Hunt: Showdown 1896

Hunt: Showdown 1896

Badass_Ben Apr 24, 2021 @ 6:46pm
Slow vs Fast gameplay; A discussion
Something ive seen split the community is regarding the pace of the game
GENERALLY speaking, there are two sides
Those who enjoy and prefer the game to play fast, and those who enjoy it for being slow

But what are the primary difference between fast and slow game play?

A fast game is typically:
- Little downtime between fights
- Frequent, high paced action
- Fights are often heavily influenced by simple reaction time and aim (who ever can simply click heads faster)

A slow game is typically the opposite:
- Significant downtime between fights
- The action itself tends to be slower and more methodical
- Fights are less influenced by your abilities IN THE MOMENT, and are more determined by who planned better (via positioning, tactics, etc)

I often make the comparison between a slower paced shooter and an RTS
In both, it comes down to how you THINK things out
Your movements, and choices are all vital and important
Get caught out of position for whatever reason, and there is typically very little you can do

Personally, I put myself in the slower category
And for me, this is the reason why:
Slow games may not have the same sense of "action" as faster games
But the tension is typically MUCH greater




I had a night round with a buddy where:
We were crossing some bodies of water when a shot rings out, and my buddy drops
I book it across into some reeds and thicket for concealment
I then turned towards where the shot came from, but I cant see anything
A streak of lightning briefly lights the night up, but still, I see nothing

Slowly, I creep through the thicket
Holding my breath, as if the slightest sound might give away my position

Finally, something catches my eye, a rifle barrel. My opponent had let his weapon stick through the bushes. I line up the shot and fire, target drops dead
I finally let out a breath

Moments like those are INCREDIBLY tense
And something unique to the slower shooter genre
Something like that would be incredibly boring for a twitch stream, sure
If someone was watching me, all they would see is me scanning bushes for a good 5 min


So, within that context, we have the debate of fast vs slow gameplay in Hunt
Which should be rewarded?
Of course, ultimately its a balance
Even the slowest shooter has moments that become fast paced

We have seen some changes in favor of slower gameplay, either by direct intent or aftereffect

Adding inertia, to slow down player movement
Nerfing QS, to encourage slower, more planned shots
etc

For future changes regarding the game, this discussion is really in the background of everyone

What do yall think?
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Showing 1-15 of 117 comments
Peter Panzy Apr 24, 2021 @ 7:58pm 
i prefer tactics/positioning over any on-rails shooter type games.
Badass_Ben Apr 24, 2021 @ 8:13pm 
Originally posted by Panzy:
i prefer tactics/positioning over any on-rails shooter type games.
Absolutely
I find a slower paced game, like an RTS, rewards good thinking and smart moves

Not simply reflexes and the ability to move a mouse
Barry MaCockiner Apr 24, 2021 @ 8:13pm 
Originally posted by Badass_Ben:
Something ive seen split the community is regarding the pace of the game
GENERALLY speaking, there are two sides
Those who enjoy and prefer the game to play fast, and those who enjoy it for being slow

But what are the primary difference between fast and slow game play?

A fast game is typically:
- Little downtime between fights
- Frequent, high paced action
- Fights are often heavily influenced by simple reaction time and aim (who ever can simply click heads faster)

A slow game is typically the opposite:
- Significant downtime between fights
- The action itself tends to be slower and more methodical
- Fights are less influenced by your abilities IN THE MOMENT, and are more determined by who planned better (via positioning, tactics, etc)

I often make the comparison between a slower paced shooter and an RTS
In both, it comes down to how you THINK things out
Your movements, and choices are all vital and important
Get caught out of position for whatever reason, and there is typically very little you can do

Personally, I put myself in the slower category
And for me, this is the reason why:
Slow games may not have the same sense of "action" as faster games
But the tension is typically MUCH greater




I had a night round with a buddy where:
We were crossing some bodies of water when a shot rings out, and my buddy drops
I book it across into some reeds and thicket for concealment
I then turned towards where the shot came from, but I cant see anything
A streak of lightning briefly lights the night up, but still, I see nothing

Slowly, I creep through the thicket
Holding my breath, as if the slightest sound might give away my position

Finally, something catches my eye, a rifle barrel. My opponent had let his weapon stick through the bushes. I line up the shot and fire, target drops dead
I finally let out a breath

Moments like those are INCREDIBLY tense
And something unique to the slower shooter genre
Something like that would be incredibly boring for a twitch stream, sure
If someone was watching me, all they would see is me scanning bushes for a good 5 min


So, within that context, we have the debate of fast vs slow gameplay in Hunt
Which should be rewarded?
Of course, ultimately its a balance
Even the slowest shooter has moments that become fast paced

We have seen some changes in favor of slower gameplay, either by direct intent or aftereffect

Adding inertia, to slow down player movement
Nerfing QS, to encourage slower, more planned shots
etc

For future changes regarding the game, this discussion is really in the background of everyone

What do yall think?


