Hunt: Showdown 1896

Hunt: Showdown 1896

Read Skull Revive
What kind of nonsense is this Red Skull Revive System, please?The hunters camp in the Lair, you shoot them (11 kills! 6 of them credited) and they just line up again and again.

Red Skull Revive is all well and good, but wouldn't it be enough to do it exactly ONCE? And not infinitely often? If the players want to get back up after each death they can go play CoD or Battlefield. But this system is just super stupid.

Translated with www.DeepL.com/Translator (free version) :DSTpigman:
< >
Showing 1-15 of 20 comments
Honeymonstis Aug 30, 2021 @ 11:51am 
maybe for once in your life PUSH and end fights and dont just circle camp the lair and pick off targets. You down the enemy a couple of times then they are ripe for being pushed and wipe their team.
Terminal Velocity Aug 30, 2021 @ 11:52am 
It's just there to help the run and gun trios who enjoy playing the game in the easy mode and then go brag "wE PlAy a hArDcOrE GaMe!"
ToTeMKallo [FIN] Aug 31, 2021 @ 2:23pm 
Do you need to have dark sight boost seconds left to be able to revive? Not sure why it didn´t work, but my teammate was marked with red skull I had the bounty and stood basically on top of him and still couldn´t revive him.

On the other hand he might have left the game and then it would be obvious why I couldn´t revive. Red skulls should turn white after you pick a bounty?

But the question still remains, do you need to have dark sight boost seconds left when you attempt to revive? Because some other guy on a different thread said dark side boost is required.
Last edited by ToTeMKallo [FIN]; Aug 31, 2021 @ 2:23pm
Oobaneko Aug 31, 2021 @ 2:37pm 
Idk, what the nonsense you aare imagiming to yourselves, but red skull revive already twice helped me with friends finish game in full trio: escape from lomg ammo outside boss lair campers, cause when these caught me up in the middle of escaping, I got red skull, but when second bushwookie party caught up us, between them has started a war, which let us revive my red skull and escape with bounty. Second was after we emerged victorious, but one of us was red skulled. Thanks to that feature, we were able to leave together, which is great.

If you are so helpless so can't realise advantage of being in bigger number... You need to change something in your playstyle.
Oobaneko Aug 31, 2021 @ 2:37pm 
Originally posted by ToTeNKopF:
Do you need to have dark sight boost seconds left to be able to revive? Not sure why it didn´t work, but my teammate was marked with red skull I had the bounty and stood basically on top of him and still couldn´t revive him.

On the other hand he might have left the game and then it would be obvious why I couldn´t revive. Red skulls should turn white after you pick a bounty?

But the question still remains, do you need to have dark sight boost seconds left when you attempt to revive? Because some other guy on a different thread said dark side boost is required.
No. Only 25 hp, like necromancer.
Originally posted by Terminal Velocity:
It's just there to help the run and gun trios who enjoy playing the game in the easy mode and then go brag "wE PlAy a hArDcOrE GaMe!"

Originally posted by Oobaneko:
Idk, what the nonsense you aare imagiming to yourselves, but red skull revive already twice helped me with friends finish game in full trio.......

instant confirmation
Oobaneko Aug 31, 2021 @ 2:58pm 
Originally posted by Bard:
Originally posted by Terminal Velocity:
It's just there to help the run and gun trios who enjoy playing the game in the easy mode and then go brag "wE PlAy a hArDcOrE GaMe!"

Originally posted by Oobaneko:
Idk, what the nonsense you aare imagiming to yourselves, but red skull revive already twice helped me with friends finish game in full trio.......

instant confirmation
Confirmation that you are noob? Agree. Red skull one hunter and do not push or catch other hunter while he reviving red skull - you are noobs for sure.
. Aug 31, 2021 @ 3:51pm 
Its casualisation and lack of balance because devs literally cant think 5 minutes ahead :))))))
[PC]Roco45 Aug 31, 2021 @ 3:56pm 
Originally posted by Big Skradanko:
Its casualisation and lack of balance because devs literally cant think 5 minutes ahead :))))))

Bingo.

