Hunt: Showdown 1896
Trading is ruining the game for me.
Most of my fights end up trading and I'm not playing only shotgun, even with the rifles from a safe distance and I'm still trading because of the ♥♥♥♥♥♥ servers.

CRYTEK FIX YOUR GAME!!!!!
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Показване на 61-72 от 72 коментара
Първоначално публикувано от UseYourName:
Първоначално публикувано от R.Drosselt:

When you have played the most multiplayer shooters like me in the last 15 years, then you know what is legit and what not. When you play 11 quickplay matches and trade 7 times, then you know that this game is broken. In tarkov i traded maybe 10 times in 3k hours. Even in cod you trade maybe 1 time in 20 matches.

Sounds more like that those 15 years turned against you if you're so unable to adapt to different game then. I barely ever trade and I play rather aggressively. You just keep putting yourself in those situations....

What was the 'Einstein's definition' of insanity again?
Repeating same stuff while expecting different outcomes

You think i would be better when i would use the broken mechanics to my advantage? I dont think i need that. I dont like to win or lose because of broken mechanics and bugs.
Първоначално публикувано от R.Drosselt:
Първоначално публикувано от Duncan.Idaho:
I think you will trade less if you play different.

Oh, you think so? Why do you think i would trade less if you dont know how i play. Some mind reading skills?

It has to do with broken mechanics and a bad server infrastructure, not with playstyle.

Lol. I have a book recommendation for you:

Mistakes were made (but not by me)

(It's a real book)
Първоначално публикувано от UseYourName:
Първоначално публикувано от R.Drosselt:

Oh, you think so? Why do you think i would trade less if you dont know how i play. Some mind reading skills?

It has to do with broken mechanics and a bad server infrastructure, not with playstyle.

Lol. I have a book recommendation for you:

Mistakes were made (but not by me)

(It's a real book)

I think this could be a good slogan for the crytek company. You should recommend it to them in discord. I am shure that this is how they act when they talk about what happen with the game after every patch.
Първоначално публикувано от R.Drosselt:
Първоначално публикувано от UseYourName:

Lol. I have a book recommendation for you:

Mistakes were made (but not by me)

(It's a real book)

I think this could be a good slogan for the crytek company. You should recommend it to them in discord. I am shure that this is how they act when they talk about what happen with the game after every patch.

To be fair, I think everyone should read it by the time they're in college or similar
Първоначално публикувано от xX B0NG0 B8Y Xx:
Hi guys, NOT Guncan here. I hear there's been reports of server issues and trading? Well let me ease your worries by telling you there is no problem, the servers are the best in the business and trading is SUPPOSED to happen, even if in reality it requires a 0.01ms reaction time at close range using hunts shotgun muzzle velocities. This is due to something called "complete bull-" I mean "fairness". If you have other issues then you should speak to the tech support team as there is absolutely 0 chance it's a problem with Hunt, since it's the perfect game.

Yes, i think the support got even tools to help you trade all the time if you like that.
Първоначално публикувано от PinappleTheFrootDood:
Yes, the trading update needs to be reverted to it's prior state.
Hunt is the only game with active development I know of where dead players (from the servers view) are still allowed to damage and kill other players.

Shots of dead players NEED to be invalidated, that is why the system exists in the first place.
the problem lies in your definition. its not dead players that tradekill
both kill each other. like it is possible
Първоначално публикувано от El Donko (TTV=Cringe):
Първоначално публикувано от xX B0NG0 B8Y Xx:
Hi guys, NOT Guncan here. I hear there's been reports of server issues and trading? Well let me ease your worries by telling you there is no problem, the servers are the best in the business and trading is SUPPOSED to happen, even if in reality it requires a 0.01ms reaction time at close range using hunts shotgun muzzle velocities. This is due to something called "complete bull-" I mean "fairness". If you have other issues then you should speak to the tech support team as there is absolutely 0 chance it's a problem with Hunt, since it's the perfect game.

So I've been thinking about the whole "because fairness thing", someone could argue that it's unfair for low ping players dying because someone decided to play on foreign servers, the low ping player did nothing wrong yet they're being punished by the high ping players, doesn't seem quite fair does it hmmmm

It is not unfair to play with high latency. If anything you are at a disadvantage because we can't make latency go away. We can mitigate the effects some, but it will always cause you trouble to have a delay in your actions. As a defender you are typically especially disadvantaged.
Последно редактиран от Duncan.Idaho; 5 септ. 2022 в 11:36
Първоначално публикувано от xX B0NG0 B8Y Xx:
Първоначално публикувано от R.Drosselt:

Yes, i think the support got even tools to help you trade all the time if you like that.
I wish I could trade Hunt for a game that works.

Who do you think will be the guy from crytek which will announce the end of that "project"? The guy with the big mouth?
Първоначално публикувано от El Donko (TTV=Cringe):
Първоначално публикувано от Duncan.Idaho:

It is not unfair to play with high latency. If anything you are at a disadvantage because we can't make latency go away. We can mitigate the effects some, but it will always cause you trouble to have a delay in your actions. As a defender you are typically especially disadvantaged.

