Hunt: Showdown 1896

Hunt: Showdown 1896

₦ | cpt.morgan May 31, 2022 @ 4:05am
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Feedback afer 4000 Hours: Game is too Easy / Monoton (My Ultimate Resumee)
After 4000 Hours i can say that the game is too easy / monton after a certain amount of time. Its always the same: running around -> collecting clues -> kill the boss -> fight players

This game has become to much mainstream, you running from a to b without much sense. It needs just more variety and the game difficult needs to be adjusted


Boss Fights:

The Boss Fights are a joke in Hunt Showdown, the Bosses need new Attack mechanics and Items like axes, hammers needs drastically reduced

Its not the sense of the game, to Fight the Boss with Axes, Hammers or the Knife, this is one of the biggest issues why the boss fights are so easy. People use most of the times this weapons to kill the boss and not the gear, what they equip with their hunter in the menue

The Boss Fights would be much more difficult and needed much more time, if people had to fight them with regular weapons

People have to equip their gear in the menu, depenting on which boss they fight, when they fight as example the spider they need an antidote shot or Fire Ammo

Specific contracts should be added again, so people can prepare their hunters, which boss they fight, to equip their gear for the specific boss


Game Balance and Economy:

The Game Balance is not good at all, for new Players its good, but for more experienced players, there is practically no challenge. You dont have to invest in anything in this game. hunt dollars, traits, xp, you get all for free meanwhile.

A balanced economy practically doesent exist. There are too much Hunt Dollars in the Game. People should get an Limit of 100 000 $

The High Tier weapon meta is too common in Matches and need to be reduced. Its boring when you have in every second match Mosin / Uppercut, Sparks / Uppercut, Dolch, C&K, Slug Ammo etc.

Trait Charms from Meatheads gets too often Dropped, you get 3-6 traits in one single Game

Its also not longer necessary, because you get enough Money, Weapons, XP from additional things: MR. Chary, New Quest System, Events, Money Pockets. An Adjustment of the Balance is long overdue

Also the Item Density should be reduced and the Health Regeneration completely removed. Since you have Regeneration Shots too make the game rounds more challenging

The Unlimited Revives Mechanic is stupid and doesent help anyone. Solo Players doesent have any chance to win a match against a trio team, who has the bounty, because they can revive themselves endless. For 6 Star Players its a good thing to farm Kills, but not for the bounty team. Its a good idea, but you should loose a health bar too make it balanced

Also a stupid is the feature the Full Health Regeneration when you kill the Boss, the boss get too often abused as Health Recovery Maschine. because when 2 Teams fight each other and the team who is already low in Health or lost already Health Bars, runs just simply to the Boss Kill him fast (see above) and get a complete health revive. This is abosute imbalanced and not Fair


Trait integration and AI Balance:

The AI Should get a Damage Buff. So Traits like Hornskin, Mithrilidaist, Bloodless, Bulwark etc. get more used by players, also for the Matches

More Difficult AI also promotes more team play in the game, because people dont run away alone or play solo in trio mode, Its also the Vision as Hunt Showdown originally should be played

Poison should get a rework. a dizziness effect or a more intensive blind effect. At the Moment, in his current state, its useless, also the Poison Ammo. Poison Damage would also make the Spider much more a threat as a Boss


Weapon Balance:

The Weapon Balance is generally good, but Long Range Weapons are a little bit outclassed by medium and compact weapons. (up to 100m)

Long Ammo should get more attention again. They should get a tiny buff in the range (less damage drop)

Long Range Weapons are the Meta Weapons and not the Winfield, Vetterli, or Romero Buckshot or Caldwell

Also some weapons are not good balanced or totally unused: Big Dynamite (range too short), Explosion Ammo (Uppercut), Flare Gun (Duration Time), Carbine (High Kickback)


Matchmaking:

The MMR needs a rework, especially the 5 and 6 Stars MMR-Range, im playing with people in 5 Star Skill Bracket who still not understand the basics of the game.

People who camp in bushes, dont shoot, cant play in a team. who give not any cover when you get pushed, die instantly when they see an enemy, playing completely clueless, perform crouch walking, cant communicate. Such people should be in the 3-4 Star MMR-Range but not 5

It needs an increase in the MMR-Range of 5 Stars, so people should drop faster to 4 stars if they play bad

The 6 Stars Range should be also increased, there are too much players who are normally 5 Star players and not 6 Stars. 6 Stars should be only High Skilled players, with an High MMR-Range. Who have an good AIM and not Miss every Second Shot

It's really hilarious what counts as a 6 star players in this game. And no, people who play sniper solo are also no 6 stars players!


