Hunt: Showdown 1896
beers 2021년 3월 19일 오후 3시 46분
Double Bounties Were a Huge Mistake
I understand that before when Hunt: Showdown was just one Bounty per map, many players complained it was too hard to survive or escape with the bounty because you had to go up against all other Hunters and teams in the server. But this was the thrill and most fun thing about Hunt. I've been getting so many double Bounties on maps lately and it's really been hampering the fun.

Do you guys think Hunt should go back to having one single Bounty per map like how it used to be? Or do you think a new change should be implemented like removing two Extractions and having only ONE Extraction when there is a double Bounty?
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beers 2021년 3월 20일 오전 4시 44분 
I like the way the devs originally designed the game until the mass complaining that one bounty was "too hard" forced them to cater to the wrong crowd and make the game less skill based to escape with a Bounty. At this point the damage has already been done to the game. Players like you hate single bounty and players like me hate double bounty.

Crytek needs to just make two separate game modes next patch. You can search and do your double bounty games. I will stick to my single bounty games. Right now having to quit or immediately go to extract when there is double bounty is tedious and annoying.
Ainess (차단됨) 2021년 3월 20일 오전 5시 50분 
REO님이 먼저 게시:
I can't believe there are so many players who are fine with one team searching PVP, loading into a game with 12 players, spawning near the boss, killing it, and then extracting and leaving WITHOUT coming across another team or player(s) because all the other players spawned on the other side of the map.

If you just want to do PVE and not engage with other players on the map at all, then why even search for online games against others? This defeats the whole purpose of Hunt Showdown. Double Bounty is completely out of place and ruins the original intent of the game.

Lolwut. It takes about a minute minimum to get to the boss and kill it, even with a sticky, and then it takes 3,33 minutes to banish it. That´s 4,33 minutes for everyone to get there, especially after that explosion in that first minute that alerts everyone that the boss might be there. Now you probably won´t make it across the entire map in 4,33 minutes unless you have greyhound or some other stamina boosting, but some people do, and also the chances of what you described - just one team spawning right next to the boss, having a means to kill it immediately, the boss being right next to an extraction, and ALL the other teams being as far away as they possibly can - are probably about 1/1000 at best.

Also, no one forces those bounty people to just immediately run; if they are in for the PvP like you described, they can very well just sit inside for a bit and wait for some. Also, why even whine about this *maybe* happening to you once in 2000+ hours? It´s not like you can´t yourself run into other players to PvP with them, and it´s not like that one, presumably 5-8 minute match is a huge time and effort investment on your part. Just go and queue again. Also, before you start writing an essay about how many times this has happened to you; it hasn´t. You described a very specific scenario which is inherently extremely unlikely to happen, and like 95% of the time "this happens to you," it is actually either you, other players, or both being too slow and passive, not wanting to take risks and push across the map fast enough to catch up with the bounty. Some people just ♥♥♥♥ around farming etc., some are very campy, some are newbies who don´t know what to do etc. etc.

For me, having the randomness and unpredictability is a huge part of what makes this game good. Sure, sometimes double bounty leads to less fun for some people, and sometimes single bounty does the exact same, same as spawning in fog, daytime, or nighttime. Or just in a ♥♥♥♥♥♥ spawn. Or next to people. Or far away from people. Just DEAL WITH IT. That is the magic of this game; you are given a random hand of cards and need to make the best of it.
Senpai 2021년 3월 20일 오전 6시 04분 
REO님이 먼저 게시:
I can't believe there are so many players who are fine with one team searching PVP, loading into a game with 12 players, spawning near the boss, killing it, and then extracting and leaving WITHOUT coming across another team or player(s) because all the other players spawned on the other side of the map.

If you just want to do PVE and not engage with other players on the map at all, then why even search for online games against others? This defeats the whole purpose of Hunt Showdown. Double Bounty is completely out of place and ruins the original intent of the game.
wtf u on about, the game is literally pve>pvp, u have a mission to find bounty, kill it and extract, while avoiding others,go play call of doodoo if u want to play pvp, even loading screen tips tells u to be quiet sooo :eaglederp: or maybe go play quickplay if u want that pvp experience think that would suit u better, since doing the bounty ruins the intent of the game according to u XD
Quinx (차단됨) 2021년 3월 20일 오전 6시 04분 
REO님이 먼저 게시:
I understand that before when Hunt: Showdown was just one Bounty per map, many players complained it was too hard to survive or escape with the bounty because you had to go up against all other Hunters and teams in the server. But this was the thrill and most fun thing about Hunt. I've been getting so many double Bounties on maps lately and it's really been hampering the fun.

