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번역 관련 문제 보고
Crytek needs to just make two separate game modes next patch. You can search and do your double bounty games. I will stick to my single bounty games. Right now having to quit or immediately go to extract when there is double bounty is tedious and annoying.
Lolwut. It takes about a minute minimum to get to the boss and kill it, even with a sticky, and then it takes 3,33 minutes to banish it. That´s 4,33 minutes for everyone to get there, especially after that explosion in that first minute that alerts everyone that the boss might be there. Now you probably won´t make it across the entire map in 4,33 minutes unless you have greyhound or some other stamina boosting, but some people do, and also the chances of what you described - just one team spawning right next to the boss, having a means to kill it immediately, the boss being right next to an extraction, and ALL the other teams being as far away as they possibly can - are probably about 1/1000 at best.
Also, no one forces those bounty people to just immediately run; if they are in for the PvP like you described, they can very well just sit inside for a bit and wait for some. Also, why even whine about this *maybe* happening to you once in 2000+ hours? It´s not like you can´t yourself run into other players to PvP with them, and it´s not like that one, presumably 5-8 minute match is a huge time and effort investment on your part. Just go and queue again. Also, before you start writing an essay about how many times this has happened to you; it hasn´t. You described a very specific scenario which is inherently extremely unlikely to happen, and like 95% of the time "this happens to you," it is actually either you, other players, or both being too slow and passive, not wanting to take risks and push across the map fast enough to catch up with the bounty. Some people just ♥♥♥♥ around farming etc., some are very campy, some are newbies who don´t know what to do etc. etc.
For me, having the randomness and unpredictability is a huge part of what makes this game good. Sure, sometimes double bounty leads to less fun for some people, and sometimes single bounty does the exact same, same as spawning in fog, daytime, or nighttime. Or just in a ♥♥♥♥♥♥ spawn. Or next to people. Or far away from people. Just DEAL WITH IT. That is the magic of this game; you are given a random hand of cards and need to make the best of it.
"Like it used to be" This game used to be "hardcore" nodays, call of duty, run n gun. "Like it used to be" Without "Dark sight/wallhack" You had to use your eyes and ears! Same with "Cluecamping thing" It supposed to get rid of campers, but the only thing it does is making it worse! If you try following people and they dont see you, they will hear you because of the LOUD sound and the glowing from the clue. They really got rid of all the "thrill" in the game. Like in the good old days!
Yeah no, not happening, buddy. The very concept of this game is that anyone can extract at any point they choose, because this is not battle royale and you actually stand to lose quite a bit if you die.
Also, as I´ve already explained, you have the other players to blame for not engaging the bounty, not the bounty team. There almost 100% was someone who could have and should have stopped them, but just didn´t.
Do you play on Oceania at 4 a.m. or something? I play EU mostly during the day, and I pretty much always queue into BH in 2 seconds to 1 minute max, and hardly ever get a lobby with less than 9 people or so.
Well I disagree. I almost never have that happen, and when I do, it is because I myself got entangled in a fight with someone else.
Even if it did happen more often, I wouldn´t change the system, since unpredictability is a key part of the concept of this game and it is your task to deal with it in a way that benefits you, or at least minimizes losses. If bounty is guaranteed, then people would just end up massively camping anyway.
You werent listen much when you studied probabilities in math class. ;)
You are basically asking for another game. Ok let's say they listen to you.
But me I like insta burn and necro: please make another game that listens to me.
One of my mates with whom I play a lot, hate snipers and solo players... please allow him to play with options allowing him to opt them out.
Oh also I got another mate who doesnt get why shotguns dont insta kill all the time and would need to get more often headshots (he keeps complaining that he had the head but somehow the server denied him...) please create a lobby just for him with giant heads options.
I am guessing that we will all play alone if that happened ;)
Or, just a an idea like that, you adapt to the game your are playing (find a way to cope with choke bombs and avto...) or change game.
BTW camping is often way worst when there is only one boss, specially in Duos.
Oh? Please, educate me, senpai :)
Well, you said it :D But much more importantly, you are missing the point that this game is not SUPPOSED to be about constant PvP action. It was never meant to be, and still isn´t, and hopefully never will be. If you want lots of PvP encounters in a short span of time, then you can play one of the hundreds much more standard FPS games. Hunt just isn´t one of them. You can still get lots of PvP encounters in Hunt if you want to, but you don´t have to if you don´t. And it is always a matter of chance and the playstyle of everyone else as well. That is the beauty of this game.
I honestly don´t care how many people might enjoy it if this tactical, hardcore shooter turned into CoD run n´ gun but with cowboys this time. Not every game should be the same cookie cutter stereotypical version of its genre archetype, just because some people can´t go find a game more suited to their preferences.