I think the "split" is caused by new players expecting COD/Warzone or whatever and then getting shot up by all the "campers" because they have failed to pay attention to the, imo, core gameplay of Hunt. It will and does support the capacity for a great deal of stealth (slow if you must) gameplay.

But in all that, you can play fast, if you have the skills... but just running through compounds, shotgunning everything, making noise so you can be heard 2 compounds away will probably get you into a fight sooner than later.

If that's what your after then there it is.

IMO, any attempt by the developers to take Hunt into the aforementioned games realm will ruin what makes it so great. It's different. Just be happy we have the option. Don't take away what makes it so good.
Last edited by Barry MaCockiner; Apr 24, 2021 @ 8:58pm
Peter Panzy Apr 24, 2021 @ 8:16pm 
yup, and this game seems to go slippy slope alot on it. One patch they release they make things more on-rails, then the next more tactical. The addition of custom ammo is a mix bag, but i do got to say i love silence poison shots. Not so good in pvp, but the utility to remove zombies,immolators,armored and with the small xbow the crows is amazeing!!
kasu Apr 24, 2021 @ 8:44pm 
ngl since alpha i've played fast, its more satisfying to get in a players face than hide for 20 minutes in my opinion. but i tone it down depending on who i'm playing with. my 1200 hours are with random que only, so you get a good mix. the majority of the hunt discord players play slow and tactical if thats what you want, i find it boring tho.

still though i hate campers, i dont understand how someone can waste 20 minutes of their life sitting in a bush to wiff a shot at extract and die
Peter Panzy Apr 24, 2021 @ 8:47pm 
Originally posted by TY:
ngl since alpha i've played fast, its more satisfying to get in a players face than hide for 20 minutes in my opinion. but i tone it down depending on who i'm playing with. my 1200 hours are with random que only, so you get a good mix. the majority of the hunt discord players play slow and tactical if thats what you want, i find it boring tho.

still though i hate campers, i dont understand how someone can waste 20 minutes of their life sitting in a bush to wiff a shot at extract and die
god i hear ya on the camper part, i can't see how camping a bush or boss room is exciting.
Paft Apr 24, 2021 @ 9:08pm 
The game seems to encourage run and gun without much thought these days, which I greatly dislike.

Despite what people say, unless you play solo and can insta hs every time, the game requires minimal skill----simple body shots, typically spam.

But at the same time...I hate those who banish the boss, leave the token and hide around the lair for an easy kill.

Not really staying on topic am I.


I favour slow. But there's little incentive for that anymore.
Last edited by Paft; Apr 24, 2021 @ 9:10pm
Badass_Ben Apr 24, 2021 @ 9:17pm 
Originally posted by TY:
ngl since alpha i've played fast, its more satisfying to get in a players face than hide for 20 minutes in my opinion. but i tone it down depending on who i'm playing with. my 1200 hours are with random que only, so you get a good mix. the majority of the hunt discord players play slow and tactical if thats what you want, i find it boring tho.

still though i hate campers, i dont understand how someone can waste 20 minutes of their life sitting in a bush to wiff a shot at extract and die
So, i distinguish "campers" from tactically smart players

A "Camper" sits in a random bush for extended periods, with zero objective value in their location
Eg, a truly RANDOM bush
Waiting on PURE happenstance for an enemy to walk by
That is trash play, yes
(Though I get, some new players are LEGIT scared- a low level i forgive, but when I see a multi-prestige player playing like this- thats sad)

BUT, that is different from a player saying:
Ok, the bounty players are going from A-C
Im gonna establish an ambush at B to cut them off

That, is smart playing

In that, there is counter play to be expected of the bounty carriers
Its their fault if they chose a predictable path
Its their fault for not assuming that there would be threats along the way and not properly managing their DSB
Badass_Ben Apr 24, 2021 @ 9:18pm 
Originally posted by Paft:
The game seems to encourage run and gun without much thought these days, which I greatly dislike.