In most games? Yes
In hunt showdown? No

Nobody can make it go away entirely.
Последно редактиран от Duncan.Idaho; 5 септ. 2022 в 11:38
Първоначално публикувано от xX B0NG0 B8Y Xx:
I doubt Guncan would know when someone abuses ping against him tbh.

https://www.youtube.com/watch?v=FVV_GHVXYzI





https://www.youtube.com/watch?v=fXEmbUkDkgo
clientside hitreg and serverside validation
Последно редактиран от Duncan.Idaho; 5 септ. 2022 в 11:46
There's alot of things that go into causing a trade. This comes down to many factors, for example.

1. A player with high ping turns a corner. Their client has a delay to the server. The server then carries the delay through its own speed which also comes with extra delay. The high ping player gets to see another player around the corner first and shoot their weapon at the player. the other player who was fired at has low ping but also fired their shot as soon as they saw the other player. to them a gun has not fired off yet. Low ping player watches the other play die and hears their gun go off during the death. suddenly the low ping players dies as well.

From a developers point of view who would have a small team of programmers. They would look at this and say..how can we eliminate this trade and figure out in which order things happened. There would be some maths involved. You have to take into account who truly shot first by subtracting latency off both players in some way or form, accounting for how many milsecs delay from each players client response. yes this would be punishing the high ping player and this might be ok for some as a lot of people would blame them for the problem in the first place. You then have the game mechanics to add to the mix. You would then need to take into account the velocity of the bullets and when they were fired which can be used by the inGame clock or last function of subtracting latency. All of this would have to happen in code as soon as a trade is detected and would also require the detection code in the first place. All of which is really messy and difficult to do. So then another question is raised. if tracking back on a trade is difficult but certainly do-able. i mean client and server side code makes heaps of guessing work and adjustments all the time. have you ever had dsync and have your character end up in a completely different spot? if that's possible then why not do it? on top of that, reducing the chance of a trade happening in the first place should also be a priority. these servers are not 100% at fault here but they are definitely aggravating the issue. Along with lot's of other issues.

A good example of a lack of work in both these areas is when you move your character behind cover only to die..Basically on one persons screen they saw you and hit you. they are 100% sure. Their client told the server so. but your client only got told this after you moved behind cover. This is a huge gap in communication. This could happen if either players have high ping. but if you are connecting to the best server you can. Then when it comes down to it. Who's at fault here?

1.Region lock servers
2.Pay for better servers
3. Stop defending the developers. They are clearly quite incompetent in their programming department. though not when it comes to writing spaghetti code. I mean how is it so difficult to fix left peek advantage? any other developer would be rolling their eyes.
Първоначално публикувано от Irreversal:
There's alot of things that go into causing a trade. This comes down to many factors, for example.

1. A player with high ping turns a corner. Their client has a delay to the server. The server then carries the delay through its own speed which also comes with extra delay. The high ping player gets to see another player around the corner first and shoot their weapon at the player. the other player who was fired at has low ping but also fired their shot as soon as they saw the other player. to them a gun has not fired off yet. Low ping player watches the other play die and hears their gun go off during the death. suddenly the low ping players dies as well.

From a developers point of view who would have a small team of programmers. They would look at this and say..how can we eliminate this trade and figure out in which order things happened. There would be some maths involved. You have to take into account who truly shot first by subtracting latency off both players in some way or form, accounting for how many milsecs delay from each players client response. yes this would be punishing the high ping player and this might be ok for some as a lot of people would blame them for the problem in the first place. You then have the game mechanics to add to the mix. You would then need to take into account the velocity of the bullets and when they were fired which can be used by the inGame clock or last function of subtracting latency. All of this would have to happen in code as soon as a trade is detected and would also require the detection code in the first place. All of which is really messy and difficult to do. So then another question is raised. if tracking back on a trade is difficult but certainly do-able. i mean client and server side code makes heaps of guessing work and adjustments all the time. have you ever had dsync and have your character end up in a completely different spot? if that's possible then why not do it? on top of that, reducing the chance of a trade happening in the first place should also be a priority. these servers are not 100% at fault here but they are definitely aggravating the issue. Along with lot's of other issues.

A good example of a lack of work in both these areas is when you move your character behind cover only to die..Basically on one persons screen they saw you and hit you. they are 100% sure. Their client told the server so. but your client only got told this after you moved behind cover. This is a huge gap in communication. This could happen if either players have high ping. but if you are connecting to the best server you can. Then when it comes down to it. Who's at fault here?

1.Region lock servers
2.Pay for better servers
3. Stop defending the developers. They are clearly quite incompetent in their programming department. though not when it comes to writing spaghetti code. I mean how is it so difficult to fix left peek advantage? any other developer would be rolling their eyes.


1. They did, in the form of ping locks at 225ms. You act like they did not...
2. The servers are fine (US). Just played this morning. Low ping and stable. If you are having network related trouble and your end is taken care of it is likely something else between you and the servers that is causing it.
3. Why? They deserve the respect they get. If you can't respect them that is ok. But don't expect us to not show you why we respect them. We all have our own opinions on those kind of things, and this IS a discussion board.
Последно редактиран от Duncan.Idaho; 7 септ. 2022 в 7:40
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Дата на публикуване: 4 септ. 2022 в 12:55
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