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i never get cash registers, free BB, etc. skills only once per 14 days, etc.
the game is ultimate repetitive because it is about fighting other players. the siedequest is the bosses.
yes, playing mario 64 is super diverse fun, yet it gets repetititve if you pplay it a lot.
see your problem there?
what they really could do, is invent more differetn AI, Maps, and bosses. yes.
You say meta is too easy then later long ammo is outclassed?
Sorry to thay that, but your resumee sucks.
Overall though, this post is way better than the ones you used to write. Gotta give credit where credit is due.
I mean, you should always kill at 10 meters with a shotgun, and you should always kill with 2 shots to the chest with a rifle or pistol at close range.
Actually it is a casino, some games you will kill with 1 shot at 12 meters with the shotgun and in others you will not kill with 2 shots with a cadwel rival to someone who is 2 meters away.
But it is the same as always, all these problems are the fault of the servers, until they do not deign to change them we will be the same.
I don't think making boss fights hard is the move though, because all that happens is people just waiting outside the boss room until someone makes a move so that they can be sure everyone is dead before they start attacking the boss. Because if the boss was hard, it would be suicide to attack it while there were enemies left alive.
Economy is a tough one. It's irrelevant in the higher tiers, sure. But much of the player base is pretty consistently broke. If you lose a bunch... youll just never have money. I will say however that the old way they had buying hunters was superior. Only having a free hunter available if you were too broke to buy one.
I can't really comment on the matchmaking portion, as I only play either solo or with friends.
I don't have as many issues as most people with the servers, but the number of people who complain about it means it's not made up. I will say the tolerance for trades is way too loose.
I don't think AI should be stronger personally. I get wanting a challenge, but I don't see them as being a challenge by themselves. Their challenge is to get by without other people hearing you killing them/triggering them.
I honestly think you just need a break from the game, 4000 hours is a lot, and for a game you likely got for 20 bucks, is a pretty good deal.
And in a game like this, where any weapon stills kills anyone just as easy as the top tier guns, abundance of money is not an issue. For example I use a Heavy Crossbow but if I went sniping I would pick either a sniper Sparks or a sniper Springfield. Some min-maxxers will say "oh but they are not the same", yeah, ok, maybe at the highest bracket it would make a difference. Even there, Hunters are not more resistant to dying from certain weapons just because they are 6* than they are at 1*.
This is not Tarkov where you could afford armour and tank 10 shots if you had farmed the money for protection, or where a starter gun/ammo has no penetration chance against more expensive protection, so it's practically useless against people with a ton of money.
- NPCs are effectively sound traps, didn't you notice how all NPCs around the one you trigger INSTA REACT to the triggered NPC's noise? As if they were crippled bots with WI-FI ... they remind me of WestWorld for some reason.
- I agree, revives should be nerfed somehow. I never liked the mechanic - how is it possible a trio that's so bad that died 3/4 times to me, a solo player, in a 1 v 3 situation, finally manages to kill me and still get to keep their Hunters and 100% exp at the end of the match? Smarter trios even kamikaze rush teams in numeric inferiority because they know if one or two of them die, they can be revived no probs.
If it was for me, there'd be no revives, or I'd only allow revives for duos, which is the original mode the game was designed for. Solos already play on 1 life. Why should trios be any different? Or maybe have a "revive pool" limit by team, let's say, 3, and every time they revive someone the pools gets depleted. After it's gone, no more revives.
- Same issue with healing upon banishment. A red skulled player from a team at boss 1 can easily go fight boss 2, and regain all their HP, and get practically 0 penalty for dying so much. They will even get rewarded for doing Grand Slam and get to keep their Hunter and loadout.
- And yes, the game loses its "suspense" appeal after a few hundred hours, but that's normal and it happens in every videogame. But even then, the game is sandboxy enough where every round, fight and encounter will be totally different. Imo, that's what makes it so replayable.
jesus you are di"", he didnt write 4k+, he wrote 4000, oh no.. he had 3.900 hours ONLY.... go and dig yourself a hole
Would not mind if the AI was made 5-10 times more harder to kill, then the game would become more stealthy, more random and way more interesting