Do you guys think Hunt should go back to having one single Bounty per map like how it used to be? Or do you think a new change should be implemented like removing two Extractions and having only ONE Extraction when there is a double Bounty?

"Like it used to be" This game used to be "hardcore" nodays, call of duty, run n gun. "Like it used to be" Without "Dark sight/wallhack" You had to use your eyes and ears! Same with "Cluecamping thing" It supposed to get rid of campers, but the only thing it does is making it worse! If you try following people and they dont see you, they will hear you because of the LOUD sound and the glowing from the clue. They really got rid of all the "thrill" in the game. Like in the good old days!
[N.RB]No.KD-Lee(AYF) 2021년 3월 20일 오전 6시 21분 
REO님이 먼저 게시:
I can't believe there are so many players who are fine with one team searching PVP, loading into a game with 12 players, spawning near the boss, killing it, and then extracting and leaving WITHOUT coming across another team or player(s) because all the other players spawned on the other side of the map.

If you just want to do PVE and not engage with other players on the map at all, then why even search for online games against others? This defeats the whole purpose of Hunt Showdown. Double Bounty is completely out of place and ruins the original intent of the game.
Totally agree, this is annoying. Ut happend many times that the other team spawned on Alain's Fish while we soawned onCatfish. They banished the boss on their compund instantly abd by the the we could get there they just left the map. WTF??? This is the most stupid waste of a potential good pvp. The only possible condition to leave the map should be if all the other hunters are dead. Simple and effective solution.
Ainess (차단됨) 2021년 3월 20일 오전 6시 23분 
N.RBlumines845(AYF)님이 먼저 게시:
REO님이 먼저 게시:
I can't believe there are so many players who are fine with one team searching PVP, loading into a game with 12 players, spawning near the boss, killing it, and then extracting and leaving WITHOUT coming across another team or player(s) because all the other players spawned on the other side of the map.

If you just want to do PVE and not engage with other players on the map at all, then why even search for online games against others? This defeats the whole purpose of Hunt Showdown. Double Bounty is completely out of place and ruins the original intent of the game.
Totally agree, this is annoying. Ut happend many times that the other team spawned on Alain's Fish while we soawned onCatfish. They banished the boss on their compund instantly abd by the the we could get there they just left the map. WTF??? This is the most stupid waste of a potential good pvp. The only possible condition to leave the map should be if all the other hunters are dead. Simple and effective solution.

Yeah no, not happening, buddy. The very concept of this game is that anyone can extract at any point they choose, because this is not battle royale and you actually stand to lose quite a bit if you die.

Also, as I´ve already explained, you have the other players to blame for not engaging the bounty, not the bounty team. There almost 100% was someone who could have and should have stopped them, but just didn´t.
[N.RB]No.KD-Lee(AYF) 2021년 3월 20일 오전 6시 36분 
Ainess님이 먼저 게시:
N.RBlumines845(AYF)님이 먼저 게시:
Totally agree, this is annoying. Ut happend many times that the other team spawned on Alain's Fish while we soawned onCatfish. They banished the boss on their compund instantly abd by the the we could get there they just left the map. WTF??? This is the most stupid waste of a potential good pvp. The only possible condition to leave the map should be if all the other hunters are dead. Simple and effective solution.

Yeah no, not happening, buddy. The very concept of this game is that anyone can extract at any point they choose, because this is not battle royale and you actually stand to lose quite a bit if you die.

Also, as I´ve already explained, you have the other players to blame for not engaging the bounty, not the bounty team. There almost 100% was someone who could have and should have stopped them, but just didn´t.
As you saw my example, sometimes (too many times), it just happens that you don't even see any other hunters. So with lobby and loading times plus the match time you waste minimum 10 minutes for what, to blow up two or three meatheads??? Exciting... I understand the core elements trust me and thats the reason why I say that pvp should be forced. It's too casual novadays, the noob automatic weapons, the stupid slug ammo update, choke bomb, necro etc... push the game to a very mainstream direction. I still love this game and happy to play every day but it's a sad thing to see these changes. At least there should be a hardcore mode for veterans with the additions mentioned above, + no dolch/nitro/avto/ck, no choke and necro, no insta burn. That would be a great fun.
[N.RB]No.KD-Lee(AYF) 님이 마지막으로 수정; 2021년 3월 20일 오전 6시 43분
Ainess (차단됨) 2021년 3월 20일 오전 6시 41분 
N.RBlumines845(AYF)님이 먼저 게시:
Ainess님이 먼저 게시:

Yeah no, not happening, buddy. The very concept of this game is that anyone can extract at any point they choose, because this is not battle royale and you actually stand to lose quite a bit if you die.

