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Rapporter et oversættelsesproblem
I'm actually a 3d Artist among other things and what you said is just bunk. Tessellation has nothing to do with Aliasing artifacts so please just stop. You tried to act like you knew these secret Nvidia settings to solve all of our problems but it's just not the case. Period.
In older games you could perhaps enable MSAA, but that was a decade ago.
This game lacks an effective TAA implementation and there is nothing WE can do about it besides render the game at 2x native resolution with DSR to obtain something close to SSAA x4 results but that's too expensive to do in a shooter like this even with a 2080 ti if you care about FPS.
That's the end of this conversation until something changes, if an update comes out and changes this then great I'd love to see the notification but you talking about tessellation is of no value to anyone here, neither are other unrelated graphics toggles.
Tessellation is a trick to sub div your mesh based on a distance (most cases the "camera"). It is useful in real time graphics only when used to smooth out objects and add details at closer ranges while keeping the low detail at said distance. Tessellation helps with MESH quality and not with pixel stuff like aliasing.
Aliasing is a technical limitation of rasterization and has nothing to do with mesh quality (although certain shapes are move prone to show said limitation).
Best you can do in Hunt is rendering the game at a higher resolution until you are okay with the amount of jaggies and then lower lighting quality until you get decent performance.
Everything important has been explained in detail as to why it has nothing to do with aliasing but you just keep going, I could've complained about Aliasing artifacts in a game with no AA setting at all and you'd say "Well the aliasing would be different if the devs just used higher poly models"
That's what you're saying. 3D model quality has NOTHING - NOTHING AT ALL to do with Aliasing artifacts. Period, that's it. Done.