Servers:

The Servers performance is miserable, they are often down. You have often stutters, lags and FPS drops. Especially in Events.

Most Times, you can play without problems, especially when only a few people are online. But It needs a more Quality Server Provider and Hardware also a Higher Tickrate


A Short list of changes for the game:

• Bosses need new Attack mechanics
• No Health Regeneration
• New Monster Types / or Variants of Existing AI
• Poison needs a Rework
• Economy Balance
• Specific Contracts
• Reduced Item Densinity (e.g. Axes, Hammers, Trait Charms)
• New Bosses
• Nerf of Infinite Revives
• Nerf of Full Health Regneration (Boss)
• Damage Buff AI
Last edited by ₦ | cpt.morgan; Jun 6, 2022 @ 2:38pm
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Showing 1-15 of 73 comments
UltraGolden May 31, 2022 @ 4:12am 
one problem is they spawn everything in clusters. so what seems lucky for you, finding all those stuffs, is not for most players.
i never get cash registers, free BB, etc. skills only once per 14 days, etc.

the game is ultimate repetitive because it is about fighting other players. the siedequest is the bosses.
yes, playing mario 64 is super diverse fun, yet it gets repetititve if you pplay it a lot.
see your problem there?

what they really could do, is invent more differetn AI, Maps, and bosses. yes.
dian (・∆・) May 31, 2022 @ 4:29am 
I wish they would resume Hunt Horrors of the Gilded Age after all this time tbh. genuinely looked amazing especially for a f2p game.
So you say at the start of this abdomination that its too easy, then you complain about things too hard?
You say meta is too easy then later long ammo is outclassed?

Sorry to thay that, but your resumee sucks.
Z3pheeR May 31, 2022 @ 4:50am 
Couldn't disagree more about long ammo needing buffs. They're everywhere and good players won't let you get in range to fight back of you're not equipped with some long ammo yourself.
Overall though, this post is way better than the ones you used to write. Gotta give credit where credit is due.
ゲ-で May 31, 2022 @ 5:27am 
You don't have 4k+ hrs, so you started yout thread with a lie...
For 70 years... May 31, 2022 @ 8:13am 
Simply giving more "consistency" to the gameplay would make for a better game.

I mean, you should always kill at 10 meters with a shotgun, and you should always kill with 2 shots to the chest with a rifle or pistol at close range.

Actually it is a casino, some games you will kill with 1 shot at 12 meters with the shotgun and in others you will not kill with 2 shots with a cadwel rival to someone who is 2 meters away.

But it is the same as always, all these problems are the fault of the servers, until they do not deign to change them we will be the same.
Last edited by For 70 years...; May 31, 2022 @ 8:14am
CaesarNero™ May 31, 2022 @ 8:29am 
Maybe you should not play for over 3800 hours making the game too repetitive for you.
Unknown May 31, 2022 @ 8:43am 
The PVE isn't really supposed to be hard, it's there as an annoyance to pvp battle. And ofc pvp can't be easy or hard, it's just who you go against.

I don't think making boss fights hard is the move though, because all that happens is people just waiting outside the boss room until someone makes a move so that they can be sure everyone is dead before they start attacking the boss. Because if the boss was hard, it would be suicide to attack it while there were enemies left alive.

Economy is a tough one. It's irrelevant in the higher tiers, sure. But much of the player base is pretty consistently broke. If you lose a bunch... youll just never have money. I will say however that the old way they had buying hunters was superior. Only having a free hunter available if you were too broke to buy one.

I can't really comment on the matchmaking portion, as I only play either solo or with friends.

I don't have as many issues as most people with the servers, but the number of people who complain about it means it's not made up. I will say the tolerance for trades is way too loose.

I don't think AI should be stronger personally. I get wanting a challenge, but I don't see them as being a challenge by themselves. Their challenge is to get by without other people hearing you killing them/triggering them.

I honestly think you just need a break from the game, 4000 hours is a lot, and for a game you likely got for 20 bucks, is a pretty good deal.
Terminal Velocity May 31, 2022 @ 9:01am 
- Economy is not an issue. You could have over $1m and still run around in whatever and kill people. It's only a problem for min-maxers and power players, who are all 6*.

And in a game like this, where any weapon stills kills anyone just as easy as the top tier guns, abundance of money is not an issue. For example I use a Heavy Crossbow but if I went sniping I would pick either a sniper Sparks or a sniper Springfield. Some min-maxxers will say "oh but they are not the same", yeah, ok, maybe at the highest bracket it would make a difference. Even there, Hunters are not more resistant to dying from certain weapons just because they are 6* than they are at 1*.

