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What about arm shots though? Or lower torso shots?
For those of us who tend to hit the whole body and can't always two tap a hunter's chest, dumdum and incendiary seem pretty good, no?
My understanding was that arm and leg shots do not do the same damage as a chest shot?
Actually, and don't dumdum rounds inflict bleed on a single hit?
no penetration or very little
special ammo
and you pay for it
It is VERY noticable when you can't even shoot through thin wood anymore.
https://www.youtube.com/watch?v=IugDr-SebuI
It's my only real strength, I and I play up to it heavy.
It creates a good opportunity for you and your team to push after landing a hit.
Fire can still be ignored in a pinch, but at the cost of the enemy's max HP. Not worth the loss in penetration IMO.
Having no penetration sucks around fences though. There's usually a little crack through which you can see an enemy bandaging, but you can't kill them.
So I'd say DumDum is worth it on the springfield since you can still carry normal ammo for penetration.
It's OK on caldwell conversion when dual wielding, because it adds more damage at range (compensating for compact damage dropoff).
Of course, when you couldn't kill the enemy hunter with two following shots, it plays it's benefit. But I would rather train to land two upper torso hits than relying on bleeding or burning effects.
When you gonna rush a bleeding oponent and he wont care too much about it, but awaits you with a shotgun, you pretty fast look pretty poor ;-)
Especially since we're talking about sidearms, where dum dum ammo is made for, you will be in close quarters combat anyway. That means for most of the times fanning or dual wielding, so in these cases special ammo becomes "kind of" useless. There are some rare cases where it can be useful, but only if your oponent has no clue how to handle the effect.
I had no single case where I died to beeing shot with dum dum or incendiary ammo. not a single. Either I would have died anyway, no matter what ammo type, or I survived because of special ammo, but that was before the buffing patch with lower damage. Everytime you get killed by special ammo, you would have been killed with regular ammo, too.
Incendiary on sparks will cause hunters to have charred HP, they can either wait for charred hp to regen, which is alot of downtime, or risk getting one tapped by sparks upper chest (149dmg). In teams you can force a guy to hide while you 2v1 or 3v2 while they wait.
Dumdum ammo is for mid range where pistol can't reliably two tap, you force them to hide and heal while you push or throw flash.
Incediary on weapons like bornheim is, imo, useless. Even if you hit them twice and they burn, it burns the depleted hp bars first so the fires don't add extra dmg (if you're on fire with 1 hp left you won't die until the fire burns off all or black hp bar).