Hunt: Showdown 1896

Hunt: Showdown 1896

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Hoppled 2021 年 11 月 29 日 下午 10:14
Question on texture and object quality
The game runs pretty smooth for the most part, especially with vsync enabled (I get tearing without on 60 hz monitor). However, when running into new locations it will often stutter pretty hard for a second.

I have both object and texture quality set to high and everything else low (1080p) because I heard that having both of those on high are imperative to see any player at further distances...

I tried using what my friend's settings are: texture medium and object low. The game still looks good and it *seems* that I stutter less. Again, the game runs amazingly for the most part besides occasional hiccups when running into a new location.

My questions is: Do enemy models really not load at further distances without high object/texture? I'd easily just stick with low/med if it doesn't make a difference.

Thank you in advance
最後修改者:Hoppled; 2021 年 11 月 29 日 下午 10:17
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ADLERELiCT 2021 年 11 月 30 日 上午 12:46 
The case with texture settings is very complicated. No matter the setting you choose, textures are of similar quality up close and distanced textures become muddy, which in turn may even help spotting enemy players...

Personally, I like to set texture quality to "High" simply for clarity sake.

When it comes to object quality, you can set either medium or high, because there is no visual difference what so ever.
Hoppled 2021 年 11 月 30 日 上午 8:13 
引用自 HerrAdler
The case with texture settings is very complicated. No matter the setting you choose, textures are of similar quality up close and distanced textures become muddy, which in turn may even help spotting enemy players...

Personally, I like to set texture quality to "High" simply for clarity sake.

When it comes to object quality, you can set either medium or high, because there is no visual difference what so ever.

Ok, thank you. So, no one really knows if putting textures off high puts you at a disadvantage?
fold 2021 年 11 月 30 日 上午 8:58 
object quality determines the render distance of objects in the game and the quality of their pre-set render models.

you should have it set to at least medium if you want to see players past 100m, as on low, anything past 100m will stop rendering in and will just be replaced by a low-polygon model or nothing at all.

texture quality determines the image quality of the textures on objects at any given range.
generally speaking, games will load high quality images for close-range objects and lower quality ones for those in the distance in order to maintain good performance.

if you want to see enemies better, then set the object quality to high (or medium for more performance) and the texture quality to low.

less pixels on objects, meaning flatter (in terms of colour) and low-polygon textures will lead to better spotting.
Duncan.Idaho (已封鎖) 2021 年 11 月 30 日 上午 9:23 
I have used low and medium object quality. I did not notice a difference in the distance that Hunters rendered.
I noticed it changed the world and AI models.
If there is a difference it is small and personally I would go with the setting that gives the best performance.
I do not think low will leave you blind to distant Hunters. In fact I would not be surprised if Hunter render distance is permanently "set" and not variable.
Hoppled 2021 年 11 月 30 日 上午 10:35 
引用自 Duncan.Idaho
I have used low and medium object quality. I did not notice a difference in the distance that Hunters rendered.
I noticed it changed the world and AI models.
If there is a difference it is small and personally I would go with the setting that gives the best performance.
I do not think low will leave you blind to distant Hunters. In fact I would not be surprised if Hunter render distance is permanently "set" and not variable.

Yeah that's what I'm trying to figure out. Does low object quality really make it so hunters dont render further away? Maybe someone tested this
fold 2021 年 11 月 30 日 上午 11:16 
引用自 Hopland
引用自 Duncan.Idaho
I have used low and medium object quality. I did not notice a difference in the distance that Hunters rendered.
I noticed it changed the world and AI models.
If there is a difference it is small and personally I would go with the setting that gives the best performance.
I do not think low will leave you blind to distant Hunters. In fact I would not be surprised if Hunter render distance is permanently "set" and not variable.

Yeah that's what I'm trying to figure out. Does low object quality really make it so hunters dont render further away? Maybe someone tested this

yes, it does.

it also changes the distance at which windows, doors and other static entities spawn in.

med/high object quality allows you to see which compounds have spawned in at a distance, so you can tell where people are or have been.
Hoppled 2021 年 11 月 30 日 下午 12:15 
引用自 bed1ntruder
引用自 Hopland

Yeah that's what I'm trying to figure out. Does low object quality really make it so hunters dont render further away? Maybe someone tested this

yes, it does.

it also changes the distance at which windows, doors and other static entities spawn in.

med/high object quality allows you to see which compounds have spawned in at a distance, so you can tell where people are or have been.

So then I can try medium for both then, but I thought I can still see far away with object on low.

