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回報翻譯問題
Personally, I like to set texture quality to "High" simply for clarity sake.
When it comes to object quality, you can set either medium or high, because there is no visual difference what so ever.
Ok, thank you. So, no one really knows if putting textures off high puts you at a disadvantage?
you should have it set to at least medium if you want to see players past 100m, as on low, anything past 100m will stop rendering in and will just be replaced by a low-polygon model or nothing at all.
texture quality determines the image quality of the textures on objects at any given range.
generally speaking, games will load high quality images for close-range objects and lower quality ones for those in the distance in order to maintain good performance.
if you want to see enemies better, then set the object quality to high (or medium for more performance) and the texture quality to low.
less pixels on objects, meaning flatter (in terms of colour) and low-polygon textures will lead to better spotting.
I noticed it changed the world and AI models.
If there is a difference it is small and personally I would go with the setting that gives the best performance.
I do not think low will leave you blind to distant Hunters. In fact I would not be surprised if Hunter render distance is permanently "set" and not variable.
Yeah that's what I'm trying to figure out. Does low object quality really make it so hunters dont render further away? Maybe someone tested this
yes, it does.
it also changes the distance at which windows, doors and other static entities spawn in.
med/high object quality allows you to see which compounds have spawned in at a distance, so you can tell where people are or have been.
So then I can try medium for both then, but I thought I can still see far away with object on low.
Are you sure it isn't just for PvE mobs and other environmental things? It's quite bad design to punish people who aren't on 2000+ dollar PCs. All games I've played like WoW for example, would always have the same render distance for PvP, despite settings.
https://www.youtube.com/watch?v=4zauTlkQxtg
@ 3:43 the impact of quality settings on in game enemy/AI/doors etc rendering is explained and demonstrated. (Very nice streamer by the way)
Just dont listen to Idaho, he is a known troll on the forums. When you deal with him it is just a waste of time. I would suggest to ignore him, since he also doesnt have any clue of what he is talking about
Object quality is the most important setting on the game (outside render res) It renders players models, grass and bushes. On low, it renders people at around 250m with iron sight. With medium settings (which I strongly suggest) it renders people around 300m; you dont need more than this. Let me explain, unless you are sniping with sights, having it on high is useless as it will render tall grass and bushes that you dont want exactly to see in a gunfight. And, the distance is such that it is useless to see people that far away since you 99% of times cant do anything to them with iron sights, so still medium is the best setting to go.
Use texture quality if you are bothered by textures looking like cardboard at long distances (be wary that this has an impact on performance, of course). I still would suggest high/medium on this, but you can go low.
EDIT: I would also suggest you to seek help in the official hunt discord about the tearing on your screen, I dont feel like vsync will help your framerate but rather do the opposite (of course I know that you have it on because of the tearing, but even then). Yeah, go with medium obj and low texture quality and should be fine
I mean, I *can* leave both on high, I just experience some stuttering and hiccups when entering new zones. The game runs incredibly smooth and looks great besides that. Maybe med textures/object will make the stuttering better who knows. I use vsync in most games I play, due to the burden of 60 hz monitors (hunt showdown is night and day with or without vsync).
So, I assume loading the assets of a new area/compound are what causes the stutters. I noticed on all low settings/render resolution lower, the stuttering still happened at times, but it seemed less frequent or noticeable. I imagine this is most likely attributed to object detail. I wish there was an option to render players as if it were on high settings, yet render world and PvE much further away.