Hunt: Showdown 1896

Hunt: Showdown 1896

So...Is it advantage or disadvantage for having higher ping?...
I thought it was bad if you have high ping, but then i was reading some that: people are "abusing their high ping" to get free kills...

which one is it?
< >
Beiträge 3145 von 85
Sauske (Ausgeschlossen) 28. Juni 2021 um 5:24 
Ursprünglich geschrieben von hitem:
There is not a single scenario where you have any advatanges with high ping, none, zero. That is how the infrastructure, internet and device communication work. IF there ever was an advantage, it has to be built in into software and run localy and on serverside with prediction - this is utterly resourcedependent and would counter any logica reasoning.

So simply put: Lower ping/ms/responstimes = always have the upper hand.

Edit: people are speaking about peaking advantage, this is not true. Remember that trafic has to travel more then one direction (and more then 4-6 times) before the data/information is transfered and display. There is no supercomputer computing all the possible outcomes or a hypothetical timeline that corrects itself when synced up. Thats NOT how gamingservers operate.

That is just plain wrong. You can die to someone peeking you with a high ping before you can even see them at all on your end, which has also happened to me several times in this game.

Basically, high ping gives both disadvantages and advantages, but if you know you have a high ping and actively try to abuse it, the advantages can outweigh the disadvantages. And at any rate, it is no fun playing against high ping players even if they are not trying to abuse it.
Ursprünglich geschrieben von Ainess:
Ursprünglich geschrieben von hitem:
There is not a single scenario where you have any advatanges with high ping, none, zero. That is how the infrastructure, internet and device communication work. IF there ever was an advantage, it has to be built in into software and run localy and on serverside with prediction - this is utterly resourcedependent and would counter any logica reasoning.

So simply put: Lower ping/ms/responstimes = always have the upper hand.

Edit: people are speaking about peaking advantage, this is not true. Remember that trafic has to travel more then one direction (and more then 4-6 times) before the data/information is transfered and display. There is no supercomputer computing all the possible outcomes or a hypothetical timeline that corrects itself when synced up. Thats NOT how gamingservers operate.

That is just plain wrong. You can die to someone peeking you with a high ping before you can even see them at all on your end, which has also happened to me several times in this game.

Basically, high ping gives both disadvantages and advantages, but if you know you have a high ping and actively try to abuse it, the advantages can outweigh the disadvantages. And at any rate, it is no fun playing against high ping players even if they are not trying to abuse it.
Not in hunt case. Experienced it in PUBG, thou.
Zuletzt bearbeitet von Oobaneko; 28. Juni 2021 um 5:30
Sauske (Ausgeschlossen) 28. Juni 2021 um 5:34 
Ursprünglich geschrieben von Oobaneko:
Ursprünglich geschrieben von Ainess:

That is just plain wrong. You can die to someone peeking you with a high ping before you can even see them at all on your end, which has also happened to me several times in this game.

Basically, high ping gives both disadvantages and advantages, but if you know you have a high ping and actively try to abuse it, the advantages can outweigh the disadvantages. And at any rate, it is no fun playing against high ping players even if they are not trying to abuse it.
Not in hunt case. Experienced it in PUBG, thou.

But it is a thing in Hunt as well. Multiple times I held an angle on someone at close range around a corner, knew exactly where they were by sound, and then I was suddenly dead. Killview showed they had strafed out well from behind the corner and insta-killed me. I didn´t get a chance to even see a single pixel of their hunter before I went to the death screen. It is a budget god-mode, pretty much.
Zuletzt bearbeitet von Sauske; 28. Juni 2021 um 5:35
Ursprünglich geschrieben von Oobaneko:
In addition: had situation on Fort, when hunter strafe from side to side in building wall crack killed me. First I've thought cheater, cause shot was as soon as I've seen his hand, not gun. But after checking his profile and see that he is from country that have average 30-50 ping with EU againts my 150-160, no wonder HE had peeker advantage.

Translation : "I am a Ping Abuser, but i'm too stupid to know how to use it. I camp corners with shotguns and spam guns and play passive. Therefore I don't get to use the Peekers Advantage, because I don't play aggressively. Please, allow me to use my own stupidity as a defense."
Ursprünglich geschrieben von Neil:
Ursprünglich geschrieben von Plutarch360:

I'm sorry. I didn't know you are only twelve years old. I'll use pictures next time.

The point here is simple, you only see what you see and where you see it because the server says so. And if the server predicts the player being at a certain point, then you see them there because the server processed the math to figure it out. The logic is not that complicated if you bother to look at the (computer) science of it.
again and again you are talking about something else, it's like you dont even read and you are here just to argue, invent some argument and back it up while no one is talking about that.
there is no use with you cause there is no sense in you. im done answering you.

i just hope other people here wont take this guy seriously.

That's fine. As long as you realise you're the one who is ignorant because they are actually the same thing. one feeds the other. There's no point trying to say that latency is the cause of why you can or can't see another player first, when you don't even know how you see anything in an online game.

It's Okay. Don't feel bad. Were players like you properly informed then you wouldn't have any ammunition to flame and troll the devs for simply getting killed by better players.

David Fifield (Ausgeschlossen) 28. Juni 2021 um 10:03 
Ursprünglich geschrieben von Kill Blendies:
As other guy is saying, it's only ever an advantage in one niche situation, where you're abusing peeker's advantage with high ping against someone who is camping or in a relatively stagnant position so you can come around the corner already shooting at them client side before you're even visible to them server side.

