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<09:42:56> CryAudioImplWwise.dll Used in module:645464 Allocations:5305
<09:42:56> CryUQS_Core.dll Used in module:17728 Allocations:355
<09:42:56> CryRenderD3D11.dll Used in module:829630 Allocations:436
<09:43:02> Messagebox: cap: CRYENGINE FATAL ERROR text:CDeviceBufferManager::Init(): pool manager failed to initialize
Old logs don't mention the same events and .dll, but maybe the update changed the launch procedure anyway idk, so not sure if it's relevant information.
optimazation of this game in a nutshell