Also, as I´ve already explained, you have the other players to blame for not engaging the bounty, not the bounty team. There almost 100% was someone who could have and should have stopped them, but just didn´t.
As you saw my example, sometimes (too many times), it just happens that you don't even see any other hunters. So with lobby and loading times plus the match time you wast minimum 10 minutes for what, bolw up two meatheads? I understand the core elements trust me and thats the reason why I say that pvp should be forced. It's too casual novadays, all the updates, the noob automatic weapons, the stupid slug ammo update, choke bomb, necro etc... push the game to a very mainstream direction. I still love this game and hapoy to play every day but it's a sad thing to see these changes.

Do you play on Oceania at 4 a.m. or something? I play EU mostly during the day, and I pretty much always queue into BH in 2 seconds to 1 minute max, and hardly ever get a lobby with less than 9 people or so.
[N.RB]No.KD-Lee(AYF) 2021년 3월 20일 오전 6시 48분 
Ainess님이 먼저 게시:
N.RBlumines845(AYF)님이 먼저 게시:
As you saw my example, sometimes (too many times), it just happens that you don't even see any other hunters. So with lobby and loading times plus the match time you wast minimum 10 minutes for what, bolw up two meatheads? I understand the core elements trust me and thats the reason why I say that pvp should be forced. It's too casual novadays, all the updates, the noob automatic weapons, the stupid slug ammo update, choke bomb, necro etc... push the game to a very mainstream direction. I still love this game and hapoy to play every day but it's a sad thing to see these changes.

Do you play on Oceania at 4 a.m. or something? I play EU mostly during the day, and I pretty much always queue into BH in 2 seconds to 1 minute max, and hardly ever get a lobby with less than 9 people or so.
Come on man, don't be like this. I play on EU servers from 7pm to midnight usually. Since 1.5 the player base high and the matchmaking is fine usually but still can be happen what I explained. Even if there is a full 12 players lobby I've senn too many times, that two teams spawn on two bosses with extracts and in less than five minutes the match ended basically, the other two teams didn't have time to react. This should be prevented no matter what.
[N.RB]No.KD-Lee(AYF) 님이 마지막으로 수정; 2021년 3월 20일 오전 7시 12분
Ainess (차단됨) 2021년 3월 20일 오전 6시 56분 
N.RBlumines845(AYF)님이 먼저 게시:
Ainess님이 먼저 게시:

Do you play on Oceania at 4 a.m. or something? I play EU mostly during the day, and I pretty much always queue into BH in 2 seconds to 1 minute max, and hardly ever get a lobby with less than 9 people or so.
Come on man, don't be like this. I play on EU servers from 7pm to midnight usually. Since 1.5 the player base high and the matchmaking is fine usually but still can be happen what I explained. Even if there is a full 12 players lobby I've senn too many times, that two teams spawn on two bosses with extracts and in less than five minutes the match ended basically, the oter two teams didn't have time to react. This should be prevented no matter what.

Well I disagree. I almost never have that happen, and when I do, it is because I myself got entangled in a fight with someone else.

Even if it did happen more often, I wouldn´t change the system, since unpredictability is a key part of the concept of this game and it is your task to deal with it in a way that benefits you, or at least minimizes losses. If bounty is guaranteed, then people would just end up massively camping anyway.
[N.RB]No.KD-Lee(AYF) 2021년 3월 20일 오전 7시 19분 
Ainess님이 먼저 게시:
N.RBlumines845(AYF)님이 먼저 게시:
Come on man, don't be like this. I play on EU servers from 7pm to midnight usually. Since 1.5 the player base high and the matchmaking is fine usually but still can be happen what I explained. Even if there is a full 12 players lobby I've senn too many times, that two teams spawn on two bosses with extracts and in less than five minutes the match ended basically, the oter two teams didn't have time to react. This should be prevented no matter what.

Well I disagree. I almost never have that happen, and when I do, it is because I myself got entangled in a fight with someone else.

