Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: makes it more in line with quickplay.
You see, camping works in all aspects of this game. People camp boss compound to ambush those arriving.
It doesnt matter what you do, people will always camp.
Extraction points should be EVENLY spaced across the map in 3 of the 4 directions. So you can either run with your team mates or split off.
Because generally everyone who posts them are the types of player who sit outside a compound and camp while waiting for the people with the bounty to leave. And then go on to complain when the bounty holder can infinitely revive.
They got to the bounty first. They killed the Boss and any other players after it. They hold the entire objective of the game. They have the advantage.
UMMMM you are aware that the bounty extraction bonus is already based on the amount of time left on the clock? You're already losing $$$ for every minute that you remain on the map.
Might as well be suggesting that the sky be blue or that running through water should be slower than regular running as that's already in the game.
serpent.