Hunt: Showdown 1896
aTraktor 2020년 12월 3일 오후 2시 47분
Add penalty to aiming when player change direction all the time(strafe)
Its just not realistic to mash arrows all the time!
첫 게시자: RevolverBigBosselote:
I miss when this game was actually trying to be unique and punish people who played this like other games. But now the game is bleeding its own uniqueness in order to attract to new players. Now you get people rushing, camping and running around like any other FPS game
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108개 댓글 중 91-105개 표시
The Sin Of Cain 2020년 12월 7일 오전 9시 12분 
RevolverBigBosselote님이 먼저 게시:
Operator Greyhound님이 먼저 게시:

That's a dumb idea that takes movement freedom away, it will make the game terribly slow, and will make moving and shooting clunky as all hell. Where do u guys come from with such stupid ideas?


Damn bro have you ever considered maybe some of us would rather play a slow game instead of Call of Duty:Cowboy Ops?

Damn Bro have you ever considered maybe some of us would rather have a game that has a mix of both play styles and not Hunt : CS:GO? Oh, no, wait, you didn't. Hence why Quick Swap got nerfed and why you're pining to get all other movement nerfed. Can't stand it that moving slowly from corner to corner and holding angles isn't the only way to play a FPS, right?
TAsme 2020년 12월 7일 오전 11시 16분 
In the end more sway would punish not as good aimers more then fast aimers.
I doubt that this would be a good idea.
insti. 2020년 12월 7일 오후 12시 26분 
Klender-Fluffy unicorn님이 먼저 게시:
insti.님이 먼저 게시:

I point that out because its a common thing among people like you, its just interesting to see that people asking to change the core mechanics are just newbies that are mad because they cant adapt or get better at the game.
If you actually scrolled down a bit, you would see that my point is that in a game with NO bullet drop, the only way to balance different weapons is muzzle velocity, if you force people to stand still while shooting, whats the point in using other thing but a spammy weapon like winfield or carbine? (which are already strong asf), the ADAD while shooting is there to balance that out, so people that run winfields and compact ammo have some at least some disadvantage at long range, you think about balance in a vacuum and dont even think the consequences to the meta. Movement and dodging bullets is a skill expression, deal with it...
The penatly for 'ADAD' spam was in the game. The have changed the core mechanics in the 1.0 release to attract players from other kind of games. The game itself was changed either way.
In my opinion I would love to have the 0.6 patch again. It was a much better version then the version that there is right now.

You have no idea what you are talking about, pre 1.0 muzzle velocities were the same across different kind of weapons, (uppercut had the same muzzle than sparks or mosin,etc.. long ammo was like 900m/s) how is that balanced?. 1.0 allowed devs to fine tune and balance weapons individually, with the slower muzzle velocities they needed to reduce sway to compensate the longer travel time.


Washboard님이 먼저 게시:
The Sin Of Cain님이 먼저 게시:

Damn Bro have you ever considered maybe some of us would rather have a game that has a mix of both play styles and not Hunt : CS:GO? Oh, no, wait, you didn't. Hence why Quick Swap got nerfed and why you're pining to get all other movement nerfed. Can't stand it that moving slowly from corner to corner and holding angles isn't the only way to play a FPS, right?

Sigh, the QS change was not a nerf... it was a FIX to an animation cancelling exploit.

Nerf = to reduce the effectiveness of (a character, weapon, skill, etc) in order to achieve a greater competitive balance (https://www.collinsdictionary.com/dictionary/english/nerf)

Bugfix = A patch or change that fixes unwanted behaviour due to a bug. (https://en.wiktionary.org/wiki/bugfix)

As Revolver has said here as well; The ADADAD spam issue comes from the same source as QS issues, the changes to sway in 1.0.

