Hunt: Showdown 1896

Hunt: Showdown 1896

iLLuSia Sep 27, 2022 @ 7:38pm
"Game is too casual"
People say this all the time, Hunt is for casuals, Hunt is like Fortnite, etc, etc...

This is just having a different opinion and putting the blame on the game or it's genre. It's basically name-calling and has nothing to do with reality. Are people trying to elevate themselves by shaming a game, calling themselves "hardcore"?

Crytek is trying to give us strategic options to solve the problems people have with campers. For months and months people have mused "Can't wait for the anti-camp-mechanic", now it's finally here and without testing it you call it "for casuals"? How exactly is Hunt supposedly for casuals? Can someone explain the connection? People still die to one headshot. You can still lose a level 45 hunter with all his equip. You can burn and watch yourself burn. You can get blasted 0.3s after entering a fight. You can get zombies to screw you over at the wrong moment.

Maybe you don't like the change, and that's fine. But how is it immediately "for casuals"?

And what would make Hunt supposedly more "hardcore"? How about some ideas and less complaining? What changes would satisfy you? When you've burned down and can't be redskulled by your ally who won the fight, is that satisfying? Or to have to search every clue for these shotgun campers because there's no red glowing?

I think the real reason is because people expect the game to give them the same excited feeling they had at the beginning, where they can discover everything anew. And that's simply not possible with a game they're playing for years. It's like an excitement-burnout.

Why don't you go play Tarkov then?
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Showing 1-15 of 41 comments
beers Sep 27, 2022 @ 7:41pm 
Originally posted by iLLuSia:
Why don't you go play Tarkov then?

No thanks. That game is ten times more boring than Hunt, with way too much emphasis on playing with items in your inventory compared to the more PvP and fun engagements that Hunt has.
Peter Panzy Sep 27, 2022 @ 7:44pm 
This is a reply I had to another Thread, but it seems to fit in this one as well.

Originally posted by Peter Panzy:
Originally posted by DeGreZet:
Nothing will kill the game, because there still will be thousands of unskilled ppl, which are unable to play normal fps games, so they are playing RNG camping based game to have at least small dopamine boost.
you are aware that CoD, CS:Go, Rainbow Six and such are much much easier than Hunt ?? Somehow, some people think has become the shallow end of the FPS difficulty pool with all the 'Casual' changes... but in fact the game is even harder than it was originally cause of the 'Casual' elements, and that is why the Bitter old vets and try-hards are angry all the time... they can no longer dominate everyone and everything anymore...

Ask yourself this, why are the Biter old Vets angry about the changes ?? Cause back in the day it was one shot, one kill mechanic... and you know what those same old vets did... yup, hide in the bushes, waiting for others to make the first move... Fun right. They also don't like the spammy RNG mechanics, so guess what they developed... Quick Swap, so basically they cry over Spammy weapons but then clutched onto a reload glitch to make their shots 'rapid fire'....

Still though, Hunt is still one of the hardest FPS shootesr on the market today, hands down.. its unforgiving and lost dos hold more weight than most FPS's.
iLLuSia Sep 27, 2022 @ 7:53pm 
Originally posted by Peter Panzy:
This is a reply I had to another Thread, but it seems to fit in this one as well.

Originally posted by Peter Panzy:
you are aware that CoD, CS:Go, Rainbow Six and such are much much easier than Hunt ?? Somehow, some people think has become the shallow end of the FPS difficulty pool with all the 'Casual' changes... but in fact the game is even harder than it was originally cause of the 'Casual' elements, and that is why the Bitter old vets and try-hards are angry all the time... they can no longer dominate everyone and everything anymore...

Ask yourself this, why are the Biter old Vets angry about the changes ?? Cause back in the day it was one shot, one kill mechanic... and you know what those same old vets did... yup, hide in the bushes, waiting for others to make the first move... Fun right. They also don't like the spammy RNG mechanics, so guess what they developed... Quick Swap, so basically they cry over Spammy weapons but then clutched onto a reload glitch to make their shots 'rapid fire'....