This is not Tarkov where you could afford armour and tank 10 shots if you had farmed the money for protection, or where a starter gun/ammo has no penetration chance against more expensive protection, so it's practically useless against people with a ton of money.

- NPCs are effectively sound traps, didn't you notice how all NPCs around the one you trigger INSTA REACT to the triggered NPC's noise? As if they were crippled bots with WI-FI ... they remind me of WestWorld for some reason.

- I agree, revives should be nerfed somehow. I never liked the mechanic - how is it possible a trio that's so bad that died 3/4 times to me, a solo player, in a 1 v 3 situation, finally manages to kill me and still get to keep their Hunters and 100% exp at the end of the match? Smarter trios even kamikaze rush teams in numeric inferiority because they know if one or two of them die, they can be revived no probs.

If it was for me, there'd be no revives, or I'd only allow revives for duos, which is the original mode the game was designed for. Solos already play on 1 life. Why should trios be any different? Or maybe have a "revive pool" limit by team, let's say, 3, and every time they revive someone the pools gets depleted. After it's gone, no more revives.

- Same issue with healing upon banishment. A red skulled player from a team at boss 1 can easily go fight boss 2, and regain all their HP, and get practically 0 penalty for dying so much. They will even get rewarded for doing Grand Slam and get to keep their Hunter and loadout.


- And yes, the game loses its "suspense" appeal after a few hundred hours, but that's normal and it happens in every videogame. But even then, the game is sandboxy enough where every round, fight and encounter will be totally different. Imo, that's what makes it so replayable.
Last edited by Terminal Velocity; May 31, 2022 @ 9:03am
Box Of Fireworks May 31, 2022 @ 9:25am 
jobless bored gamer you seem
UltraGolden May 31, 2022 @ 9:26am 
Originally posted by Omni:
jobless bored gamer you seem
at least he can earn the 25 BB a week, that way. Its the only way to get it
Outsider May 31, 2022 @ 9:52am 
After 4k hours every game become too easy and monoton, don't you think?
Go4Pro May 31, 2022 @ 10:10am 
Originally posted by Unknown:
The PVE isn't really supposed to be hard, it's there as an annoyance to pvp battle. And ofc pvp can't be easy or hard, it's just who you go against.

I don't think making boss fights hard is the move though, because all that happens is people just waiting outside the boss room until someone makes a move so that they can be sure everyone is dead before they start attacking the boss. Because if the boss was hard, it would be suicide to attack it while there were enemies left alive.

Economy is a tough one. It's irrelevant in the higher tiers, sure. But much of the player base is pretty consistently broke. If you lose a bunch... youll just never have money. I will say however that the old way they had buying hunters was superior. Only having a free hunter available if you were too broke to buy one.

I can't really comment on the matchmaking portion, as I only play either solo or with friends.

I don't have as many issues as most people with the servers, but the number of people who complain about it means it's not made up. I will say the tolerance for trades is way too loose.

I don't think AI should be stronger personally. I get wanting a challenge, but I don't see them as being a challenge by themselves. Their challenge is to get by without other people hearing you killing them/triggering them.

I honestly think you just need a break from the game, 4000 hours is a lot, and for a game you likely got for 20 bucks, is a pretty good deal.
i didnt know running out of money was possible
HeadHuntedHunter May 31, 2022 @ 10:40am 
Originally posted by ゲ-で:
You don't have 4k+ hrs, so you started yout thread with a lie...

jesus you are di"", he didnt write 4k+, he wrote 4000, oh no.. he had 3.900 hours ONLY.... go and dig yourself a hole
HeadHuntedHunter May 31, 2022 @ 10:43am 
Originally posted by cpt. morgan:
After 4000 Hours i can say that the game is too easy / monton after a certain amount of time. Its always the same: running around -> collecting clues -> kill the boss -> fight players

This game has become to much mainstream, you running from a to b without much sense. It needs just more variety and the game difficult needs to be adjusted


Boss Fights:

The Boss Fights are a joke in Hunt Showdown, the Bosses need new Attack mechanics and Items like axes, hammers needs drastically reduced

Its not the sense of the game, to Fight the Boss with Axes, Hammers or the Knife, this is one of the biggest issues why the boss fights are so easy. People use most of the times this weapons to kill the boss and not the gear, what they setup with their hunter

The Boss Fights would be much more difficult and needed much more time, if people had to fight them with regular weapons

People have to setup their gear in the menu, depenting on which boss they fight, when they fight as example the spider they need an antidote shot or Fire Ammo

Specific contracts should be added again, so people can prepare their hunters, which boss they fight, to set their gear up for the specific boss


Game Balance and Economy:

The Game Balance is not good at all, for new Players its good, but for more experienced players, there is practically no challenge. You dont have to invest in anything in this game. hunt dollars, traits, xp, you get all for free meanwhile.

