda like heading to a restaurant that only has dishes available you don't like, then refusing to leave untill you are served a dish you enjoy when your favorite place is across the road. Just leave and go find another restaurant.
Whats funny is all these "I hate campers!!!!!!" players go and banish their boss and then also camp, because grabbing the bounty and then running across the map wild west yeehaw woo run 'n' gun is just suicide. And if they don't perish they are in 2* carrying out these actions.
I agree. I don't know why people are so vehemently against the idea. The argument against the suggestion is just "learn to push". The point is people don't. The update literally would force people to "learn to push" exactly as they suggest.
No, it would make it easier to push, not teach anybody anything. If it was easy, anybody can do it without learning.
That said, Each update Devs are opening up compounds, adding more ways in and out, making areas more open or closed, adding so many angles to cover that it is difficult to do so properly.
What a fun idea - leave the game because the downtime is incredible and you'd rather win or keep your character alive than do an infinitely more dangerous push on someone who plans to sit on their phone for 20 minutes before they're ultimately forced to come out anyway. Or - yknow, the problem could be addressed and just shorten the time for that - or force you to push in or lose. Problem solved.
How would a limited time instilling panic, forcing you to quickly deal with traps and find ways to break in NOT teach you how to get better at it? Doesn't even make sense. You quite literally have to get better at it or you'll consistently lose your pushes.
The people outside that refuse to play the game and push ARE the issue. The 20min camper wouldn't be sitting in a corner for 20 min if somebody approached the lair with serpent and grabbed the tokens. If they are camping in there HOLDING the token, you know exactly where they are and should be capable of pushing them.
Its a skill or courage issue, which I'm fine with people having but don't make other people the 'problem'. If you are too scared or not good enough to push, leave.
What are you talking about? Making compounds easier to push is just making it easy for them to do it. Right now, you either push and lose or go home and cry. That is the perfect environment for learning. People just cannot cope with losing because they weren't good enough or didn't approach something smart enough.
If I can see a guy sitting in a corner with bounty, I can approach him and use throwables to either get me in, or make him move and get inside of there, combined with a Duo partner, flashes, bees, fire to force them to move from one spot, fake gunshots, fake footsteps, fake explosive fuses, You have the tools to make people move and outplay them.
People you see complaining about campers don't engage with these items and mechanics, and just either sit outside and expect the 'campers' to come outside and have a 'fair' duel with them or just run in and die, which they find unfair unless they are the one inside.
It's just as arguable that the people with the bounty not trying to escape and choosing to "not play the game" by sitting around a compound are an issue. It's an issue from BOTH sides. Having the token doesn't provide an exact position and never has, just a general area. It's not that neither group waiting "isn't playing the game" it's that that is HOW the game rewards you to play. It rewards you to sit and wait for the bounty to come to you, rather than make a risky push. This change would alleviate that. If you're so great at pushing anyways, what's the issue? This update would force more action from teams not holding the bounty tokens and would effectively eliminate stupid sit-fests. Also - I'm speaking from having been on both sides. With the bounty why the hell would I not wait for them to come to my trapped compound? Without it, why would I bother when they'll have to come out anyways? Just as well I've pushed plenty of times and won and lost. But undoubtedly without contest a push is more dangerous.
The campers quite literally HAVE to come outside or risk their character dying. This suggestion is only speeding up the process for games that are lasting way too long. I'm not suggesting making compounds easier to approach at all, not one bit. I'm only suggesting a shorter time limit. Which the devs already did, it just wasn't enough. One would still have to engage with each tool you mentioned so I don't know what you're on about. Throwables and tools would all still have to be used - you would just get significantly more gameplay out of it rather than people waiting until the last minute, which they do. I've seen plenty of games where people wait until its around 10 minutes to push. They still use all of those tools - they just waited for the timer to force them - which is the entire suggestion to make it faster and cut out the ♥♥♥♥♥♥♥♥ waiting many people do.