Are you sure it isn't just for PvE mobs and other environmental things? It's quite bad design to punish people who aren't on 2000+ dollar PCs. All games I've played like WoW for example, would always have the same render distance for PvP, despite settings.
最後修改者:Hoppled; 2021 年 11 月 30 日 下午 12:16
The Unspkqfcxble 2021 年 11 月 30 日 下午 12:38 
引用自 Hopland
The game runs pretty smooth for the most part, especially with vsync enabled (I get tearing without on 60 hz monitor). However, when running into new locations it will often stutter pretty hard for a second.

I have both object and texture quality set to high and everything else low (1080p) because I heard that having both of those on high are imperative to see any player at further distances...

I tried using what my friend's settings are: texture medium and object low. The game still looks good and it *seems* that I stutter less. Again, the game runs amazingly for the most part besides occasional hiccups when running into a new location.

My questions is: Do enemy models really not load at further distances without high object/texture? I'd easily just stick with low/med if it doesn't make a difference.

Thank you in advance

https://www.youtube.com/watch?v=4zauTlkQxtg

@ 3:43 the impact of quality settings on in game enemy/AI/doors etc rendering is explained and demonstrated. (Very nice streamer by the way)
Rico (已封鎖) 2021 年 11 月 30 日 下午 12:47 
引用自 Hopland
引用自 bed1ntruder

yes, it does.

it also changes the distance at which windows, doors and other static entities spawn in.

med/high object quality allows you to see which compounds have spawned in at a distance, so you can tell where people are or have been.

So then I can try medium for both then, but I thought I can still see far away with object on low.

Are you sure it isn't just for PvE mobs and other environmental things? It's quite bad design to punish people who aren't on 2000+ dollar PCs. All games I've played like WoW for example, would always have the same render distance for PvP, despite settings.

Just dont listen to Idaho, he is a known troll on the forums. When you deal with him it is just a waste of time. I would suggest to ignore him, since he also doesnt have any clue of what he is talking about

Object quality is the most important setting on the game (outside render res) It renders players models, grass and bushes. On low, it renders people at around 250m with iron sight. With medium settings (which I strongly suggest) it renders people around 300m; you dont need more than this. Let me explain, unless you are sniping with sights, having it on high is useless as it will render tall grass and bushes that you dont want exactly to see in a gunfight. And, the distance is such that it is useless to see people that far away since you 99% of times cant do anything to them with iron sights, so still medium is the best setting to go.

Use texture quality if you are bothered by textures looking like cardboard at long distances (be wary that this has an impact on performance, of course). I still would suggest high/medium on this, but you can go low.

EDIT: I would also suggest you to seek help in the official hunt discord about the tearing on your screen, I dont feel like vsync will help your framerate but rather do the opposite (of course I know that you have it on because of the tearing, but even then). Yeah, go with medium obj and low texture quality and should be fine
最後修改者:Rico; 2021 年 11 月 30 日 下午 12:54
Hoppled 2021 年 11 月 30 日 下午 1:04 
引用自 Specter enjoyer
引用自 Hopland

So then I can try medium for both then, but I thought I can still see far away with object on low.

Are you sure it isn't just for PvE mobs and other environmental things? It's quite bad design to punish people who aren't on 2000+ dollar PCs. All games I've played like WoW for example, would always have the same render distance for PvP, despite settings.

Just dont listen to Idaho, he is a known troll on the forums. When you deal with him it is just a waste of time. I would suggest to ignore him, since he also doesnt have any clue of what he is talking about

Object quality is the most important setting on the game (outside render res) It renders players models, grass and bushes. On low, it renders people at around 250m with iron sight. With medium settings (which I strongly suggest) it renders people around 300m; you dont need more than this. Let me explain, unless you are sniping with sights, having it on high is useless as it will render tall grass and bushes that you dont want exactly to see in a gunfight. And, the distance is such that it is useless to see people that far away since you 99% of times cant do anything to them with iron sights, so still medium is the best setting to go.

Use texture quality if you are bothered by textures looking like cardboard at long distances (be wary that this has an impact on performance, of course). I still would suggest high/medium on this, but you can go low.

EDIT: I would also suggest you to seek help in the official hunt discord about the tearing on your screen, I dont feel like vsync will help your framerate but rather do the opposite (of course I know that you have it on because of the tearing, but even then). Yeah, go with medium obj and low texture quality and should be fine

I mean, I *can* leave both on high, I just experience some stuttering and hiccups when entering new zones. The game runs incredibly smooth and looks great besides that. Maybe med textures/object will make the stuttering better who knows. I use vsync in most games I play, due to the burden of 60 hz monitors (hunt showdown is night and day with or without vsync).

So, I assume loading the assets of a new area/compound are what causes the stutters. I noticed on all low settings/render resolution lower, the stuttering still happened at times, but it seemed less frequent or noticeable. I imagine this is most likely attributed to object detail. I wish there was an option to render players as if it were on high settings, yet render world and PvE much further away.
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張貼日期: 2021 年 11 月 29 日 下午 10:14
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