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回報翻譯問題
Personally, i view patience as a skill
And as far as those kinda fights, id also argue that perception becomes an important skill
Like in DnD, gotta make those perception roles
Thats why i love scopes
Not for long range shooting, but spotting those small colors that give a shooters position away
Both are good examples, you won both engagements cause you outplayed the enemy team with your tactics.
Now, like I said before? I could start listing things that could have happened. Example being, in both of those instances? You could have been killed, had the enemy been a better shot. You could have been killed, had another team come in from an angle you weren't expecting. You could have been killed, in a variety of ways, but NONE of them matter because they didn't happen.
Ben's situation differs from yours, as does mine and as does a ton of others. Rarely are two situations completely the same in this game and thus they should never be looked at in that mind set.
Look at the tactic used in the moment, see it through they eyes of the person playing it as I did when I looked over Ben's situation. As again, what he did was tactical. He used cover and stealth to his advantage, and the enemy screwed themselves over which he simply took advantage of to make sure he gets out on top.
A valid tactic to win. As is yours. There is no "right way to play" either, we all play how we want to. It is simply best, to respect that.
Also, I see no mistakes besides the situations themselves. In both clips I'm using hard cover as well as average movement. There are a couple of missed shots, but that's it. Had I misplayed those, my team wouldn't have won those (since they were all dead in one clip and being targeted in the other, forcing me to do the dirty work for them).
So, connecting what you say here with your previous argument
“I wasnt thinking”
Is it only skill when you arent thinking?
You say your clip is better
How exactly?
In yours, your opponent has a CHANCE to shoot you
Mine, they never do
From a tactical standpoint, mine was more skillful as it denied the enemy even a CHANCE to return fire
There is nothing wrong with having and using mechanical skill
But tactical skill is just as valid
The debate here is which is, or should be, MORE important in the game
Mechanical vs tactical
You pretty much said what I'd say anyway so I think you can handle it from here~ Good luck! Keep up keepin the debate civil~
Also no, the fact they missed me in the first clip was the very reason they lost the whole engagement, just like they missed you. What I did better was positioning. That position let me play safer because the dude was hunting me in open fields (his mistake) as well as granting me a safe peek spot once I killed the first one (and the second one after that).
What your position in the clip failed to do was covering you from bullets. Mine did that.
As great as it is to have protection in the form of cover
The protection of stealth is even more powerful
I definitely play more sneaky alone. Simply because a) most likely I'm the underdog b) there's one less to give away the position.
Last round my random partner gets burned early. Runs to extraction. I see the only boss downed north of us at Blanchett Graves. Estimate distance enough from the banishing site, pick up a nice bird tower (things I seldom use) for camp.. smart play. What do I know; of the two possible exit routes they choose my side. Kill the unsuspecting carriers wading in the water, loot and head out.
But then there are some weapons like dolch that breaks this,
i don't know :/
HS does a good job of giving average players a fair shot at better players by keeping the TTK low and emphasizing mechanics that reward patience without removing fast-play's inherent advantages.
Basically, camping a bush works, but you still have to land your shots.
Ill agree thats generally true
Especially the more sweaty players will always push the boundaries of the game’s limits for max effectiveness
BUT
You can always make tweaks and limitations to keep those extreme within the realm of what you feel healthy for the game
Best Example is Chiv 1
A cool sword melee game, until people learned how to absolutely break the mechanics to hit people in entirely broken ways
It honestly killed the game as a whole
While, as far as im aware, they didnt ever get around to changing it in the first game, at least in the 2nd game they are making a decided effort to prevent that