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Foliage is there for a reason though, there's not settings just well-trained eyes
I mean there are settings, you're just plain wrong about that. For example the SMAA 2t anti aliasing is super blurry compared to the other two anti aliasing options, which makes visibility worse. Motion Blur, Depth of Field. There are definitely options that make visibility better. Most games turning shadows to low. Ect. Ect. So don't respond with "well-trained eyes" when there are actual settings that can be changed.
Yup.
i just done this too..hit reg is a mess
https://www.reddit.com/r/HuntShowdown/comments/gcc14k/new_hive_buff_is_crazy/?utm_source=share&utm_medium=web2x
look at this ♥♥♥♥.
Let DSR downscaling and GPU aliasing handle it. Hunt's aliasing is horrendous. Especially in the woods you have a problem spotting enemy hunters because of all the edges.
The environment doesn´t render on higher distances or when you´re on a roof etc. You sit in a bush and can´t see anything, but your enemy doesn´t see a bush or only some green spikes.
But he clearly see you sitting there.
Same with walls don´t rendering etc. In this part, the game is just a mess and the devs can´t handle it.
In kind of vision... if you´ve a geforce, use nvidia experience and the filtersettings. The "pro´s" use it too for a visual advantage especially on night and fog maps. It´s pretty hard ridiculous, that this is possible, but no on still cares.
Not saying this didn't happen but in over 200 hours of Hunt i never got killed by anyone even close to that range. I think maybe 120 meters or so was the longest kill on me.
So i have a hard time to belive anyone in this game gets frequently killed on that range.
Imagine getting headshot by a dolch while running through trees at that distance:
https://steamcommunity.com/sharedfiles/filedetails/?id=2047061837