Still though, Hunt is still one of the hardest FPS shootesr on the market today, hands down.. its unforgiving and lost dos hold more weight than most FPS's.
Thank you. Very well written.
Witch ~ Sep 27, 2022 @ 10:15pm 
Didnt read. Its not hard to see why the beetle will make the camping actually worse
MarcusEvonblade Sep 27, 2022 @ 10:17pm 
Its casual when you have people who take a ♥♥♥♥ ton of time pushing enemies
Lord Mordack Sep 27, 2022 @ 10:28pm 
So I've been playing from almost the moment this game became playable.
The only things I feel are too "casual" (I really don't use that word myself.) are Dark Sight Boost and Red Skull Revives. And Dark Sight Boost isn't really that bad either but I'd still like it gone.

Some people scream after the weapon sway but I always found the old sway to be way too unrealistic. I've been in the military service and I've shot guns. Many of my relatives are hunters. I know how you hold a gun and how much your hand sways.
The old sway in the game was worse than how I would hold a gun after a bottle of whiskey.
kuningas possu Sep 27, 2022 @ 10:57pm 
ok
Newbie4life!!! Sep 27, 2022 @ 11:09pm 
For the most part I agree, I still don't like the current iteration of redskull revive though. It should take 2 seconds of dark sight boost to revive, that means to revive a red skulled teammate, you'd need to save one second and kill+loot the enemy to revive your buddy. Another way would be to clutch a 2v1 and then be able to revive your partner.

The reason I think that is because redskull revive changes the mentality of the game, it's no longer, oh my partners on fire I need to put it out; it's oh my partner is on fire but whatever I'll just get/have the bounty and revive you. There has to be an incentive to put out the fire so that people wouldn't just camp and not care about their burning teammate. I've been guilty of it before too, when I get burnt I'll just say, hey im on fire but don't worry about it you can get the bounty and revive.
A BUSH WOOKIE Sep 27, 2022 @ 11:45pm 
Hunt is becoming more main stream, aka casual. The more mainstream it becomes, the larger the crowd it draws in as casuals make up the highest percentage of players. Which makes some of the original supporters of the game upset as they enjoyed more hunt and less showdown. Sadly there isnt enough of them to support the game, so the changes to a more accessible game from a niche game is inevitable. The player count increases with every mainstream change.

From changing the 1 shot mechanics, added gun slinger mode, adding a couple COD style weapons, adding dark sight that allows you to see players if you have the bounty, this new bug thats basically a UAV, adding trios, allowing reshade so people can see better, less night map rotations, allowing multiple teams to get the same clue, having clues warn you when other players are near, making battle passes, weapon charms and more.

Its still a very unique game, but I understand their complaints even if I dont agree with them all. It is and has been on a trajectory toward mainstream (atleast from where it started) and those players are wondering how long will that path continue? Does it stop with the bug? Does it ever stop? Will they one day wake up and not recognize the game anymore?

The devs and players talk about anti camping mechanics, but the game is built around camping, you have to hold a building for minutes at a time while the banishing happens. And with the ability to see where players are once they have the bounty with dark sight, people are less likely to leave their trapped up fortress of a building because they can see other people are waiting for them outside. Reversely, nobody wants to push a trapped up fortress full of players with shotguns with dark sight wall hacks. They created this type of gameplay, and now aim to destroy it, they want everyone moving around, but hunting is mostly about being still, the game has literal deer stands. So they created a game, that they desperately want to change. Some people arent happy with the game changing from where it is currently, while other people arent happy with how it got to where it is to begin with.

This is just what happens when you start with one thing and slowly alter it into something else. For the game to go back toward more hardcore, simply get rid of being able to see other players in dark sight, so the bounty team has to make a mad dash for the evac with everyone chasing them instead of camping buildings and wall banging. Go back to hunters having 100 health, with the ability to buy more health chunks as they level up, and go back to only 1 team can get a clue and then its gone. I do not agree with those changes minus dark sight wall hack ability, but that would def make it hardcore again.
Last edited by A BUSH WOOKIE; Sep 27, 2022 @ 11:48pm
GWOP-W×TCH Sep 28, 2022 @ 12:38am 
Originally posted by beerguynyc82:
Originally posted by iLLuSia:
Why don't you go play Tarkov then?

