Hunt: Showdown 1896
Lime 16 DIC 2022 a las 20:34
Suggestion to Stop Camping Once Bounty Is Collected
Pretty much every player of this game knows that once the bounty is down it can easily become a campfest for almost 30 minutes. The devs have tried to combat this by reducing the overall game timer but even still people can sit and wait for 25 minutes. Nobody wants this. It's all due to the reason of - if someone doesn't have a bounty and the bounty is just sitting, it's much more dangerous to push. Just as well for the bounty carriers it's dangerous to just run outside. My suggestion could be one of two things. Once all bounties are dead - the entire game timer for everyone drops to 10 - 15 minutes. For whoever picks up the bounty their timer returns to normal. Why? This will entice anyone outside of a bounty to push because their character will die if they don't. It also rewards those who have managed to get the bounty. They can take more time and it still gives a usefulness to traps.

The other idea is the opposite - once the bounties are all picked up every players clocks drop to 10 - 15 minutes. It's enough time to get out but you have to make haste. I think this is a slightly worse idea because it makes traps useless because nobody will push the bounty as hard.

I think the right move is once the bounty is picked up your game timer remains normal. But once all bounties are down - until a character picks up a bounty their timer drops to 10 - 15 minutes. Enough time to cross the map, enough time to push someone but you feel more pressure. It would reduce these end game camp fest for 30+ minutes. Thoughts? It's not a perfect idea but I think it might be the way to go.
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Mostrando 16-30 de 35 comentarios
SneeZ 17 DIC 2022 a las 1:38 
I wouldnt say that is a problem since you can just bombard the building with explosive and push inside, the rest is skill.
I do agree that Stillwater Bend should get reworked, as camping tight angles that you can even hold with sniper rifle from afar from complete darkness is overpowered. Pushing in is suicide, and the bounty team would rather wait for timer to run out than risk exiting the underground. It's not very common fortunately, but when it happens you cannot do much.
Socipat 17 DIC 2022 a las 2:04 
Publicado originalmente por Lime:
Publicado originalmente por Bradley:
well if you killed and banished the boss you have at least earned the right to camp the building why bother otherwise
Yeah that's why i think when you have the bounty your timer should remain normal is the better idea. Bounty carrier timer remains normal - all others it drops until they get it or leave.
Wait, you want the Crytec Devs to do what?

Publicado originalmente por Headinbagus:
It's a simple fix that won't happen - Open up compounds and remove wall hacks.

Compounds are poorly designed. They are way too safe and on top of wall hacks why would anyone push and not camp? It's a death sentence if you push. The devs could make serpent useful, like being able to steal the bounty off someone who camps in the compound, you know, force them out, or put something into the game to force them out, or fix flashbangs, or fix bees, or add explosives that do little explosive damage but throw tons of shrapnel inside the compound(regardless of material) and not have the fuse louder than a jet engine.
Or, you can learn how to push.
With good coordination a team can easily push a compound full of campers. Now winning that push...😊
Discotooth™ 17 DIC 2022 a las 2:05 
Publicado originalmente por Lime:
Publicado originalmente por Grudgin' Claus™:
Or.. Bring close range and don't be scared to push.

You know very well that that doesn't always entice people.

I don't care if it doesn't entice people. If you don't wanna push it, then leave the map. Why has something always got to be centered around people that don't want to play?
Última edición por Discotooth™; 17 DIC 2022 a las 2:05
Lime 17 DIC 2022 a las 2:09 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:

You know very well that that doesn't always entice people.

I don't care if it doesn't entice people. If you don't wanna push it, then leave the map. Why has something always got to be centered around people that don't want to play?


The whole point is that a majority of people play this way. It is a KNOWN problem and has been for a long time. It IS how people play. It will MAKE them play.
Lime 17 DIC 2022 a las 2:10 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:

You know very well that that doesn't always entice people.

I don't care if it doesn't entice people. If you don't wanna push it, then leave the map. Why has something always got to be centered around people that don't want to play?

Plus, why would you be a fool and push when you know its significantly easier to wait for the bounty - who HAS to come out. It's infinitely safer to defend than to push.
Lime 17 DIC 2022 a las 2:12 
Publicado originalmente por Socipat:
Publicado originalmente por Lime:
Yeah that's why i think when you have the bounty your timer should remain normal is the better idea. Bounty carrier timer remains normal - all others it drops until they get it or leave.
Wait, you want the Crytec Devs to do what?

Publicado originalmente por Headinbagus:
It's a simple fix that won't happen - Open up compounds and remove wall hacks.

Compounds are poorly designed. They are way too safe and on top of wall hacks why would anyone push and not camp? It's a death sentence if you push. The devs could make serpent useful, like being able to steal the bounty off someone who camps in the compound, you know, force them out, or put something into the game to force them out, or fix flashbangs, or fix bees, or add explosives that do little explosive damage but throw tons of shrapnel inside the compound(regardless of material) and not have the fuse louder than a jet engine.
Or, you can learn how to push.
With good coordination a team can easily push a compound full of campers. Now winning that push...😊

As I've said. The whole point of the suggestion is that it forces people to learn to push because they have to. As it stands - why would I bother pushing when I can out-wait you and you can hand-deliver me the bounty when that choice is so much safer? The answer is that many people won't.
Discotooth™ 17 DIC 2022 a las 2:14 
Publicado originalmente por Lime:
Publicado originalmente por Grudgin' Claus™:

I don't care if it doesn't entice people. If you don't wanna push it, then leave the map. Why has something always got to be centered around people that don't want to play?


