Hunt: Showdown 1896
thechariot1x 2022년 11월 22일 오후 3시 49분
4
Please fix trip wire stacking
Trip wires were never intended to be able to one shot people. They're trip wires, they are supposed to do some damage, and make a lot of noise. But with recent updates everyone now is stacking them and then they one shot even if you are actively holding F to stop the bleeding. Pushing is already challenging enough in Hunt without giving the ability to one shot with something that was never designed to do that.

I see a few easy solutions: require that they are spaced out the same as bear traps so you can't hit multiple in one step, or you could make it so they don't stack anymore, or decrease the damage, or at least make F immediately stop the bleeding regardless.

TL:DR trip wires were never meant to kill people in one go and need to be fixed so they don't anymore, it's hard enough to push in already.
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Tanyon 2022년 11월 27일 오전 3시 08분 
I agree there should be a spacing limitation. Nothing drastic.. but yea it would be nice to limit the closeness of them. Picking up vigilant is also a wonderful idea.. these days it is much needed.
o_O 2022년 11월 27일 오전 5시 03분 
space limitation?! you people need eye glasses!

you put one and theyre fairly visible. two, and theyre a bit more. three or more, and theyre WAY TOO VISIBLE as a line of traps or a "trap asterisk".

i had a friend that used to fall on traps all the time. our traps, their traps, bear traps no matter. so he always complained about me placing traps "where he would pass thru". he kept complaining just because " in the heat of battle", he was too busy to watch were he would step. after ive pointed to him that so would be our enemies and that he would keep dying because i would not stop, he took his time and leaned to avoid them. the bastard wont thank me for what i did to him, but he rarely steps on any trap these days.
Villevaan (차단됨) 2022년 11월 27일 오전 5시 10분 
Lol space limitation... When there's already 50% chance your trap is 'red' when trying to place it...
o_O 2022년 11월 27일 오전 5시 12분 
i think we should also have dynamite trip mine.
Peter Panzy 2022년 11월 27일 오후 12시 13분 
o_O님이 먼저 게시:
i think we should also have dynamite trip mine.
:cozybethesda:

I also wiped our team once or twice as well :steamfacepalm:
Socipat 2022년 11월 27일 오후 3시 22분 
Bjørn님이 먼저 게시:
Socipat님이 먼저 게시:
I thought you were not going to respond to me anymore.
Now I'm trolling you.
Nah I just decided to check back to see what dumb answer you could come up with
🤣And this is why you are having problems with traps.🤣

You think you are smarter than you really are and there for you don't have to learn anything. So you end up falling for the same thing over and over again but because you are smart you believe the problem is not with you but with the game and other players not playing the game right.

fail, learn, evolve; it is the only way to get better.

Now, i'm actually going to do what you promised and no longer respond to you. Good Day.
o_O님이 먼저 게시:
i think we should also have dynamite trip mine.
To OP, plus how would the work?
Socipat 님이 마지막으로 수정; 2022년 11월 27일 오후 3시 24분
o_O 2022년 11월 27일 오후 3시 29분 
how would it work?! a one charge trip with a dynamite. you step on it, it explodes. who would survive? the ones with that reduced explosion damage trait.
geordiebroon58 2022년 11월 27일 오후 4시 39분 
Socipat님이 먼저 게시:
o_O님이 먼저 게시:
i think we should also have dynamite trip mine.
To OP, plus how would the work?

you step on trap (lets be generouse for the trap and make it frag bomb time) you trigger it and you hear the fuse start ticking down before it explodes

nothing is slowing you down directly, you could reasonably get away from the trap at fatal damage. It would take trap stacking (concertina) to make it broken which then you may as well take a poison instead

i see no real harm in such a trap type, in fact probably the entire reason its not been added into the game is how useless such a trap would be

instant explode = unfair

on a timer (even a short one) - time to get away which may guarantee damage if there is nothing to use as cover (depends on how they design the trap)

where poison and concertina can guarantee damage on their own as well (concertina will slow you down forcing you to eat its damage and poison will prevent the entrench from being used again, leaving you under poison and chipping a bit off your health)
geordiebroon58 님이 마지막으로 수정; 2022년 11월 27일 오후 4시 41분
geordiebroon58 2022년 11월 27일 오후 4시 41분 
in general trap stacking is okay, it takes you to run into the trap directly to even be affected by it (aka if you open door expect trap and disarm / shoot it if their is)