You should be peeking almost every shot in a non movement shooter
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
In most games, higher latency is a disadvantage. In rainbow six siege, for example, hits are validated against the server state, low-latency players get bigger peeker's advantage, and players always complain about hitreg.
In hunt, hits are validated against events history instead of the most recent state. So basically, high latency increases peeker's advantage for both sides. So in the end, whoever peeks first (be it low latency against high latency or high latency against low latency) gets the advantage. So people who say high ping creates advantage for agressive players and creates disadvantage for passive players are correct.
neither.
https://www.youtube.com/watch?v=3JaCcsmjYM8

Just need to remember to post this in every thread on this topic.
Zuletzt bearbeitet von Troubleshooter; 28. Juni 2021 um 13:43
Oobaneko 28. Juni 2021 um 13:56 
Ursprünglich geschrieben von The Sin Of Cain:

Translation : "I am a Ping Abuser, but i'm too stupid to know how to use it. I camp corners with shotguns and spam guns and play passive. Therefore I don't get to use the Peekers Advantage, because I don't play aggressively. Please, allow me to use my own stupidity as a defense."
Gid gud, noob. Try to seek flaws in your game approach, maybe you will get better.



Ursprünglich geschrieben von Ainess:
Ursprünglich geschrieben von Oobaneko:
Not in hunt case. Experienced it in PUBG, thou.

But it is a thing in Hunt as well. Multiple times I held an angle on someone at close range around a corner, knew exactly where they were by sound, and then I was suddenly dead. Killview showed they had strafed out well from behind the corner and insta-killed me. I didn´t get a chance to even see a single pixel of their hunter before I went to the death screen. It is a budget god-mode, pretty much.
Peekeng hand or weapon gives away your position and with some practice it's possible to wallbang corner, shoot at your hand, he had less ping than you. Or it was server lag. Plus, are you sire it was him and not other hunter? Happens than third party or his partner from other angle kills you when you ambushing other one.

As many times ive tried realise such "omgcheateradvatagereeeeeee" - never worked as theoriest pretends it should work. Worked only when hunter wasn't looking at my direction, or caught by surprise. In other cases, reaction on me was instant.
Sauske (Ausgeschlossen) 28. Juni 2021 um 14:02 
Ursprünglich geschrieben von Oobaneko:
Ursprünglich geschrieben von The Sin Of Cain:

Translation : "I am a Ping Abuser, but i'm too stupid to know how to use it. I camp corners with shotguns and spam guns and play passive. Therefore I don't get to use the Peekers Advantage, because I don't play aggressively. Please, allow me to use my own stupidity as a defense."
Gid gud, noob. Try to seek flaws in your game approach, maybe you will get better.



Ursprünglich geschrieben von Ainess:

But it is a thing in Hunt as well. Multiple times I held an angle on someone at close range around a corner, knew exactly where they were by sound, and then I was suddenly dead. Killview showed they had strafed out well from behind the corner and insta-killed me. I didn´t get a chance to even see a single pixel of their hunter before I went to the death screen. It is a budget god-mode, pretty much.
Peekeng hand or weapon gives away your position and with some practice it's possible to wallbang corner, shoot at your hand, he had less ping than you. Or it was server lag. Plus, are you sire it was him and not other hunter? Happens than third party or his partner from other angle kills you when you ambushing other one.

As many times ive tried realise such "omgcheateradvatagereeeeeee" - never worked as theoriest pretends it should work. Worked only when hunter wasn't looking at my direction, or caught by surprise. In other cases, reaction on me was instant.

I am absolutely sure it was the people who were behind the cover right in front of me, yes. I could clearly tell by the killview that was just next to where they were, and also, there was no one there for me either way.
Oobaneko 28. Juni 2021 um 14:07 
Killview also loves to show weird things, like, shoot through brick wall without nitro. Killview shows position of killer in moment when your body landed and shows position of body's head. After shot he could moveback and then it shows he is far behind corner.
Ursprünglich geschrieben von Ainess:
I am absolutely sure it was the people who were behind the cover right in front of me, yes. I could clearly tell by the killview that was just next to where they were, and also, there was no one there for me either way.
Yes, this can happen. Watch the video.

You can move your client view in a way that causes you to miss seeing them while they see where you were.
Sauske (Ausgeschlossen) 28. Juni 2021 um 14:11 
Ursprünglich geschrieben von Oobaneko:
Killview also loves to show weird things, like, shoot through brick wall without nitro. Killview shows position of killer in moment when your body landed and shows position of body's head. After shot he could moveback and then it shows he is far behind corner.

Yeah, it does. But in both cases I recall, they were behind impenetrable cover with absolutely no holes to shoot through and no way to peek over or under it, and the killview showed them shooting me from outside the cover right in front of me in plain, clear view of me where I would have immediately noticed them if they actually were there for me. This can´t just be killview being ♥♥♥♥♥. It is ♥♥♥♥♥, but not like this and not this much.
Sauske (Ausgeschlossen) 28. Juni 2021 um 14:14 
Ursprünglich geschrieben von Troubleshooter:
Ursprünglich geschrieben von Ainess:
I am absolutely sure it was the people who were behind the cover right in front of me, yes. I could clearly tell by the killview that was just next to where they were, and also, there was no one there for me either way.
Yes, this can happen. Watch the video.

You can move your client view in a way that causes you to miss seeing them while they see where you were.

Ah, I see. But no, that´s not it. In both cases, I was stationary and holding the angle on them.
< >
Beiträge 3145 von 85
Pro Seite: 1530 50

Geschrieben am: 27. Juni 2021 um 21:03
Beiträge: 85