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Without it we would be standing targets. I would have killed dozens, i would have been killed dozens without it.
It makes the difference between players who are good at jump-shooting around corners, sure. To me, that's not what this game should be about. But I'm not a dev, so here we are.
The problem is not jumping.... it's that you have the same accuracy while mid-air as you do while standing.
I have no illusions that this will be fixed. Every big streamer I've seen who plays Hunt plays like they're the star of a Hollywood action movie. So nerfing that playstyle in favour of what the game SEEMS to be about when you first play it isn't going to happen. I am well aware I'm barking at the moon.
You will see this on good players, they dont abuse it as before, but rather they find an specific timing to gain ground using 3-4 jumps, no more successively
It's totally alright to point something out, even tho it won't propably changed or is beeing disagreed by others.
Im kinda confused that you are capable of shooting mid-air. Precisely. I have tested it with revolvers and noticed some intense sway while jumping. Is this not the case with full size weapons?