Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Theres other games what are suitable for just PvP, but I love this with enviroment and monsters making the game more challenging.
Monsters are not so hard but they are perfect soundtraps. That keeps players allert and makes the listening enviroment one of the most important things to do.
DeSalles compounds are big and I think thats why surrounding areas are smaller and theres monsters as much as other maps, where the surrounding areas are bigger.
It's more painful to be attacked by a hive during a gunfight/stalking/other activity from the back than fight through a horde of grunts on the way to the clue/boss
Agreed, something must be done to make it less frustating.
Theres almost zero chance of sneaking up on hunters as there will be so many npcs alerting players of your presence or if like me you like to move fast then be prepared to deal with trains of them on you smashing at you , the devs need to find a nice balance and not just throw a couple of hundred more into the map
You dont seem to understand this game, go play something else.
But you get more bounty like when you play solo in trios etc.
Its almost like you dont have to reply to every comment!!