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Ein Übersetzungsproblem melden
That is just plain wrong. You can die to someone peeking you with a high ping before you can even see them at all on your end, which has also happened to me several times in this game.
Basically, high ping gives both disadvantages and advantages, but if you know you have a high ping and actively try to abuse it, the advantages can outweigh the disadvantages. And at any rate, it is no fun playing against high ping players even if they are not trying to abuse it.
But it is a thing in Hunt as well. Multiple times I held an angle on someone at close range around a corner, knew exactly where they were by sound, and then I was suddenly dead. Killview showed they had strafed out well from behind the corner and insta-killed me. I didn´t get a chance to even see a single pixel of their hunter before I went to the death screen. It is a budget god-mode, pretty much.
Translation : "I am a Ping Abuser, but i'm too stupid to know how to use it. I camp corners with shotguns and spam guns and play passive. Therefore I don't get to use the Peekers Advantage, because I don't play aggressively. Please, allow me to use my own stupidity as a defense."
That's fine. As long as you realise you're the one who is ignorant because they are actually the same thing. one feeds the other. There's no point trying to say that latency is the cause of why you can or can't see another player first, when you don't even know how you see anything in an online game.
It's Okay. Don't feel bad. Were players like you properly informed then you wouldn't have any ammunition to flame and troll the devs for simply getting killed by better players.
You should be peeking almost every shot in a non movement shooter
In most games, higher latency is a disadvantage. In rainbow six siege, for example, hits are validated against the server state, low-latency players get bigger peeker's advantage, and players always complain about hitreg.
In hunt, hits are validated against events history instead of the most recent state. So basically, high latency increases peeker's advantage for both sides. So in the end, whoever peeks first (be it low latency against high latency or high latency against low latency) gets the advantage. So people who say high ping creates advantage for agressive players and creates disadvantage for passive players are correct.
Just need to remember to post this in every thread on this topic.
Peekeng hand or weapon gives away your position and with some practice it's possible to wallbang corner, shoot at your hand, he had less ping than you. Or it was server lag. Plus, are you sire it was him and not other hunter? Happens than third party or his partner from other angle kills you when you ambushing other one.
As many times ive tried realise such "omgcheateradvatagereeeeeee" - never worked as theoriest pretends it should work. Worked only when hunter wasn't looking at my direction, or caught by surprise. In other cases, reaction on me was instant.
I am absolutely sure it was the people who were behind the cover right in front of me, yes. I could clearly tell by the killview that was just next to where they were, and also, there was no one there for me either way.
You can move your client view in a way that causes you to miss seeing them while they see where you were.
Yeah, it does. But in both cases I recall, they were behind impenetrable cover with absolutely no holes to shoot through and no way to peek over or under it, and the killview showed them shooting me from outside the cover right in front of me in plain, clear view of me where I would have immediately noticed them if they actually were there for me. This can´t just be killview being ♥♥♥♥♥. It is ♥♥♥♥♥, but not like this and not this much.
Ah, I see. But no, that´s not it. In both cases, I was stationary and holding the angle on them.