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번역 관련 문제 보고
Damn Bro have you ever considered maybe some of us would rather have a game that has a mix of both play styles and not Hunt : CS:GO? Oh, no, wait, you didn't. Hence why Quick Swap got nerfed and why you're pining to get all other movement nerfed. Can't stand it that moving slowly from corner to corner and holding angles isn't the only way to play a FPS, right?
I doubt that this would be a good idea.
You have no idea what you are talking about, pre 1.0 muzzle velocities were the same across different kind of weapons, (uppercut had the same muzzle than sparks or mosin,etc.. long ammo was like 900m/s) how is that balanced?. 1.0 allowed devs to fine tune and balance weapons individually, with the slower muzzle velocities they needed to reduce sway to compensate the longer travel time.
Another dude with 0 idea about balancing, I don't care what's your definition of bug fix or nerf, the meta shifted and that's a clear proof of what it caused to the gameplay, the QS was a direct NERF to long ammo rifles, before QS nerf you had a chance to defend at close range against winfields and dolchs by quickly swapping and 2 tapping them before they spam you down with levering or dolch. It needed a nerf but devs just overnerfed it, specially considering the several buffs that compact ammo got across previous patches (winnie damage buffs 2 taps at close range, levering with very low recoil and spread). Thats why the meta now is winfield, dolch or just shotguns... Yeah some people (specially good hunters with good aim) still run long rifles because its way funnier than running and gunning with winfield levering or dolch spamming and can still compensate the impact of the nerf with game knowledge and raw mechanical skill...
Are you saying punishing people for having bad aim is a bad idea?
and once again, the double edged sword of your profile being private is that well, you're private. nobody knows if you're some crytek shill, or if you're a troll who roams around random forums and says idiotic things for a reaction(not saying you did, I honestly haven't even looked at your original argument.). You could even be someone who doesn't own hunt for all we know. that's just the reality. It's not some unfair punishment because you have your profile private, it's the fact that it's hard to take someone seriously when they could very well not even be taking themselves seriously.
a public forum does not mean everyone's opinion is equal. It means (in theory) everyone's OPPORTUNITY to speak is equal. Many trolls on here or people who have consistently been belligerent have now been reduced to nobody listening to their posts, and for good reason most of the time. they can still post here, but it doesn't mean anything. And that sorta loops back around to the why private profile means you're much more likely to be a troll. You could be anyone's second account to the forum.
it seems to be lost on you that nobody is making demands or trying to force you for your internet info. people have opinions, and their character makes it more or less valid. Your post was not a rebuttal to any of the points I made besides two, and the first one isn't even a point. I think you're taking it personally when it's not.
anyway,
I don't think so. I think the intended effect would be to make gunfights slower, but the actual affect would be campers get a buff and people would use more spam weapons to compensate for the fact they need to aim more. what should happen IMO is a speed reduction on aim in. that would be good.
you can lead a man to logic but you can't make him think is what I say.
More like you can't force a 3000+ hour CS:GO player to un-private his profile. Simply because he knows if he does, he can't lie through his teeth anymore that he wants "what's best for the balance of Hunt", and not that he's a whiner because all he knows is how to camp corners and hold angles.
What country do you live in? Because as I see it, someone who has to work to get good at the game versus someone who stays bad and complains cannot reap the same benefits of players who learned to adapt to a game.
You're condoning bad socialism.
You're also the guy who criticized quickswapping and also told those people to adapt and that it was a good change to Hunt.
But the issue here is that aiming itself in this game, as well as any other FPS game, is not realistic to begin with. It is significantly easier and faster than irl, since you don´t need to align your iron sights, it is done automatically for you, which removes a massive portion of what aiming actually is. The fact that it is easier than irl, as well as some other reasons that have to do with gameplay dynamics mean that hitting your target must also be made more difficult in some way than it is irl to balance this out and provide the ideal amount of challenge to most players, and being able to effectively move around while aiming is probably the only way to achieve that.
It isn´t perfect for sure, but imo it easily beats the strafing in for example Valorant, where your aim is ♥♥♥♥♥♥ while walking, but you can "counter-strafe," which means you walk to align your sights with your target, then hit the opposite arrow key to stop instantly before starting to move in the opposite direction, which gives you perfect precision for a brief moment and you take a shot and ideally get a headshot before strafing out of the way again. Now this takes quite a bit of skill, but it is still dumb af, makes no sense, and I personally feel like the system in Hunt is definitely superior.