That's why all the updates and features literally clash with one another. They just add stuff to try and rev up player count without thinking about the overall tone of their game.
Rico (Banned) Aug 31, 2021 @ 4:21pm 
"Red Skull Revive is all well and good, but wouldn't it be enough to do it exactly ONCE?"

Literally what should be ingame. Red skulls should only be revived ONCE more if they have bounty. What is live right now is a total nonsense

PS: Dont listen to noobanenko, he just wants some attention
Last edited by Rico; Aug 31, 2021 @ 4:27pm
Girth Worm Slim Aug 31, 2021 @ 4:49pm 
i agree, If i die , i die. that's part of what makes (made) the game so tense when clutching the bounty. id leave a match with my hands shaking like parkinsons now it just kind of whatever. same with the red icon on clues/boss lair. as much as I enjoyed the beta version of the game, it's not going back to that. Hopefully crytek will enable a hardcore option in the future.
Heavens Devil Sep 1, 2021 @ 2:42am 
The simple solution would have been to actually pay those 25 aka loose a small bar/half a big bar just like when burning or dying. The feature is "fine" if they adapt it a little bit. You still have to interact with the corpse so if you see the dead rising over and over again you could merely i dunno wallbang? push? The big downside is, that you can no longer inflict actual pressure on the Bounty team, bruning someone to force a reaction is not a thing anymore. Be it they change it to: paying that health, burned out corpses are excluded so only those who actually died due to shooting or (hold your horses) only being able to do it while carrying both bountys (if there are 2 targets). A change would be nice but its not the End of the world if it stays like it is...
beers Sep 1, 2021 @ 2:58am 
Because BEFORE the red skull reviving was ever a thing, people would wait for OTHERS to do the boss, and then kill them and steal the bounty. It was a camp fest waiting for someone to risk doing the boss so they can easily be killed.

Now there's a REASON to do the Boss since you don't have to worry about bum ass campers that just sit outside and wait for you to kill the boss just so they can kill you and take your bounty.

First team killing and getting the Bounty from the boss should give an advantage to those that choose to be active and actually do something.

I'm tired of all you campers complaining because NOW you have to maybe get off your ass camping outside the boss lair and actually play the game for once.
Witch ~ Sep 1, 2021 @ 3:10am 
Originally posted by Honeymonstis:
maybe for once in your life PUSH and end fights and dont just circle camp the lair and pick off targets. You down the enemy a couple of times then they are ripe for being pushed and wipe their team.
Yeah dude just push the shotguns works everytime on every compound
Oobaneko Sep 1, 2021 @ 3:16am 
Again, noobs that can't even think correctly about whole fricking situation about Bounty reviving whines just for whine and in fear than their noobish butts will be burned to red skull by bounty carriers..
First at all, you need the BOUNTY to revive red skull. That means, only bounty carriers can revive, whom are visible on map, can't hide and can only run or fight back. Reviver already in lower hand position.
When you revive red skull, you are losing 25 hp and become oneshot for some guns at chest. Plus, you can revive only by direct reviving, necromancer won't work, which means, being vulnurable.
Red skull player get only in two ways: being downed many times in fights or being burned. Being burned means hard to revive without getting shot. Being downed many times either player is really noob, or just had long intensive high mobile gunfight, maybe, with two or more teams.
Either way, you all miss one main aspect of red skull - fricking encounters with other players. You all completly excluding main obstacle that nullify all your whines and multiply it by zero - OTHER PLAYERS!
And if you somehow lost opportunity to use downed hunter as bait (Idk, maybe you should just camp body at least), it's completly your fricking fault. Lost runaway with bounty hunter - your fault. You missed red skull reviving and opportunity to headshot reviver (head wobbleness while reviving was removed) - your fault. Didn't kill bounty carriers before other camping party come - your fault. Didn't push while second was downed - your fault. Stop blaming others, blame yourself in your noobism.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 30, 2021 @ 11:46am
Posts: 20