Even if it did happen more often, I wouldn´t change the system, since unpredictability is a key part of the concept of this game and it is your task to deal with it in a way that benefits you, or at least minimizes losses. If bounty is guaranteed, then people would just end up massively camping anyway.
Well, thats absolutely fine. Many people and many oppinions makes a community. Take all the things that I already mentioned plus a 15 minutes time limit upon the banish/2nd banish. No more hiding, no more running away, no more camping. Yes, much more predictible but much more pvp focused sysyem. So many players would be happy with this. Don't say it, I know, so many are not. 😂
Yank 2021년 3월 20일 오전 8시 12분 
Ainess님이 먼저 게시:
and also the chances of what you described - just one team spawning right next to the boss, having a means to kill it immediately, the boss being right next to an extraction, and ALL the other teams being as far away as they possibly can - are probably about 1/1000 at best.

You werent listen much when you studied probabilities in math class. ;)
Yank 님이 마지막으로 수정; 2021년 3월 20일 오전 8시 15분
Yank 2021년 3월 20일 오전 8시 28분 
N.RBlumines845(AYF)님이 먼저 게시:
Ainess님이 먼저 게시:

Yeah no, not happening, buddy. The very concept of this game is that anyone can extract at any point they choose, because this is not battle royale and you actually stand to lose quite a bit if you die.

Also, as I´ve already explained, you have the other players to blame for not engaging the bounty, not the bounty team. There almost 100% was someone who could have and should have stopped them, but just didn´t.
As you saw my example, sometimes (too many times), it just happens that you don't even see any other hunters. So with lobby and loading times plus the match time you waste minimum 10 minutes for what, to blow up two or three meatheads??? Exciting... I understand the core elements trust me and thats the reason why I say that pvp should be forced. It's too casual novadays, the noob automatic weapons, the stupid slug ammo update, choke bomb, necro etc... push the game to a very mainstream direction. I still love this game and happy to play every day but it's a sad thing to see these changes. At least there should be a hardcore mode for veterans with the additions mentioned above, + no dolch/nitro/avto/ck, no choke and necro, no insta burn. That would be a great fun.

You are basically asking for another game. Ok let's say they listen to you.
But me I like insta burn and necro: please make another game that listens to me.
One of my mates with whom I play a lot, hate snipers and solo players... please allow him to play with options allowing him to opt them out.
Oh also I got another mate who doesnt get why shotguns dont insta kill all the time and would need to get more often headshots (he keeps complaining that he had the head but somehow the server denied him...) please create a lobby just for him with giant heads options.

I am guessing that we will all play alone if that happened ;)


Or, just a an idea like that, you adapt to the game your are playing (find a way to cope with choke bombs and avto...) or change game.

BTW camping is often way worst when there is only one boss, specially in Duos.
Yank 님이 마지막으로 수정; 2021년 3월 20일 오전 8시 30분
Ainess (차단됨) 2021년 3월 20일 오전 8시 33분 
Yank님이 먼저 게시:
Ainess님이 먼저 게시:
and also the chances of what you described - just one team spawning right next to the boss, having a means to kill it immediately, the boss being right next to an extraction, and ALL the other teams being as far away as they possibly can - are probably about 1/1000 at best.

You werent listen much when you studied probabilities in math class. ;)

Oh? Please, educate me, senpai :)
Ainess (차단됨) 2021년 3월 20일 오전 8시 41분 
N.RBlumines845(AYF)님이 먼저 게시:
Ainess님이 먼저 게시:

Well I disagree. I almost never have that happen, and when I do, it is because I myself got entangled in a fight with someone else.

Even if it did happen more often, I wouldn´t change the system, since unpredictability is a key part of the concept of this game and it is your task to deal with it in a way that benefits you, or at least minimizes losses. If bounty is guaranteed, then people would just end up massively camping anyway.
Well, thats absolutely fine. Many people and many oppinions makes a community. Take all the things that I already mentioned plus a 15 minutes time limit upon the banish/2nd banish. No more hiding, no more running away, no more camping. Yes, much more predictible but much more pvp focused sysyem. So many players would be happy with this. Don't say it, I know, so many are not. 😂

Well, you said it :D But much more importantly, you are missing the point that this game is not SUPPOSED to be about constant PvP action. It was never meant to be, and still isn´t, and hopefully never will be. If you want lots of PvP encounters in a short span of time, then you can play one of the hundreds much more standard FPS games. Hunt just isn´t one of them. You can still get lots of PvP encounters in Hunt if you want to, but you don´t have to if you don´t. And it is always a matter of chance and the playstyle of everyone else as well. That is the beauty of this game.

I honestly don´t care how many people might enjoy it if this tactical, hardcore shooter turned into CoD run n´ gun but with cowboys this time. Not every game should be the same cookie cutter stereotypical version of its genre archetype, just because some people can´t go find a game more suited to their preferences.
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