No thanks. That game is ten times more boring than Hunt, with way too much emphasis on playing with items in your inventory compared to the more PvP and fun engagements that Hunt has.

Yeah, I think most people playing this and not Tarkov isn't because it's hard like OP implies, but because it's tedious; lined to the brim with timers, the need to have a wiki open to learn and keep track of the illogical items you need, and needing to invest a lot of time into exploring the map offline (or studying through videos/interactive maps). The game has so much downtime filler that it hurts, and all of that downtime filler is also wiped every few months so you can experience that griping story told to you through traders again, on your hunt to find a rare golden toilet paper so you can craft a porta-potty that unlocks the ability to craft a bitcoin which allows you to buy a bullet so you can go find a pocket watch so you can reduce your PMC timer by 0.00001%.

Originally posted by A Bush Wookie:
...

Hunt was always casual, and always will be... if for no other reason than how terrible the networking, server, character rigging (the left vs right character exposure), and 1500ms trade window is. It doesn't matter how convoluted you make your controls; it doesn't make it hardcore... it just makes it a game with convoluted controls for the sake of being "quirky a la (c) crytek."
Last edited by GWOP-W×TCH; Sep 28, 2022 @ 12:42am
FlamingAnus Sep 28, 2022 @ 5:09am 
Originally posted by iLLuSia:
And what would make Hunt supposedly more "hardcore"? How about some ideas and less complaining? What changes would satisfy you? When you've burned down and can't be redskulled by your ally who won the fight, is that satisfying? Or to have to search every clue for these shotgun campers because there's no red glowing?
hey man, i gave you a list of ideas the community had instead of a beetle to combat camping, and you didn't want to listen.
Zig the Caver Sep 28, 2022 @ 5:39am 
I don't understand the term causal. Because at the end of the day its still just a bunch of losers setting in front of a computer monitor clicking a mouse.
Al Kemia Sep 28, 2022 @ 5:58am 
Originally posted by iLLuSia:
People say this all the time, Hunt is for casuals, Hunt is like Fortnite, etc, etc...

This is just having a different opinion and putting the blame on the game or it's genre. It's basically name-calling and has nothing to do with reality. Are people trying to elevate themselves by shaming a game, calling themselves "hardcore"?

Crytek is trying to give us strategic options to solve the problems people have with campers. For months and months people have mused "Can't wait for the anti-camp-mechanic", now it's finally here and without testing it you call it "for casuals"? How exactly is Hunt supposedly for casuals? Can someone explain the connection? People still die to one headshot. You can still lose a level 45 hunter with all his equip. You can burn and watch yourself burn. You can get blasted 0.3s after entering a fight. You can get zombies to screw you over at the wrong moment.

Maybe you don't like the change, and that's fine. But how is it immediately "for casuals"?

And what would make Hunt supposedly more "hardcore"? How about some ideas and less complaining? What changes would satisfy you? When you've burned down and can't be redskulled by your ally who won the fight, is that satisfying? Or to have to search every clue for these shotgun campers because there's no red glowing?

I think the real reason is because people expect the game to give them the same excited feeling they had at the beginning, where they can discover everything anew. And that's simply not possible with a game they're playing for years. It's like an excitement-burnout.

Why don't you go play Tarkov then?

Im 100% agree with you
iLLuSia Sep 28, 2022 @ 8:08am 
Originally posted by A Bush Wookie:
Hunt is becoming more main stream, aka casual. The more mainstream it becomes, the larger the crowd it draws in as casuals make up the highest percentage of players. Which makes some of the original supporters of the game upset
Seems to me like you're writing a long text about your opinion which you phrase as if it were the truth, but it isn't.

If Hunt were so casual, wouldn't it have the same playernumbers like CoD, CS:GO and Fortnite? What casual actually means aren't changes you don't like, but the game being easy to jump in. You buy the game, start a match and 2-3 games later you know everything you need to know and you are on equal grounds. You have fun. That's casual.