The animation cancelling was present in beta but not a huge issue as you still had to pause and aim for the followup shot. Strafe spamming was mostly impossible to do and still aim due to sway pattern.

it Seems Crytek are looking into finally fixing these glaring issues left over from launch, so expect strafe spam to be addressed at some point, screaming bloody murder about "nerfs" when its A: Bug fixes, and B: bringing hunt back in line with the devs vision for the game is wasted breath :P

Another dude with 0 idea about balancing, I don't care what's your definition of bug fix or nerf, the meta shifted and that's a clear proof of what it caused to the gameplay, the QS was a direct NERF to long ammo rifles, before QS nerf you had a chance to defend at close range against winfields and dolchs by quickly swapping and 2 tapping them before they spam you down with levering or dolch. It needed a nerf but devs just overnerfed it, specially considering the several buffs that compact ammo got across previous patches (winnie damage buffs 2 taps at close range, levering with very low recoil and spread). Thats why the meta now is winfield, dolch or just shotguns... Yeah some people (specially good hunters with good aim) still run long rifles because its way funnier than running and gunning with winfield levering or dolch spamming and can still compensate the impact of the nerf with game knowledge and raw mechanical skill...
insti. 님이 마지막으로 수정; 2020년 12월 7일 오후 12시 27분
RevolverBigBosselote 2020년 12월 7일 오후 2시 29분 
TAsme님이 먼저 게시:
In the end more sway would punish not as good aimers more then fast aimers.
I doubt that this would be a good idea.


Are you saying punishing people for having bad aim is a bad idea?
Xscha 2020년 12월 7일 오후 11시 23분 
Washboard님이 먼저 게시:
-AWP- peepee man님이 먼저 게시:
private profile is your right, nobody is saying it's not. It just lends to low credibility and makes you look either very inexperienced at the game, or a shill account. possibly both. Not saying you are, it's just low credibility.

No... this is a problem with the community here. It is a forum, everyone's opinion is equal.

Assigning value based on time played (when there are sweats with 1000s of hours who will discount anyone with less), or discounting someone who excerises their right to data privacy is frankly Toxic behaviour.
Assigning value based off of experience is how civilization has run for many many many generations. discrediting someones complaints or suggestions entirely off of their hours is wrong, but it can definitely weigh your opinion for the better or worse. I trust the doctor who has went to school for 12 years over the one for 8.(extreme example, but still fits)

and once again, the double edged sword of your profile being private is that well, you're private. nobody knows if you're some crytek shill, or if you're a troll who roams around random forums and says idiotic things for a reaction(not saying you did, I honestly haven't even looked at your original argument.). You could even be someone who doesn't own hunt for all we know. that's just the reality. It's not some unfair punishment because you have your profile private, it's the fact that it's hard to take someone seriously when they could very well not even be taking themselves seriously.

a public forum does not mean everyone's opinion is equal. It means (in theory) everyone's OPPORTUNITY to speak is equal. Many trolls on here or people who have consistently been belligerent have now been reduced to nobody listening to their posts, and for good reason most of the time. they can still post here, but it doesn't mean anything. And that sorta loops back around to the why private profile means you're much more likely to be a troll. You could be anyone's second account to the forum.
aTraktor 2020년 12월 8일 오전 9시 28분 
We deviated terribly from the topic. Wouldn't it be nicer if instead of spamming AD buttons the game forced tactical behavior? eg: when you have longer to move / change direction, the more time it will take to calm down the hand that is aiming?
Simple Kind of Man 2020년 12월 8일 오후 2시 18분 
Psaj님이 먼저 게시:
We deviated terribly from the topic. Wouldn't it be nicer if instead of spamming AD buttons the game forced tactical behavior? eg: when you have longer to move / change direction, the more time it will take to calm down the hand that is aiming?
so buff waiting/camping?
Xscha 2020년 12월 8일 오후 3시 07분 
Washboard님이 먼저 게시:
Face it, your argument is just to justify invasive snooping, you have no right to know peoples profile information, you have no right to demand it.
sigh
it seems to be lost on you that nobody is making demands or trying to force you for your internet info. people have opinions, and their character makes it more or less valid. Your post was not a rebuttal to any of the points I made besides two, and the first one isn't even a point. I think you're taking it personally when it's not.