Despite what people say, unless you play solo and can insta hs every time, the game requires minimal skill----simple body shots, typically spam.

But at the same time...I hate those who banish the boss, leave the token and hide around the lair for an easy kill.

Not really staying on topic am I.


I favour slow. But there's little incentive for that anymore.
I still think the game favors the PROPER amount of slow

My only real gripe is when the one and only bounty is banished within the first minute, opposite end of the map

Any and all stealth go out the window as you are forced to sprint like a madman across
God forbid you run into any other teams, as you will not be able to be smart about it and still get to the bounty
telamiina Apr 25, 2021 @ 12:50am 
Slow.

I would like game be mutch more realistic in movement, aiming and damage models.
Game is way to AD/HD and arcade when it comes to combat. Also PvE is to easy to even a solo and you can just rush with little thinking.

I understand that devs are trying to get wider audience with CS, COD feeling and it seems to be working.
Sadly in a way, as this game would have had potential to be one of the best multiplayer games there is with little braver step to realism and true horror.
Oobaneko Apr 25, 2021 @ 12:52am 
Hunt, in reality, is about making in time switches from fast passing yippi-kai-ei to "Kept you waiting, huh?" and vice-versa. That's why in Hunt mostly wins those, who can surprise enemy. Well, and correctly aim, cause without it no surprise will be successfull.
Z3pheeR Apr 25, 2021 @ 1:31am 
To be fair, the most fun and intense matches I had were me and my team playing aggressive against other aggressive players. Rifled bushes and compound campers are literally the most boring part of the game, and it's not even "playing slow" or "playing tactical", it's playing braindead.
Not saying you should push everything you see, but you shouldn't be afraid of other players either. Just go toe-to-toe, you win, good, you loose, you still learn from your mistakes.
Strider Apr 25, 2021 @ 1:45am 
Most fun I've had was cutting down 2 hunters with a machette redneck in a forest skirmish. It was stupid, I was lucky, they were exchanging fire with my teammates, but hilarious. Killing unaware people (sniping or waiting in ambush with a shotgun) just isn't as fun.

Having said that, I do like the overall slower pace of the game in regard to available weapons. Single shot rifles, slow firing revolvers, love it. If there were no pistols, fanning, levering and all long range rifles had one bullet, I'd like it even more.

Oh, also, if jumping wasn't a thing. Maybe if jumping made you A LOT more tired....
RevolverBigBosselote Apr 25, 2021 @ 1:47am 
I feel like Hunt was always supposed to be a slow tactical game, but then a bunch of newer players came into it expecting it to be some wild west battle royale game then got upset when they found out they can't play the game the same way they play Fortnite. Then Crytek saw all these people complaining and then proceeded to bend over backwards at every oppurtunity to appeal to people who have already ragequitted and refunded the game.

This leads to the game trying to tear itself between a run and gun shooter and a slow tactical shooter, which leads to the general degredation of game design as the game is no longer trying to stick to a single type of game design and instead is trying to appeal to two wildly different fanbases at once.

The fast gameplay is an ill-conceived attempt on Cryteks part to appeal to everyone in the gaming community and tearing their game apart in the process because they go against the very foundation of the game itself.
Barry MaCockiner Apr 25, 2021 @ 4:05am 
Originally posted by RevolverBigBosselote:
I feel like Hunt was always supposed to be a slow tactical game, but then a bunch of newer players came into it expecting it to be some wild west battle royale game then got upset when they found out they can't play the game the same way they play Fortnite. Then Crytek saw all these people complaining and then proceeded to bend over backwards at every oppurtunity to appeal to people who have already ragequitted and refunded the game.

This leads to the game trying to tear itself between a run and gun shooter and a slow tactical shooter, which leads to the general degredation of game design as the game is no longer trying to stick to a single type of game design and instead is trying to appeal to two wildly different fanbases at once.

The fast gameplay is an ill-conceived attempt on Cryteks part to appeal to everyone in the gaming community and tearing their game apart in the process because they go against the very foundation of the game itself.


Pretty much, and still there's a million complaints.
Problem is if it was to head in the direction of run and gun at the expense of stealth it won't be much of either.

2 of the most cover enabled maps I've seen, not sure how it's even possible...

And still there will be complaints...
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Date Posted: Apr 24, 2021 @ 6:46pm
Posts: 117