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First off lets get a lol out of the way: Just make all long ammo guns bar the sparks max damage 124 including the uppercut. Job done. Anyway, meme answer out of the way moving onto actual discussion.
I do agree that there isn't enough ways to regain pips however we have to create a good method of regaining pips that isn't as he does say quick. It is annoying to get instant downed by a headshot near the start of a match and now every mosin is just happy with glee of 1-tap downs to torso. However I don't like the idea of the soul shards and ritual because that is too intensive. However I also don't like Adrenaline shots because while in theory they are cool...they have one glaring problem: they only help when you are losing or/and have a team-mate. Further to that, do you use it on your first down or your second down? Too many variables that make that annoying.
Personally I think the main issue is the fact that Post-boss banish is the issue, so my suggestion would be to have random clues post banish become miniature health restores. 1 use only, cannot be taken unless you are missing some health bars and will give you a full 50 health bar chunk EXCEPT if you are at 125 health then that is the ONLY time it gives a small chunk. Taking these takes forever though and is LOUD...like maybe play soundbites of the boss it was a clue for so if anyone hears that they know (maybe audible out to the same range as running hunters). Heck, even add minor lightning bolt effects in dark sight that can be seen out to 150m when someone is taking it maybe.
This way, even if you are late to the party because of a long fight and the boss bounty tokens are long gone, you can still try and find old clue spots that MIGHT have these remnant energy of the boss to restore your health.
Under STRONG consideration that maybe have the option for a unique item to capture such essence for use later in that game only OR to use on team-mates just like a red-skull revive (but instead of infinite, this is a one use deal and the container even breaks). Bear in mind though, these only spawn AFTER a boss banish, not before.
Would possibly add more people going for gauntlet runs as normally I tend to see tokens leave after one fight, purely because they are now hurt AGAIN and can't restore their health chunks thus don't contest the other boss.
Just my thoughts. Tries to make post-boss banish a bit less annoying and those boss banishes at 1 minute in less annoying.
In 1.1 having necromancer and the grounded pact will let you revive yourself as a solo. Not sure how easy it will be to get or how useful it will be but its there.
There will also be perks to prevent health bars being burned or even allowing natural regen to go to the next hp bar instead of stopping.
Yes, if you lost a bar is a bummer, but deal with it - the reason you lost a bar is because you made a mistake / you died before / etc. Be thankful you still have a chance in a game where "any mistake can cost you your Hunter and loadout", according to the game description.
People should stop trying to turn this game into a CoD clone.
And as a solo player I don't want "revives" for me. It'd be much better if they removed revives completely. I'd be disgusted if they added revives for solos.
https://www.reddit.com/r/cfinfodump/comments/ys5jqk/hunt_showdown_new_event_devils_moon_dlcs_skins/
Look at Death Cheat Trait too. WTF
There are other data mine leaks on reddit, look them up.
All Im going to say is if solo players are able to revive multiple times up to the HP chunk value - assuming you can revive away from people camping your body, you team players are toast now.
Still a bad decision though. I wish they removed revives from the game completely.
its already full of vanilla game mechanics
he should be glad that hes not playing against a good trio team, otherwise he would die instantly
i sure dont get where you guys wanna go with "hardcore" excuse... 2 things to think about:
1 - new players can use an edge to play against veterans. if they can play as much as an equal as possible, they could stay. if they stay, you get someone to play with/against, servers get populated and youll never have a dull match again! weeee!!!
2 - you want a hardcore game but as long as youre on the top. if youre at the top, then, its not hardcore at all. feels like you just want the title, you dont want to overcome the challenge. want they to play your way but dont want to learn a new way of playing.
3 (an extra point, just for you!) - if youre so good and other players are just being held by the hand, just go there and wipe them out, shoot them dead, storm their asses. wont make a difference to you because youve learned how to play and dont need this stuff.
thats a good idea too. maybe better than the adrenaline shot.
i dont know (yet) if id like these... but sure, would be a change to pay attention to.
1: could be just remove bars all together and have 150 health total.
When revived from a death you get 50 points of your max health burnt, that slowly recovers (slower than it does now).
If you burn down to 0 (either while downed or alive) you are dead, just like now and need to be red skulled baaah.
In action: you get dropped, now you have 100 max health after revive, 5 mins later you've recovered 30 of that 50 burnt max health so you at 130, now you get dropped again you go down to 80
All numbers could be tweeked ofcourse..
2: Have a single "doctor kit" at supply points (or another location shown on map spread out randomly) that takes some time to interact with each, maybe 40ish seconds of "channeling".
Each doctor kit have the rule of 1 use but 2 charges, it returns a 25 health bar.
The health bar is not healed up ofcourse.
As I said not really thought through that much, numbers should really be set carefully, but two ways it could be, if it should be changed at all ..