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My 26$ gun can beat a $1250 avtomat if my aim is better and faster.
The fancy guns however do have other benefits like faster shooting range, bigger bullets or higher velocity. This will still keep them relevant as better options, but not as the only options.
I personally like it this way as new players their bullets hurt just as much as veteran bullets.
I usually run a $200 to $300 setup in total and still kill allot of people who their main weapon alone already costs more then my entire loadout.
In a game where guns have superslow firerate least they could do is kill with headshots.
Actually it's kind of refreshing to have a game where headshot is actually king.
In most modern shooters you aim for body regardless because you miss too many bullets spraying at the head and actually getting worse ttk.
Also headshots actually make positioning and strategy matter a lot more. Without headshots the ttk is super long in Hunt, meaning you can often run away too safety even when you are in a position that should get you killed every single time.
it doesnt really help new players tbh, since the aim in the game is hard and needs some good time to learn, and it doesnt take a long time to reach level 100 and unlock all the guns, if i was to remake the gun damage id make it so only long ammo guns can one shot headshot and the rest give u more damage but dont kill you and instead leave ur healthbar with like %1 or something
the longer gunfights take to end the more satisfying it is to get the kill and even if u dont get the kill its still fun because atleast you had a fight before going down
I can tell you right now that people would solely play long ammo at that point and shotguns basically making every other gun pointless which isnt one of these 2 categories. Why would you ever pick up any weapon that has no long ammo at that point ?
Most people that play this game have quite the stash of money basically making it always possible to run any type of long range ammo they want.
Edit: what i am saying here is that the change would just render all non long range ammo guns pointless. All it does is punish people that prestige and new players which i personally dont think is a good idea.
That would not be a bad idea if it was like that from the start of this game and prestiging didnt end at a 100. It does however so the most experienced players would constantly run the best guns putting new players at a even bigger disadvantage.
The current playerbase enjoys the game for what it is and i guess this would drive allot of them away. Currently its a choice if you want to prestige or not. Forcing people to do so will drive allot of players away is my guess.
I dont think i would personally continue as you are not getting rewarded for having better aim and are just food for who is basically higher bloodline in your current lobby.
i have also never enjoyed dying to a headshot, without having a chance to do anything
I mean it was like that in a way before a certain update. We had sway in the game and that basically made you miss allot of shots even if you where dead center on the head. The playerbase was small and very niche at that point.
I personally hated the sway mechanic as it just adds RNG and i think adding RNG in any competitive scene is a good idea. That said your idea also adds RNG and thats the RNG of which people you get in your lobbies and which weapons will they use. If they use a mosin and you just have prestiged and are fighting with a full nagant pistol setup you can basically not compete at all.
As said i think your idea isnt bad in general, but the game has already sailed this path so far and the people that still play it now love it for exactly that reason.
Actually most shooters don't.
Most shooters have maybe a few weapons that kill with 1 headshot which usually bolt actions, snipers or slow firing revolvers, etc. - the common weapons in other games do not kill with a headshot. In fact, going for the head usually results in longer ttk because you are actually missing many bullets when aiming for the head.
There is not a single game that has the focus on headshots as much as Hunt.
The ttk in Hunt is extremely long with most weapons if it isn't a headshot.
For example Dolch has one of the fastest ttk in Hunt - 0ms with headshots (oneshot), ~366ms with chestshots at max firerate.
A mp5 in cod modern warfare 2019 has a ttk of 150ms, 100ms with headshots.
Oh, and this was before the nerf of that weapon. After the nerf of it it took both 3 hits to kill with both headshots AND chestshots - yes, the ttk is 150ms in this case. Headshots actually don't matter in that case.
Hunt is a game that consists of mostly slow firing weapons - so they kill with a headshot. Hunt took that concept and made headshot always kill (if within range ofc).
Headshot is king in Hunt and a core concept. Wanting to remove it makes no sense.
im just sad the game also doesnt cycle through the old weaker guns and the only reason you would get them is if ur new and dont have much money