The whole point is that a majority of people play this way. It is a KNOWN problem and has been for a long time. It IS how people play. It will MAKE them play.

If a majority of people play this way and enjoy it...... The problem is the people outside that refuse to push. If you encounter a team you do not want to fight and refuse to push when they insist on staying inside, this is a que for you to simply leave the compound / match entirely.

Its kinda like heading to a restaurant that only has dishes available you don't like, then refusing to leave untill you are served a dish you enjoy when your favorite place is across the road. Just leave and go find another restaurant.

Whats funny is all these "I hate campers!!!!!!" players go and banish their boss and then also camp, because grabbing the bounty and then running across the map wild west yeehaw woo run 'n' gun is just suicide. And if they don't perish they are in 2* carrying out these actions.
Última edición por Discotooth™; 17 DIC 2022 a las 2:16
Lime 17 DIC 2022 a las 2:15 
Publicado originalmente por Headinbagus:
It's a simple fix that won't happen - Open up compounds and remove wallhacks.

Compounds are poorly designed. They are way too safe and on top of wallhacks why would anyone push and not camp? It's a death sentence if you push. The devs could make serpent useful, like being able to steal the bounty off someone who camps in the compound, you know, force them out, or put something into the game to force them out, or fix flashbangs, or fix bees, or add explosives that do little explosive damage but throw tons of shrapnel inside the compound(regardless of material) and not have the fuse louder than a jet engine.


I agree. I don't know why people are so vehemently against the idea. The argument against the suggestion is just "learn to push". The point is people don't. The update literally would force people to "learn to push" exactly as they suggest.
Discotooth™ 17 DIC 2022 a las 2:17 
Publicado originalmente por Lime:
Publicado originalmente por Headinbagus:
It's a simple fix that won't happen - Open up compounds and remove wallhacks.

Compounds are poorly designed. They are way too safe and on top of wallhacks why would anyone push and not camp? It's a death sentence if you push. The devs could make serpent useful, like being able to steal the bounty off someone who camps in the compound, you know, force them out, or put something into the game to force them out, or fix flashbangs, or fix bees, or add explosives that do little explosive damage but throw tons of shrapnel inside the compound(regardless of material) and not have the fuse louder than a jet engine.


I agree. I don't know why people are so vehemently against the idea. The argument against the suggestion is just "learn to push". The point is people don't. The update literally would force people to "learn to push" exactly as they suggest.

No, it would make it easier to push, not teach anybody anything. If it was easy, anybody can do it without learning.

That said, Each update Devs are opening up compounds, adding more ways in and out, making areas more open or closed, adding so many angles to cover that it is difficult to do so properly.
Última edición por Discotooth™; 17 DIC 2022 a las 2:18
Lime 17 DIC 2022 a las 2:18 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:


The whole point is that a majority of people play this way. It is a KNOWN problem and has been for a long time. It IS how people play. It will MAKE them play.

If a majority of people play this way and enjoy it...... The problem is the people outside that refuse to push. If you encounter a team you do not want to fight and refuse to push when they insist on staying inside, this is a que for you to simply leave the compound / match entirely.

Its kinda like heading to a restaurant that only has dishes available you don't like, then refusing to leave untill you are served a dish you enjoy when your favorite place is across the road. Just leave and go find another restaurant.


What a fun idea - leave the game because the downtime is incredible and you'd rather win or keep your character alive than do an infinitely more dangerous push on someone who plans to sit on their phone for 20 minutes before they're ultimately forced to come out anyway. Or - yknow, the problem could be addressed and just shorten the time for that - or force you to push in or lose. Problem solved.
Lime 17 DIC 2022 a las 2:19 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:


I agree. I don't know why people are so vehemently against the idea. The argument against the suggestion is just "learn to push". The point is people don't. The update literally would force people to "learn to push" exactly as they suggest.

No, it would make it easier to push, not teach anybody anything. If it was easy, anybody can do it without learning.

How would a limited time instilling panic, forcing you to quickly deal with traps and find ways to break in NOT teach you how to get better at it? Doesn't even make sense. You quite literally have to get better at it or you'll consistently lose your pushes.
Discotooth™ 17 DIC 2022 a las 2:20 
Publicado originalmente por Lime:
Publicado originalmente por Grudgin' Claus™:

If a majority of people play this way and enjoy it...... The problem is the people outside that refuse to push. If you encounter a team you do not want to fight and refuse to push when they insist on staying inside, this is a que for you to simply leave the compound / match entirely.

Its kinda like heading to a restaurant that only has dishes available you don't like, then refusing to leave untill you are served a dish you enjoy when your favorite place is across the road. Just leave and go find another restaurant.


