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Докладване на проблем с превода
You think i would be better when i would use the broken mechanics to my advantage? I dont think i need that. I dont like to win or lose because of broken mechanics and bugs.
Lol. I have a book recommendation for you:
Mistakes were made (but not by me)
(It's a real book)
I think this could be a good slogan for the crytek company. You should recommend it to them in discord. I am shure that this is how they act when they talk about what happen with the game after every patch.
To be fair, I think everyone should read it by the time they're in college or similar
Yes, i think the support got even tools to help you trade all the time if you like that.
both kill each other. like it is possible
It is not unfair to play with high latency. If anything you are at a disadvantage because we can't make latency go away. We can mitigate the effects some, but it will always cause you trouble to have a delay in your actions. As a defender you are typically especially disadvantaged.
Who do you think will be the guy from crytek which will announce the end of that "project"? The guy with the big mouth?
Nobody can make it go away entirely.
https://www.youtube.com/watch?v=FVV_GHVXYzI
https://www.youtube.com/watch?v=fXEmbUkDkgo
clientside hitreg and serverside validation
1. A player with high ping turns a corner. Their client has a delay to the server. The server then carries the delay through its own speed which also comes with extra delay. The high ping player gets to see another player around the corner first and shoot their weapon at the player. the other player who was fired at has low ping but also fired their shot as soon as they saw the other player. to them a gun has not fired off yet. Low ping player watches the other play die and hears their gun go off during the death. suddenly the low ping players dies as well.
From a developers point of view who would have a small team of programmers. They would look at this and say..how can we eliminate this trade and figure out in which order things happened. There would be some maths involved. You have to take into account who truly shot first by subtracting latency off both players in some way or form, accounting for how many milsecs delay from each players client response. yes this would be punishing the high ping player and this might be ok for some as a lot of people would blame them for the problem in the first place. You then have the game mechanics to add to the mix. You would then need to take into account the velocity of the bullets and when they were fired which can be used by the inGame clock or last function of subtracting latency. All of this would have to happen in code as soon as a trade is detected and would also require the detection code in the first place. All of which is really messy and difficult to do. So then another question is raised. if tracking back on a trade is difficult but certainly do-able. i mean client and server side code makes heaps of guessing work and adjustments all the time. have you ever had dsync and have your character end up in a completely different spot? if that's possible then why not do it? on top of that, reducing the chance of a trade happening in the first place should also be a priority. these servers are not 100% at fault here but they are definitely aggravating the issue. Along with lot's of other issues.
A good example of a lack of work in both these areas is when you move your character behind cover only to die..Basically on one persons screen they saw you and hit you. they are 100% sure. Their client told the server so. but your client only got told this after you moved behind cover. This is a huge gap in communication. This could happen if either players have high ping. but if you are connecting to the best server you can. Then when it comes down to it. Who's at fault here?
1.Region lock servers
2.Pay for better servers
3. Stop defending the developers. They are clearly quite incompetent in their programming department. though not when it comes to writing spaghetti code. I mean how is it so difficult to fix left peek advantage? any other developer would be rolling their eyes.
1. They did, in the form of ping locks at 225ms. You act like they did not...
2. The servers are fine (US). Just played this morning. Low ping and stable. If you are having network related trouble and your end is taken care of it is likely something else between you and the servers that is causing it.
3. Why? They deserve the respect they get. If you can't respect them that is ok. But don't expect us to not show you why we respect them. We all have our own opinions on those kind of things, and this IS a discussion board.