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Camping is just one of those things that happen and the easiest way the devs could prevent it is dynamic shifts in the game, but that just comes with too many problems. So they leave it alone.
I think extraction points should be evenly set in such a way that there is equal distancing of the points. Perhaps 4 total. Not just 3
The next problem is camping is a two way street. It is sometimes VERY necessary to ambush a player because they are ARMED with shotguns and traps. Which means when they reach the boss lair . They can sit on the bounty until the clock nearly runs out. Which means they are forcing the hand of players to enter. So camping in the woods becomes necessary.
I personally PREFER to ambush players if I can, outside of a lair. Because for the purposes of storming a compound or a lair. It becomes the problem of DARK SIGHT which created camping in the first place.
So in essence, dark sight needs to be done away with, and that the game NEEDS to create a huge risk for taking the bounty. Otherwise people have to CAMP or Bush wookie.
You want devs to "fix" other's playstyle you dislike? Amazing level of selfishness.
Well it's 2022 so looks like nothings changed.
that sat in a separate building than the one the boss was in, and camped and camped and camped until 5 minutes left, when they finally decided they'd have to come out of the house and face me to live.
they did not.
the new bug is going to do NOTHING to change this, just make it easier for them to see where exactly i am while i'm circling and baiting trying to get their no-skilled asses out.
there is a signifigant camping problem, but most people don't understand it, and odly, it seems even the devs are not really understanding the root of it all.
If you are in a castle, and your castle is surrounded by enemies, and they have no way to reach you inside your castle? why leave your castle?
The base problem is not, "long ammo camping outside of bosses" because that's literally their objective.
The base problem is that, when there is a team in the compound, they have no motivation or reason to leave until the teams outside dwindle each other down.
can't blame them so much either, other than the fact that they are not completing the objective, it makes complete tactical sense, it just doesn't make for exciting gameplay.
there needs to be some sort of timer or something put on the bounty, 10 minutes and it kills you, something to PRESSURE the people with the objective, to actually complete the objective.
I don't know how a flying camera is going to fix this when it's a fundamental gameplay feature as it stands now.
It's a bit more work. Of course, yes.
But it will end the standoffs in lairs completely, since there's no incentive to keep defending the lair once the boss is dead.
This would also solve the problem of bosses getting killed 1 minute 20 seconds in the round on the opposite diagonal point on the map.
But no, let's add a player controlled UAV to solve camping, and let it block extraction and carry Sticky Bombs. That will surely solve the camping issue for good.