What a fun idea - leave the game because the downtime is incredible and you'd rather win or keep your character alive than do an infinitely more dangerous push on someone who plans to sit on their phone for 20 minutes before they're ultimately forced to come out anyway. Or - yknow, the problem could be addressed and just shorten the time for that - or force you to push in or lose. Problem solved.

The people outside that refuse to play the game and push ARE the issue. The 20min camper wouldn't be sitting in a corner for 20 min if somebody approached the lair with serpent and grabbed the tokens. If they are camping in there HOLDING the token, you know exactly where they are and should be capable of pushing them.

Its a skill or courage issue, which I'm fine with people having but don't make other people the 'problem'. If you are too scared or not good enough to push, leave.
Discotooth™ 17 DIC 2022 a las 2:27 
Publicado originalmente por Lime:
Publicado originalmente por Grudgin' Claus™:

No, it would make it easier to push, not teach anybody anything. If it was easy, anybody can do it without learning.

How would a limited time instilling panic, forcing you to quickly deal with traps and find ways to break in NOT teach you how to get better at it? Doesn't even make sense. You quite literally have to get better at it or you'll consistently lose your pushes.

What are you talking about? Making compounds easier to push is just making it easy for them to do it. Right now, you either push and lose or go home and cry. That is the perfect environment for learning. People just cannot cope with losing because they weren't good enough or didn't approach something smart enough.

If I can see a guy sitting in a corner with bounty, I can approach him and use throwables to either get me in, or make him move and get inside of there, combined with a Duo partner, flashes, bees, fire to force them to move from one spot, fake gunshots, fake footsteps, fake explosive fuses, You have the tools to make people move and outplay them.

People you see complaining about campers don't engage with these items and mechanics, and just either sit outside and expect the 'campers' to come outside and have a 'fair' duel with them or just run in and die, which they find unfair unless they are the one inside.
Lime 17 DIC 2022 a las 2:28 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:


What a fun idea - leave the game because the downtime is incredible and you'd rather win or keep your character alive than do an infinitely more dangerous push on someone who plans to sit on their phone for 20 minutes before they're ultimately forced to come out anyway. Or - yknow, the problem could be addressed and just shorten the time for that - or force you to push in or lose. Problem solved.

The people outside that refuse to play the game and push ARE the issue. The 20min camper wouldn't be sitting in a corner for 20 min if somebody approached the lair with serpent and grabbed the tokens. If they are camping in there HOLDING the token, you know exactly where they are and should be capable of pushing them.

Its a skill or courage issue, which I'm fine with people having but don't make other people the 'problem'. If you are too scared or not good enough to push, leave.


It's just as arguable that the people with the bounty not trying to escape and choosing to "not play the game" by sitting around a compound are an issue. It's an issue from BOTH sides. Having the token doesn't provide an exact position and never has, just a general area. It's not that neither group waiting "isn't playing the game" it's that that is HOW the game rewards you to play. It rewards you to sit and wait for the bounty to come to you, rather than make a risky push. This change would alleviate that. If you're so great at pushing anyways, what's the issue? This update would force more action from teams not holding the bounty tokens and would effectively eliminate stupid sit-fests. Also - I'm speaking from having been on both sides. With the bounty why the hell would I not wait for them to come to my trapped compound? Without it, why would I bother when they'll have to come out anyways? Just as well I've pushed plenty of times and won and lost. But undoubtedly without contest a push is more dangerous.
Lime 17 DIC 2022 a las 2:32 
Publicado originalmente por Grudgin' Claus™:
Publicado originalmente por Lime:

How would a limited time instilling panic, forcing you to quickly deal with traps and find ways to break in NOT teach you how to get better at it? Doesn't even make sense. You quite literally have to get better at it or you'll consistently lose your pushes.

What are you talking about? Making compounds easier to push is just making it easy for them to do it. Right now, you either push and lose or go home and cry. That is the perfect environment for learning. People just cannot cope with losing because they weren't good enough or didn't approach something smart enough.

If I can see a guy sitting in a corner with bounty, I can approach him and use throwables to either get me in, or make him move and get inside of there, combined with a Duo partner, flashes, bees, fire to force them to move from one spot, fake gunshots, fake footsteps, fake explosive fuses, You have the tools to make people move and outplay them.

People you see complaining about campers don't engage with these items and mechanics, and just either sit outside and expect the 'campers' to come outside and have a 'fair' duel with them or just run in and die, which they find unfair unless they are the one inside.


The campers quite literally HAVE to come outside or risk their character dying. This suggestion is only speeding up the process for games that are lasting way too long. I'm not suggesting making compounds easier to approach at all, not one bit. I'm only suggesting a shorter time limit. Which the devs already did, it just wasn't enough. One would still have to engage with each tool you mentioned so I don't know what you're on about. Throwables and tools would all still have to be used - you would just get significantly more gameplay out of it rather than people waiting until the last minute, which they do. I've seen plenty of games where people wait until its around 10 minutes to push. They still use all of those tools - they just waited for the timer to force them - which is the entire suggestion to make it faster and cut out the ♥♥♥♥♥♥♥♥ waiting many people do.
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Publicado el: 16 DIC 2022 a las 20:34
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