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번역 관련 문제 보고
you put one and theyre fairly visible. two, and theyre a bit more. three or more, and theyre WAY TOO VISIBLE as a line of traps or a "trap asterisk".
i had a friend that used to fall on traps all the time. our traps, their traps, bear traps no matter. so he always complained about me placing traps "where he would pass thru". he kept complaining just because " in the heat of battle", he was too busy to watch were he would step. after ive pointed to him that so would be our enemies and that he would keep dying because i would not stop, he took his time and leaned to avoid them. the bastard wont thank me for what i did to him, but he rarely steps on any trap these days.
I also wiped our team once or twice as well
You think you are smarter than you really are and there for you don't have to learn anything. So you end up falling for the same thing over and over again but because you are smart you believe the problem is not with you but with the game and other players not playing the game right.
fail, learn, evolve; it is the only way to get better.
Now, i'm actually going to do what you promised and no longer respond to you. Good Day.
To OP, plus how would the work?
you step on trap (lets be generouse for the trap and make it frag bomb time) you trigger it and you hear the fuse start ticking down before it explodes
nothing is slowing you down directly, you could reasonably get away from the trap at fatal damage. It would take trap stacking (concertina) to make it broken which then you may as well take a poison instead
i see no real harm in such a trap type, in fact probably the entire reason its not been added into the game is how useless such a trap would be
instant explode = unfair
on a timer (even a short one) - time to get away which may guarantee damage if there is nothing to use as cover (depends on how they design the trap)
where poison and concertina can guarantee damage on their own as well (concertina will slow you down forcing you to eat its damage and poison will prevent the entrench from being used again, leaving you under poison and chipping a bit off your health)
then the fact is your using up an additional tool slot to double trap where those traps could go to more entrances or be used for a different tool (like choke bombs)
if your falling for traps so badly there is a direct trait that allows you to see them and sure it takes you to earn the trait and uses up a slot but its better that than consistently dying to them
if you have awareness then the traps aren't even a threat to begin with its called a trap for a reason
relying on a trait to survive a trap is dumb also i dont think it would even save you to begin with
a small delay would be better (giving the player a chance to move away) so its on par with the other traps
and your rely on the same trait to survive a alarm trap near a red barrel. in fact, this one charge tool would be a portable alarm + red barrel, hence 1 charge.
traps arent ment to be free kills, just ment to hinder the player, if it 1 shots (even if it only has 1 charge) youd just place it at boss entrence and camp for the free kill
and my argument on the fairness of trap stacking is based on the fact that it takes 2 trap (2 tool slots) to even make a free kill trap exist (2 insta kill traps at the cost of 2 tool slots)
also the instant kill with barles relys on rng and people not to be paying attention to even fall for them. this trap says free kill because i place it at a random corner of a staircase or something
and its not a free kill, you have to place it in a way someone will trip on it.
it comes from the fact that no trap in the game has proven to be deadly on their own and the fact that it can be unfair if your killed by something you couldn't predict
and is their really any skill behind placing it in-front of a window or door? like you just place traps where you know people are potentially going to rush
if traps were allowed to kill it would be bear-traps out of any of them but the entire point of a trap in this game is more of an alert system to prevent pushes and ambushes over setting up a trap to kill someone
something like trap stacking or placing alert next to a barrel went unintended but wasn't changed as it takes a combination of traps and something like using a trap on a barrel was done through creativity that rewarded people and now everyone expects it
(2) No the entire point of traps in the game was not to be an alert system because if they were than two alert traps stacked on each other would not set a hunter on fire AND you would not be able to stack a trip wire trap on top of a bear trap. The devs did this deliberately. And this tells me that being able to detonate barrels with alert trip mines was also deliberate.