That is NOT Hunt. There's a ton of stuff to learn in this game, how the weapons work, how to align your shot, what other people do, where they camp, how the bosses work, how the sound works, how to be stealthy without sneaking the whole time, when to be stealthy, how to use traps, how to make your loadout effective, and to know when you have to take action. Etc.. I tried PUBG, 2 games and I understand what to do. In Hunt I needed a lot more, probably more than a 100 hours, till I really understood the game.

From wiki:
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and tropes.
https://en.wikipedia.org/wiki/Casual_game

Again, as said in my op, you're just throwing around the word "casual". Because you're upset about the changes.

Originally posted by A Bush Wookie:
adding trios
Originally posted by A Bush Wookie:
allowing reshade so people can see better
Originally posted by A Bush Wookie:
allowing multiple teams to get the same clue
Originally posted by A Bush Wookie:
making battle passes, weapon charms and more.
OMG you're trolling at this point. This is just dumb. Trios make it casual?? You serious? What about the people who go solo against trios? All casuals?
Or battle pass? Want this game go free2play, would that make it more hardcore? Or maybe the devs should update Hunt for free? For the rest of their lives?
And reshade... so people cheat, that makes a game casual?

Sorry, but that's why some comments aren't even worth reading. People are just angry and write the biggest ♥♥♥♥♥♥♥♥.

Originally posted by A Bush Wookie:
The devs and players talk about anti camping mechanics, but the game is built around camping, you have to hold a building for minutes at a time while the banishing happens.
That's a contradiction. If people camp, you don't have to hold anything, because nobody is coming.

Some people actually camp SO hard that they don't even go in if nobody is there. Many of my games lately in 3*, the "casuals" with less aquired skill, they sit in front of a boss lair from which one solo extracted one token already, and they don't pick up the other token. They don't shoot even. No idea what they're doing. I come and take the token and I see them. I leave and extract. They don't even follow me.

Originally posted by A Bush Wookie:
They created this type of gameplay, and now aim to destroy it, they want everyone moving around, but hunting is mostly about being still
Waiting in your hut till a deer comes by and then being to afraid to shoot because you might miss isn't hunting either. In reality you need to know when to act. Patience can get you a lot in Hunt, but some players are simply too afraid to take action and what they do they call "patience", or the game "being designed to do nothing", call their waiting "being hardcore". They're lying to themselves to feel better and then they come here to lie to everyone else.

Also, Hunt is still a game. Nothing feels "hardcore", if you get used to it for thousands of hours. The devs try to make it more fun, so they remove the mechanics people abuse to get free kills, aka clue/boss camping. They try to create an equal ground, so it's not "the one who waited longer at the clue just wins easily". Maybe that's what you don't like?

Originally posted by FlamingAnus:
hey man, i gave you a list of ideas the community had instead of a beetle to combat camping, and you didn't want to listen.
Hey man, I think you gave this list to someone else. Anyway I don't expect people in a forum which is full of hate to come up with constructive and creative ideas, so you can also keep the list to yourself.

You wanna seriously discuss an idea, I'm all for it. But not stomping your feet demanding your angry wishes to be fulfilled and neglecting everyone elses viewpoint.
FlamingAnus Sep 28, 2022 @ 8:26am 
Originally posted by iLLuSia:
Originally posted by FlamingAnus:
hey man, i gave you a list of ideas the community had instead of a beetle to combat camping, and you didn't want to listen.
Hey man, I think you gave this list to someone else. Anyway I don't expect people in a forum which is full of hate to come up with constructive and creative ideas, so you can also keep the list to yourself.

You wanna seriously discuss an idea, I'm all for it. But not stomping your feet demanding your angry wishes to be fulfilled and neglecting everyone elses viewpoint.
lol talk about a contradiction huh? you can't both play dumb like you didn't see my post which was a direct reply to you in another thread and then disregard my post where i try to have a discussion, and then in the same breath be like "if an1 want talk i do talk".

who demanded anything? me? when? lol quote me.
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Date Posted: Sep 27, 2022 @ 7:38pm
Posts: 41