Hunt: Showdown 1896
Extreme Packet Loss
Is anyone else having packet loss issues after the new update? the game is unplayable, constant rubberbanding and laggy
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4660/60 megjegyzés mutatása
.....nothing really changed....instead more and more of my mates are facing packet loss issues...yesterday we left the server 3 times after start, because 2 of us had red packet loss from the beginning....not me by the way....it is getting more and more a piece of.......Crytek does not even answer support requests.....?
Iam living in Germany and when playing on Eu Servers every 3-4 Round I experience heavy Packet Lost.
My Buddy has on this Servers a slightly higher Ping.
So when he has higher Ping then I have Packet Lost like Hell,
The Packet Lost last the complete Round.

Then we tested playing on RU Server higher Ping (no surprice) but in no Round any Packet Lost.

My Coop Buddie an I have complete different Providers and I have no Problems in any other Game.

So I think the Problem lies at a specific Server (EU).
Crytek is using one of the worst Server providers out there.

Package Loss, rubberbanding, bad ping, crashes are part of their subscribtion.

Check out their ratings:

https://de.trustpilot.com/review/leaseweb.com

https://www.whtop.com/de/review/leaseweb.com

From the Leaseweb Youtube Chanel an advertisment with CEO of Crytek Faruk Yerli about Hunt Showdown and Leaseweb:

https://www.youtube.com/watch?v=otXaU5IXJaA

"(...)The most importent things for the customers are the infrastructure quality, the connection speed, latency, scalability. So you have to be able to cale up fast, scale down also if you needed to. The problem is you can not invest as a developer in a six moth commitment or a year commitment. Imagine if you book two hundred thousend for one year and your game doen´t show the sucess. It´s a risk management. Leaseweb was able to give us a good flexibility in terms of up and down scaling. Gaming service requires the game, the backend, the infrastructure, everything has to be top notch, so the experience for the gamers is at the hundred percent level. And this sub contubition for the infrastrucutre was for us very important to deliver that quality." -Faruk Yerli
yep, seems to be EU related, but I also tried a couple of days ago the RU servers.....some games run flawless good.....but then it is the same issue with packet loss as well.....so I presume it could be an overall issue in their server structure.... for some of us.....
Personally I think its a routing or ISP settings issue. I get the horrible packet loss sometimes too. its rarely for very long, but it is out of my control, I believe its out of cryteks control (they said this some time ago, one of their web logs or forum comments)
What it is, is something between us and the server fubaring our network traffic to the point that the game reports 30% packet loss.


This cannot be simply explained by a poor quality server structure. If everyone had 30%, the game would have died out long ago.

Therefore I think it is happening to only some players. My solution is to come back later, its always back to smooth games later.

If we want to get all theoretical, I place my money on the packet interruption being related to some entity routing our packets thru their traffic lanes, and something on their end of the routing taking a ♥♥♥♥ while its handling our packets.


I do not have any issue in any other online game and I am in the good situation to have 2 different ISPs here at my home. It doesn't matter which I use, since 1.6.0.1 and 1.6.0.2 I suddenly got the issues, which I did not have before at any time. Any ping check (Windows shell/ console) runs without any packet loss to different servers/ ip. So maybe you are right and the issue is on their side somewhere......but no answer is not the right way.....
two isps, interesting. just for information sake, what kind are they? what company? the next step is we need to start compairing our particular geographic location as well. I am in north idaho and use verizon. Where do you play from?

The internet is digital but it still travles though wires and fibre. there is a lot of that between us and the server.
Vodafone (cable) and Telekom (glas fiber), I am from Germany.... ;-)
So....as I said it doen't matter....
Legutóbb szerkesztette: CurryBratwur5t; 2021. aug. 3., 14:31
I see, that makes much more sense.
Legutóbb szerkesztette: Duncan.Idaho; 2021. aug. 3., 15:21
....no...sorry misunderstanding, I meant that it does not matter which ISP I use to play Hunt...same issues....;-)
Legutóbb szerkesztette: CurryBratwur5t; 2021. aug. 3., 15:12
Played a round Bounty hunt on EU Ping fine 14ms no package loss.

Played a round Bounty Hunt on Russia Ping fine 50 ms no package loss.

Just minutes ago so you are unlucky and i am lucky but this doesnt help anyone ...
yes i have the same problem packet lost 20 -30
the servers have always been cheap and ♥♥♥♥♥♥. thanks cryteck for 30 tick servers instead of 120.
yes, and today the game breaks down in the last second at the countdown,nothing happens i have to use the taskmanager to close the game i evn had a bluescreen after i wanted to extract.. happend twice in the row
Legutóbb szerkesztette: Fritzbube; 2024. szept. 16., 8:59
here... and i cant find a lobby now..
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4660/60 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. júl. 23., 13:07
Hozzászólások: 60