A balanced economy practically doesent exist. There are too much Hunt Dollars in the Game. People should get an Limit of 100 000 $ Dollar

The High Tier weapon meta is too common in Matches and need to be reduced. Its boring when you have in every match every second players Mosin / Uppercut, Sparks / Uppercut, Dolch, C&K, Slug Ammo etc.

Trait Charms from Meatheads gets too often Dropped, you get 3-6 traits in one single Game

Its also not longer necessary, because you get enough Money, Weapons, XP from additional things: MR. Chary, New Quest System, Events, Money Pockets. An Adjustment of the Balance is long overdue

Also the Item Density should be reduced and the Health Regeneration completely removed. Since you have Regeneration Shots too make the game rounds more challenging

The Unlimited Revives Mechanic is stupid and doesent help anyone, for Solo Players doesent have any chance to win a match against a trio team, who has the bounty, because they can revive endless. Otherwise for 6 Star Players its a good thing to farm Kills, but not for the bounty team. Its a good idea, but you should loose a health bar too make it balanced

Also a stupid is the feature the Full Health Regeneration when you kill the Boss, the boss get too often abused as Health Recovery Maschine. because when 2 Teams fight each other and the team who is already low in Health or lost already Health Bars, runs just simply to the Boss Kill him fast (see above) and get a complete health revive. This is abosute imbalanced and not Fair


Trait integration and AI Balance:

The AI Should get a Damage Buff. So Traits like Hornskin, Mithrilidaist, Bloodless, Bulwark etc. get more used by players, also for the Matches

More Difficult AI also promotes more team play in the game, because people dont run away alone or play solo in trio mode, Its also the Vision as Hunt Showdown originally should be played

Poison should get a rework, a dizziness effect or a more intensive blind effect. At the Moment, its useless, not only on AI, also the Poison Ammo. It would be also make the Spider much more a threat as a Boss


Weapon Balance:

The Weapon Balance is generally good, but Long Range Weapons are a little bit outclassed, by medium and compact weapons meanwhile

Long Ammo should get more attention again. They should get a tiny buff in the range, where they make damage

Long Range Weapons are the Meta Weapons and not the Winfield, Vetterli, or Romero Buckshot or Caldwell

Also some weapons are not good balanced or totally unused: Big Dynamite (range too short), Explosion Ammo, Flare Guns (Duration Time), Carbine (High Kickback)


Matchmaking:

The MMR needs a rework, especially the 5 and 6 Stars MMR-Range, im playing with people in 5 Star Skill Bracket who still not understand the basics of the game.

People who camp in bushes, dont shoot, cant play in a team. who give not any cover when you get pushed, die instantly when they see an enemy, playing completely clueless, perform crouch walking, cant communicate. Such people belong in the 3-4 Star MMR-Range but not 5

It needs an increase in the MMR-Range of 5 Stars, so people who are normally 5 Stars should be 6 Stars

The 6 Stars Range should be also increased, there are too much players who are normally 5 Star players and not 6 Stars. 6 Stars should be only High Skilled players, with an High MMR-Range. Who have an good AIM and not Miss every Second Shot

It's really hilarious what counts as a 6 star players in this game. And no, people who play sniper solo are also no 6 stars players!


Servers:

The Servers performance is miserable, they are often down. You have often stutters, lags and FPS drops. Especially in Events.

Most Times, you can play without problems, especially when only a few people are online. But It needs a more Quality Server Provider and Hardware also a Higher Tickrate


A Short list of changes for the game:

• Bosses need new Attack mechanics
• No Health Regeneration
• New Monster Types / or Variants of Existing AI
• Poison needs a Rework
• Economy Balance
• Specific Contracts
• Reduced Item Densinity (e.g. Axes, Hammers, Trait Charms)
• New Bosses
• Nerf of Infinite Revives
• Nerf of Full Health Regneration (Boss)
• Damage Buff AI


Would not mind if the AI was made 5-10 times more harder to kill, then the game would become more stealthy, more random and way more interesting
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Date Posted: May 31, 2022 @ 4:05am
Posts: 73