Hunt: Showdown 1896

Hunt: Showdown 1896

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o_O 2022 年 11 月 17 日 下午 12:04
"pay to win" weapon charm
im seriously not seeing any advantage in these weapon charms. not even the cosmetic ones. ive played other games with customization before and im not totally against having these charms be actual charms and give some benefit like, for example:

a charm that expands dark sight boost range in, say, 5 meters, but increases, i dont know, reload time in 5 seconds (maybe?)...

the point being, those things dont REALLY affect gunplay much but give us a way to customize our gun handling via those charms.

like, reduced or increased running speed or stamina consumption, 10 more meters in the serpent trait range,... i dont know, but things like these. you give something, you may subtract some other thing. preferably in the PVE aspect of the game.

as this game was rumored to have fully customizable guns in its firsts next versions (that never came to be), it would be an "honorable memory" to the feature.

give some for free, make us pay for some in dlc. you need to make money, we want to play the game... as long as it wouldnt be that ridiculous of a customization (like 50 more damamge or double the effective range), wouldnt be that bad.

guys, what do you think, not only about my idea, but about the charms as they are now?
lets keep things friendly, i dont want to destroy the game, just make it better like you all do.

EDIT: ah, yeah... the title is a joke. neither i wait pay to win items neither i think this proposal would be a true "pay to win".
最後修改者:o_O; 2022 年 11 月 17 日 下午 12:05
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目前顯示第 1-15 則留言,共 20
オルゴール 2022 年 11 月 17 日 下午 12:08 
No please don’t.
We don’t need p2w crap like charms, whichever advantage you have, no matter how big, is still an advantage.
So let the dlcs stay cosmetic and free of choice only
o_O 2022 年 11 月 17 日 下午 12:10 
引用自 オルゴール
No please don’t.
We don’t need p2w crap like charms, whichever advantage you have, no matter how big, is still an advantage.
So let the dlcs stay cosmetic and free of choice only

but if everyone can have, its just a custom way of playing, no?
geordiebroon58 2022 年 11 月 17 日 下午 12:34 
引用自 o_O
引用自 オルゴール
No please don’t.
We don’t need p2w crap like charms, whichever advantage you have, no matter how big, is still an advantage.
So let the dlcs stay cosmetic and free of choice only

but if everyone can have, its just a custom way of playing, no?

from dead by daylight experience having none essential things behind a pay wall can still really hurt the players experience

although most charecters in dbd can be unlocked with its f2p currency

it takes 9k shards to unlock a character which is time consuming then you have to level them up

just to get perks that belongs to a certain killer to then have to spend time levelling up the character and some of the characters in the game are licensed so they have to be bought by dlc

to counteract that they have this shrine system that allows 4 random perks for 2k shards

this poor system and the perks being paywall based really hinders a players experience giving a somewhat pay to win advantage as its much easier to unlock perks etc

while most perks aren't that beneficial a lot of the better perks in the end came from these new charecter dlc and that massivly hinderd a players experience being limited to weaker perks

if hunt showdown in any way had the same system it could throw the balance off course and start to give unfair advantages as minor as they are this would just create the same problem dead by daylight has making some charms become meta etc

that would kinda ruin the game
Terminal Velocity 2022 年 11 月 17 日 下午 1:05 
No. No pay to win in any way shape or form.

"but if everyone can have, its just a custom way of playing, no?"

Are you going to pay for the charm for the entire playerbase? Otherwise it's a no.
Bimmelkaes 2022 年 11 月 17 日 下午 1:12 
please no. This wiggling ♥♥♥♥ is annoying as ♥♥♥♥
Echorion 2022 年 11 月 17 日 下午 1:13 
It would be a bad idea even if it wasn't a big deal- people would turn it into one. Best to avoid it entirely.

I do think it should tell you that a charm/what charm is equipped to a weapon and that should be public info.
Then give our various achievement charms, just like with the event ones. "Get this charm for hitting 6 star MMR" or something for example.
Then even if you have some bad games and drop to 4 star but have that on your gun, people can see "oh hey yeah, they have been 6 star so they are probably better than the current MMR suggests maybe" maybe not but it would help with things.
Mapwales 2022 年 11 月 17 日 下午 1:24 
引用自 o_O
im seriously not seeing any advantage in these weapon charms. not even the cosmetic ones. ive played other games with customization before and im not totally against having these charms be actual charms and give some benefit like, for example:

a charm that expands dark sight boost range in, say, 5 meters, but increases, i dont know, reload time in 5 seconds (maybe?)...

the point being, those things dont REALLY affect gunplay much but give us a way to customize our gun handling via those charms.

like, reduced or increased running speed or stamina consumption, 10 more meters in the serpent trait range,... i dont know, but things like these. you give something, you may subtract some other thing. preferably in the PVE aspect of the game.

as this game was rumored to have fully customizable guns in its firsts next versions (that never came to be), it would be an "honorable memory" to the feature.

give some for free, make us pay for some in dlc. you need to make money, we want to play the game... as long as it wouldnt be that ridiculous of a customization (like 50 more damamge or double the effective range), wouldnt be that bad.

guys, what do you think, not only about my idea, but about the charms as they are now?
lets keep things friendly, i dont want to destroy the game, just make it better like you all do.

EDIT: ah, yeah... the title is a joke. neither i wait pay to win items neither i think this proposal would be a true "pay to win".

