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love getting those kills. Especially when you gotta put them down mid-fight.
They need to add hit markers (like with alert trips and red barrels) so i know when someone dies and I'm halfway across the map.
You do know I'm talking about the trip mines that people put down on the ground and not getting shot by poison rounds? If you're down a bar mid-fight then you're instantly ♥♥♥♥♥♥, if you're not down a bar you have about 2 seconds of watching the last bar wither away
Honestly I like the alert tips and the barrel traps are fair enough but these poison ones... good god man
I had a feeling someone would say that... I understand it, but I also personally think I shouldn't have to use a very specific perk just to have a chance at *avoiding* the issue, not even surviving it. On fresh recruit hunters it's not that big a deal if it's lost, but if I don't even have a chance to get the perk and I die to the trap it just leaves a terrible unfun taste in my mouth :/
However you counter them like this:
- antidote shot (now the poison trap does nothing)
- trait (the one that allows you to see traps in darksight 25 m)
- Game knowledge (traps are always placed the same spots every single game as people who play traps are camping Jimmies
if you step in a trap like that and have no antidote shot then kiss your ass goodbye.
-Vigilant makes them useless entirely.
Most importantly that trap trick doesn't work well in higher MMR players know that poison always comes first, so as soon as they hit a trap they back up or turn and vault back out and don't immediately try and mend or push forward. Thus negating it's "instant kill" potential.
Seriously, I used to use this, but once I got to 5 stars I stopped using it because it literally almost never works anymore.
Time to grow up and learn how to play the game instead of demand EVERYTHING be nerfed
No.
Antidote shot and bloodless. Please stop asking for nerfs for things that can be countered by looking at the ground/shooting it/throwing anything at it. Most compounds have a multitude of entry points, area denial is a huge part of a good defensive strategy.
Oh, and as a last tip, stop trying to move forward/jump through concertina after it's deployed. Turn around and jump back out the window/door. You'll take way less damage that way.