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face to face if you shoot first your bullet will register first.
true that there might be a peeker advantage for the higher ping player but on the other hand he might die after he "got to cover" so the window of opportunity is the same.
in anyway, the lower ping you have the more "window" you have to deal with the higher ping player cause the window gets wider - your shot will register faster thus you can shoot little bit later (if you have 20 ping it would be better than 60 ping to respond to a high ping player)
moreover for some reason if you have 60 ping and you go up to 150 ping or 200 ping
even though we are talking about less than a second more the game has delay much more that that and when you kill a zombie or a player you see it with 1-2 second's delay which kills the experience.
Lag compensation does a fair bit of work to make ping advantage less of a factor, bringing things back to player reaction times being the dominant factor.
It’s called Ping Abuse because the player with High Ping is abusing the KNOWLEDGE they have high ping. You on the other hand, have no clue they are playing with high ping. So when you go to hold and angle, or not peek, and not be the aggressive one, you’ll get Ferrari Peeked and killed.
Also, this less of a thing, but they are past 200 ping, the client to server desynchronization gets worse, and shots that should land based what’s seen on you client is way off what is really happening. Though this is out of the high ping players control and not really something that can be abused, it can be just as damaging as it is helpful.
TLDR : It is an advantage if the High Ping player knows how to abuse it. If they are clueless, then it’s a disadvantage.
But it's not an advantage if the high ping player is versus an aggressive low ping player lol
TLDR, high ping is a huge disadvantage unless you're a frequent forum whiner who can make excuses for anything and everything.
Oh no, a baseless child’s insult that has no bearing on facts. Whatever will I do? I’m so distraught.
It’s still a advantage you can abuse, you doughnut. If the opposition does not know and doesn’t play aggressively, but decides it’s a bad idea to peek after, I dunno, being hit once already. That or holding and angle because it’s bad idea to stick your head out when you’ve got 2-3 guns pointing at you direction, they’ll get slaughtered when they have no idea they are going to get Ferrari Peeked.
Disadvantage in any other situation.
The reason for it is that shots are registered client-side, so a high ping player can peek around a corner and shoot you before it registers on your screen.
Au contraire though, if you are the one seeing him first then you have the advantage.
As I said previously, it depends on the prediction model. The server will tell you where players are depending on their calculations. For instance, if you have a low ping and you walk forward, the server will only assume you moved forward a little, but if you have a high ping, there server will think you have moved further. And based on those calculations, the server will tell the clients (players) where everyone is. Thus, less depended on your ping and the quality of the prediction model.
I couldn't be bothered to explain it in proper detail, but if you care about a more correct answer look it up and be properly informed.
So simply put: Lower ping/ms/responstimes = always have the upper hand.
Edit: people are speaking about peaking advantage, this is not true. Remember that trafic has to travel more then one direction (and more then 4-6 times) before the data/information is transfered and display. There is no supercomputer computing all the possible outcomes or a hypothetical timeline that corrects itself when synced up. Thats NOT how gamingservers operate.
There are no advantages for high ping in Hunt, even no so-called "peeker advantage", cause for other player you will peek for the same time and can get bullet after get to cover. It's a cute fairy tail for noobs to excuse their inability to realise upper hand.
it seems that people dont understand the peeker advantage.
the way you describe what is happening misleading and fail you to understand what is really going on.
ill try to describe it simple:
- you on your own pc are behind cover.
- enemy is on the open.
- you peek in your own client - see the enemy out on the open and shoot him
this is all done on your client side in "your real time" - the other player doesnt know about it while you on your pc already shot him.
now the data travels to the server and then travels to the enemy player.
just by what i wrote above you should understand by yourself the problem with different pings and how one with high ping see's things first before he peeks and updates the server.
ofc there is going to be differences because of ping, ofc someone will benefit from it while other will suffer from it - it's so basic to understand.
it is more complicated than that cause you have server tick, prediction system(interpolation) and tolerances but denying peeker advantage?? just think about it one more time from another angle you are missing.
not to mention ton's of youtube videos of people that show you side by side a gameplay of the peeker and the victim with high and low ping. they even measure it
I will tell you more: others have peek advantage against me thanks to my high ping. There was a plenty of situations when opponent walked out from corner and instantly shotted me without any delay, all thanks to high ping.
You can further excuse own noobism by high ping, playing with low ping, but I know better how in Hunt ping affects on gameplay as constant 100+ ping player. Anyone, who excuses his fails in game by high ping - admitting that he plays worser than 0.5 kd players.