LMAO charms are only cosmetic :hunter0:
o_O 2022 年 11 月 17 日 下午 1:26 
引用自 Echorion
[...]
I do think it should tell you that a charm/what charm is equipped to a weapon and that should be public info.
Then give our various achievement charms, just like with the event ones. "Get this charm for hitting 6 star MMR" or something for example.
Then even if you have some bad games and drop to 4 star but have that on your gun, people can see "oh hey yeah, they have been 6 star so they are probably better than the current MMR suggests maybe" maybe not but it would help with things.

i can see that working too.
o_O 2022 年 11 月 17 日 下午 1:31 
@everyone else:

ppl, calm down! youre acting like im annoucing a new feature in the game. im just collecting you opinions: can you see another use for those charms? Echorion suggested one.

im truly not into them because i think theyre useless as they are.
Echorion 2022 年 11 月 17 日 下午 1:46 
Yeah I just think achievement ones, that show when teammates hover over in your loadout and such would be nice. Dragging mouse over said charm should say what it's for.

Then folks would see things like

"Silver Hunt Dollar Charm: This charm is awarded to hunters that have acquired 250,000 Hunt dollars in their careers"
"Gold Hunt Dollar charm: This charm is awarded to hunters that have acquired one million hunt dollars in their careers"
"Bullet in Skull Charm: This charm is awarded to hunters that have head shot X amount of hunters"

I dunno what all for exactly- but you get my point.
I think keeping them all as a purchase thing anyone can get, that shows for no one except yourself, and more often than not just gets in the way of your sights view- is rather pointless. Some should be important, tokens of an achievement.
最後修改者:Echorion; 2022 年 11 月 17 日 下午 1:47
Набимир 2022 年 11 月 17 日 下午 1:48 
引用自 Bimmelkaes
please no. This wiggling ♥♥♥♥ is annoying as ♥♥♥♥
:PlusOneClick:
i don't understand why so many people are into this...
this dangling :slugpoo: only distracts my vision and focus.
最後修改者:Набимир; 2022 年 11 月 17 日 下午 1:48
geordiebroon58 2022 年 11 月 17 日 下午 4:02 
引用自 o_O
@everyone else:

ppl, calm down! youre acting like im annoucing a new feature in the game. im just collecting you opinions: can you see another use for those charms? Echorion suggested one.

im truly not into them because i think theyre useless as they are.

first of all im not mad i just think its a bad idea with personal experience from dbd (charms may not be the same as perks / traits but can have a simmaler knock on effect of limiting builds / loadouts etc)

secondly i dont like charms as they are now nor do i really care about weapon skins either

like i aint wasting 25 blood bonds just to clean dirt off my weapon that im gonna lose anyways
Ministry Of Wrath 2022 年 11 月 17 日 下午 5:30 
引用自 Набимир
引用自 Bimmelkaes
please no. This wiggling ♥♥♥♥ is annoying as ♥♥♥♥
:PlusOneClick:
i don't understand why so many people are into this...
this dangling :slugpoo: only distracts my vision and focus.

So long as it's cosmetic, I don't care.

but the moment it's statistical, and I MUST have it to get benefits, yeah, crap hanging off your weapon while aiming? really?
iLLuSia 2022 年 11 月 17 日 下午 5:47 
For weapon charms: NO.

For legendary hunters? Well lets think it over! I don't think this would be worth the implementation effort, but still nice to have.

If every legendary gets a small buff, like really minor things, for example:
5% faster reload time for single shot rifles
10% more melee damage with brawler weapon variants
last health bar has 55HP
1 extra throwing knife/blank fire decoy

And to skip a big balancing act or some hunters being more valuable than others, just randomize it: whenever a legendary hunter gets picked, he gets one of these special "traits" from a pool.

And finally, to increase the diversity of hunters again: allow every legendary hunter to have one of these traits only once a day, or once a week. This way people would pick hunters again that they bought 3 years ago.

Ofc people would cry again how gamebreaking that would be, just like the beetle. But would it really? It's something to collect over time to make some games tiny bit easier, but pales in comparison to normal traits.
オルゴール 2022 年 11 月 18 日 上午 1:20 
引用自 iLLuSia
For weapon charms: NO.

For legendary hunters? Well lets think it over! I don't think this would be worth the implementation effort, but still nice to have.

If every legendary gets a small buff, like really minor things, for example:
5% faster reload time for single shot rifles
10% more melee damage with brawler weapon variants
last health bar has 55HP
1 extra throwing knife/blank fire decoy

And to skip a big balancing act or some hunters being more valuable than others, just randomize it: whenever a legendary hunter gets picked, he gets one of these special "traits" from a pool.

And finally, to increase the diversity of hunters again: allow every legendary hunter to have one of these traits only once a day, or once a week. This way people would pick hunters again that they bought 3 years ago.

Ofc people would cry again how gamebreaking that would be, just like the beetle. But would it really? It's something to collect over time to make some games tiny bit easier, but pales in comparison to normal traits.
Oh so you mean legendary hunter gets random attributes… like… traits? Oh wait we already have that. And no, in fact the normal t1, t2, and t3 hunters, the „freetoplay“ ones get a downsight. No matter how smalle the advantage, it is an advantage. And 55 instead of 50?
No thank you, the game and it’s damage is designed around 150, not more.
Please crytek don’t ever listen to that
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張貼日期: 2022 年 11 月 17 日 下午 12:04
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