anyway,



Psaj님이 먼저 게시:
We deviated terribly from the topic. Wouldn't it be nicer if instead of spamming AD buttons the game forced tactical behavior? eg: when you have longer to move / change direction, the more time it will take to calm down the hand that is aiming?
I don't think so. I think the intended effect would be to make gunfights slower, but the actual affect would be campers get a buff and people would use more spam weapons to compensate for the fact they need to aim more. what should happen IMO is a speed reduction on aim in. that would be good.
Xscha 님이 마지막으로 수정; 2020년 12월 8일 오후 3시 07분
Xscha 2020년 12월 9일 오전 1시 39분 
Washboard님이 먼저 게시:
I refuse to rise to an obvious troll anymore
Figure A: on why the private profiles are treated like they are
you can lead a man to logic but you can't make him think is what I say.
DeBug 2020년 12월 9일 오전 7시 02분 
Your argument about realism really resonates in a game where the setting is fictional Louisiana infested with eldritch horrors and the undead.
The Sin Of Cain 2020년 12월 9일 오전 9시 41분 
-AWP- peepee man님이 먼저 게시:
Washboard님이 먼저 게시:
I refuse to rise to an obvious troll anymore
Figure A: on why the private profiles are treated like they are
you can lead a man to logic but you can't make him think is what I say.

More like you can't force a 3000+ hour CS:GO player to un-private his profile. Simply because he knows if he does, he can't lie through his teeth anymore that he wants "what's best for the balance of Hunt", and not that he's a whiner because all he knows is how to camp corners and hold angles.
Xscha 2020년 12월 9일 오후 3시 06분 
DeBug님이 먼저 게시:
Your argument about realism really resonates in a game where the setting is fictional Louisiana infested with eldritch horrors and the undead.
If you cant make the distinction between setting and gameplay and decide that because one is fictional the whole thing is arcade, you're looking at it wrong. Hunt is sort of science fiction, and mechanics can be somewhat realistic as the setting is fiction.
Mink 2020년 12월 9일 오후 4시 45분 
I also believe the word "realism" and a ♥♥♥♥♥♥♥ giant demon pig doesn't fit so i can make due with slight weapon mechanics
Don Kevlar 2020년 12월 9일 오후 5시 58분 
Washboard님이 먼저 게시:
-AWP- peepee man님이 먼저 게시:
private profile is your right, nobody is saying it's not. It just lends to low credibility and makes you look either very inexperienced at the game, or a shill account. possibly both. Not saying you are, it's just low credibility.

No... this is a problem with the community here. It is a forum, everyone's opinion is equal.

Assigning value based on time played (when there are sweats with 1000s of hours who will discount anyone with less), or discounting someone who excerises their right to data privacy is frankly Toxic behaviour.

What country do you live in? Because as I see it, someone who has to work to get good at the game versus someone who stays bad and complains cannot reap the same benefits of players who learned to adapt to a game.

You're condoning bad socialism.

You're also the guy who criticized quickswapping and also told those people to adapt and that it was a good change to Hunt.
Sauske (차단됨) 2020년 12월 10일 오전 1시 14분 
I agree there is something of an issue here and when people are jumping, turning around and just making breakdance moves to avoid my bullets, it is super cursed, stupid, and immersion-breaking, however, I don´t think pushing it that far gives you much of an advantage, compared to just some mild strafing and maybe crouching-standing up here and there. And having to stand still to be able to precise is somewhat realistic - not really, though, if you strafe slowly and controllably irl on an even terrain, I don´t see why your aim would be impacted a whole lot.

But the issue here is that aiming itself in this game, as well as any other FPS game, is not realistic to begin with. It is significantly easier and faster than irl, since you don´t need to align your iron sights, it is done automatically for you, which removes a massive portion of what aiming actually is. The fact that it is easier than irl, as well as some other reasons that have to do with gameplay dynamics mean that hitting your target must also be made more difficult in some way than it is irl to balance this out and provide the ideal amount of challenge to most players, and being able to effectively move around while aiming is probably the only way to achieve that.

It isn´t perfect for sure, but imo it easily beats the strafing in for example Valorant, where your aim is ♥♥♥♥♥♥ while walking, but you can "counter-strafe," which means you walk to align your sights with your target, then hit the opposite arrow key to stop instantly before starting to move in the opposite direction, which gives you perfect precision for a brief moment and you take a shot and ideally get a headshot before strafing out of the way again. Now this takes quite a bit of skill, but it is still dumb af, makes no sense, and I personally feel like the system in Hunt is definitely superior.
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