then the fact is your using up an additional tool slot to double trap where those traps could go to more entrances or be used for a different tool (like choke bombs)

if your falling for traps so badly there is a direct trait that allows you to see them and sure it takes you to earn the trait and uses up a slot but its better that than consistently dying to them

if you have awareness then the traps aren't even a threat to begin with its called a trap for a reason
geordiebroon58 님이 마지막으로 수정; 2022년 11월 27일 오후 4시 42분
geordiebroon58 2022년 11월 27일 오후 4시 45분 
o_O님이 먼저 게시:
how would it work?! a one charge trip with a dynamite. you step on it, it explodes. who would survive? the ones with that reduced explosion damage trait.

relying on a trait to survive a trap is dumb also i dont think it would even save you to begin with

a small delay would be better (giving the player a chance to move away) so its on par with the other traps
o_O 2022년 11월 27일 오후 4시 52분 
ive never meant it to be on pair with other traps.

and your rely on the same trait to survive a alarm trap near a red barrel. in fact, this one charge tool would be a portable alarm + red barrel, hence 1 charge.
geordiebroon58 2022년 11월 27일 오후 5시 03분 
o_O님이 먼저 게시:
ive never meant it to be on pair with other traps.

and your rely on the same trait to survive a alarm trap near a red barrel. in fact, this one charge tool would be a portable alarm + red barrel, hence 1 charge.


traps arent ment to be free kills, just ment to hinder the player, if it 1 shots (even if it only has 1 charge) youd just place it at boss entrence and camp for the free kill

and my argument on the fairness of trap stacking is based on the fact that it takes 2 trap (2 tool slots) to even make a free kill trap exist (2 insta kill traps at the cost of 2 tool slots)

also the instant kill with barles relys on rng and people not to be paying attention to even fall for them. this trap says free kill because i place it at a random corner of a staircase or something
o_O 2022년 11월 27일 오후 5시 17분 
i kind of want to know where this "arent meant to kill" argument comes from.

and its not a free kill, you have to place it in a way someone will trip on it.
geordiebroon58 2022년 11월 27일 오후 6시 15분 
o_O님이 먼저 게시:
i kind of want to know where this "arent meant to kill" argument comes from.

and its not a free kill, you have to place it in a way someone will trip on it.

it comes from the fact that no trap in the game has proven to be deadly on their own and the fact that it can be unfair if your killed by something you couldn't predict

and is their really any skill behind placing it in-front of a window or door? like you just place traps where you know people are potentially going to rush

if traps were allowed to kill it would be bear-traps out of any of them but the entire point of a trap in this game is more of an alert system to prevent pushes and ambushes over setting up a trap to kill someone

something like trap stacking or placing alert next to a barrel went unintended but wasn't changed as it takes a combination of traps and something like using a trap on a barrel was done through creativity that rewarded people and now everyone expects it
Socipat 2022년 11월 27일 오후 6시 38분 
geordiebroon58님이 먼저 게시:
o_O님이 먼저 게시:
i kind of want to know where this "arent meant to kill" argument comes from.

and its not a free kill, you have to place it in a way someone will trip on it.

it comes from the fact that no trap in the game has proven to be deadly on their own and the fact that it can be unfair if your killed by something you couldn't predict (1)

and is their really any skill behind placing it in-front of a window or door? like you just place traps where you know people are potentially going to rush (1)

if traps were allowed to kill it would be bear-traps out of any of them but the entire point of a trap in this game is more of an alert system to prevent pushes and ambushes over setting up a trap to kill someone

something like trap stacking or placing alert next to a barrel went unintended but wasn't changed as it takes a combination of traps and something like using a trap on a barrel was done through creativity that rewarded people and now everyone expects it
(1) But you can predict it and it does take skill to place a trap in front of a window or door. The skill is called tactical awareness and planning, and yes the skill can be learned and no it is not a game skill it is a real world skill.
(2) No the entire point of traps in the game was not to be an alert system because if they were than two alert traps stacked on each other would not set a hunter on fire AND you would not be able to stack a trip wire trap on top of a bear trap. The devs did this deliberately. And this tells me that being able to detonate barrels with alert trip mines was also deliberate.
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