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That 150 is randomly made up of large and small chunks of 50 and 25.
When buying back lost health or when you re-spec your health you can choose different combinations for yourself.
The preference for one or the other arrangement of health chunks is a personal thing.
Big bars let you recover to full without the need to banish, and also often also save you healing when you get shot from a distance in the arm, or take 2 hits from a grunt, 1 hit from an armored etc. You can also save 55 bucks per big bars hunter since you can take a small vit shot along with a big one, instead of 2 big ones. Just save the big one for a quick emergency heal to full, and if you are not being pressured, use the small one (after you´ve regenerated to at least 26 hp) to heal to your last bar for the affordable price of 10 dollars.
When playing teams, it is a bit more about preference as Duncan says, but usually people prefer small bars so that they can stay viable in a fight after having been downed, as having a maximum of 100 hp will leave you a one-tap to almost any weapon to the chest at a close range, which is obviously a huge disadvantage.
On the other hand, it still saves on healing and helps against burning, so if you perhaps don´t like the prospect of fighting on even when only missing 25 hp, you might as well just take a big bar at the end and reap the benefits without being subjected to the disadvantages it normally brings. Just extract once you´ve been downed and you´re sorted (assuming your teammates are down with that ofc).
♥♥♥♥, this is kinda long for a basic takeaway. Oh well.