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I find a slower paced game, like an RTS, rewards good thinking and smart moves
Not simply reflexes and the ability to move a mouse
I think the "split" is caused by new players expecting COD/Warzone or whatever and then getting shot up by all the "campers" because they have failed to pay attention to the, imo, core gameplay of Hunt. It will and does support the capacity for a great deal of stealth (slow if you must) gameplay.
But in all that, you can play fast, if you have the skills... but just running through compounds, shotgunning everything, making noise so you can be heard 2 compounds away will probably get you into a fight sooner than later.
If that's what your after then there it is.
IMO, any attempt by the developers to take Hunt into the aforementioned games realm will ruin what makes it so great. It's different. Just be happy we have the option. Don't take away what makes it so good.
still though i hate campers, i dont understand how someone can waste 20 minutes of their life sitting in a bush to wiff a shot at extract and die
Despite what people say, unless you play solo and can insta hs every time, the game requires minimal skill----simple body shots, typically spam.
But at the same time...I hate those who banish the boss, leave the token and hide around the lair for an easy kill.
Not really staying on topic am I.
I favour slow. But there's little incentive for that anymore.
A "Camper" sits in a random bush for extended periods, with zero objective value in their location
Eg, a truly RANDOM bush
Waiting on PURE happenstance for an enemy to walk by
That is trash play, yes
(Though I get, some new players are LEGIT scared- a low level i forgive, but when I see a multi-prestige player playing like this- thats sad)
BUT, that is different from a player saying:
Ok, the bounty players are going from A-C
Im gonna establish an ambush at B to cut them off
That, is smart playing
In that, there is counter play to be expected of the bounty carriers
Its their fault if they chose a predictable path
Its their fault for not assuming that there would be threats along the way and not properly managing their DSB
My only real gripe is when the one and only bounty is banished within the first minute, opposite end of the map
Any and all stealth go out the window as you are forced to sprint like a madman across
God forbid you run into any other teams, as you will not be able to be smart about it and still get to the bounty
I would like game be mutch more realistic in movement, aiming and damage models.
Game is way to AD/HD and arcade when it comes to combat. Also PvE is to easy to even a solo and you can just rush with little thinking.
I understand that devs are trying to get wider audience with CS, COD feeling and it seems to be working.
Sadly in a way, as this game would have had potential to be one of the best multiplayer games there is with little braver step to realism and true horror.
Not saying you should push everything you see, but you shouldn't be afraid of other players either. Just go toe-to-toe, you win, good, you loose, you still learn from your mistakes.
Having said that, I do like the overall slower pace of the game in regard to available weapons. Single shot rifles, slow firing revolvers, love it. If there were no pistols, fanning, levering and all long range rifles had one bullet, I'd like it even more.
Oh, also, if jumping wasn't a thing. Maybe if jumping made you A LOT more tired....
This leads to the game trying to tear itself between a run and gun shooter and a slow tactical shooter, which leads to the general degredation of game design as the game is no longer trying to stick to a single type of game design and instead is trying to appeal to two wildly different fanbases at once.
The fast gameplay is an ill-conceived attempt on Cryteks part to appeal to everyone in the gaming community and tearing their game apart in the process because they go against the very foundation of the game itself.
Pretty much, and still there's a million complaints.
Problem is if it was to head in the direction of run and gun at the expense of stealth it won't be much of either.
2 of the most cover enabled maps I've seen, not sure how it's even possible...
And still there will be complaints...