Hunt: Showdown 1896
Camping for 45 minutes in one building...
Damn I love this game but....I feel like certain game mechanics stop it from gaining more popularity. I enjoy the slow pacing of the game, but when a duo camps for the entire 45 minute contract timer in a single building until the game ends and their hunters die...I just.....don't have words....

"Well Azure, how about push them?!" You see I would, but I don't use shotguns, I knew this duo had shotguns, they never peaked windows or anything.

I was using a rifle and an uppercut, it just sucked. We originally went for the assassin, chased bounties, unfortunately the players extracted. The next bounty had already been collected for the butcher and was right next to an extraction on the other side of the map, literally the other side from North west to South east.

Surprisingly we managed to get to the next bounty and kill another two players. Yet the duo with the bounty didn't move. They sat in the building for 45 minutes until the game literally ended and killed our characters (I never knew when the contract expires our characters die, I like that mechanic).

I have two questions

1. Does anyone have any advice on dealing with campers in buildings without using a shotgun or crossing fingers hoping they headpeak?

2. For players who do camp in buildings for over 40 minutes with their 5KD, how is that fun? Do you really think you're one of the best?

I wish crytek could add some feature that stopped players camping for over 40 minutes. I completely understanding camping is a playstyle, I really don't care if people camp for 10-15 minutes in one spot.....but 40 minutes.......UGH
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Bro White eredeti hozzászólása:
Interesting question, but in this forum your just goin to get try hards and egos replying (see above posters). Myself, I like posts like this cause it opens debate on how to handle the sitution. I had one experence that was turned to be dumb camper to awsome finish, at least for my friend and I.

I can agree but you are ignoring this part from OP...

I wish crytek could add some feature that stopped players camping for over 40 minutes. I completely understanding camping is a playstyle,

They want the DEV to come to their rescue. To be honest your post was way more constructive so kudos to you.
Dexta eredeti hozzászólása:
This post is the definition of whiny entitlement. So the enemy used the advantage of the building, in the only way a shotgun is viable since in this game after 20 meters a shotgun may as well be an airsoft gun and you with your stereotypical long ammo meta build was so afraid to push that you sat outside the building until the timer run out, yet they are at fault here? Listen if youre too afraid to push, there is always the option to leave. The enemy does not have to play by your rules. The devs already gave you 4 slots for consumables and free consumables on the map so you can chuck free explosives from a safe distance. The only one afraid for his KD here is you.

TL;DR "Devs i want my cake and eat it too! Plz help!!!"
:steamhappy:
Once we got to the boss (specter-uppercut, mosin-rival sawed-off) and heard two crowns inside boss bulding. We heard it and said: "frick it" and left. Nothing bad in leave without bounty, if you see that you can't get advantage and down them. Just like people leave night maps, why not leave shotgun guys in boss building and Extract.
Shoot all you have through the walls and hope for a lucky (they will call it cheating) kill. Elseways leave. Yes, they do think they are some of the best because 42 KD lighthouse camping > quake 3 720s, and the game heavily encourages them to do it.
My way of dealing with them is to let then know that I happily wait outside until they are forced to extract, or they die inside. And I keep waiting for a mistake on their end while watching YouTube.

Most of the time they understand and do come out, but it happened twice that they just sat there until the last minute. Once I got a double kill with a frag, second time I shot one and extracted with 11 seconds left.

As for their KDR, I guaranteeeyou it not 5, rather 0.5.

Players with high KD are not afraid to fight, that is why they have high KD.
Sauske (Kitiltva) 2020. szept. 4., 16:46 
Dexta eredeti hozzászólása:
This post is the definition of whiny entitlement. So the enemy used the advantage of the building, in the only way a shotgun is viable since in this game after 20 meters a shotgun may as well be an airsoft gun and you with your stereotypical long ammo meta build was so afraid to push that you sat outside the building until the timer run out, yet they are at fault here? Listen if youre too afraid to push, there is always the option to leave. The enemy does not have to play by your rules. The devs already gave you 4 slots for consumables and free consumables on the map so you can chuck free explosives from a safe distance. The only one afraid for his KD here is you.

TL;DR "Devs i want my cake and eat it too! Plz help!!!"

Yeah, and the dude who took the bounty need to extract to achieve any semblance of winning. If they don´t believe they can outrun long ammo bois or outplay them using the uppercuts they most likely had, then they should not even kill the boss... or run shotguns most likely. Camping inside a building for 45 minutes does nothing for anyone. Even if the OP extracted, those guys would have no way to know that and would likely still camp there for 45 minutes and die. This idiotic playstyle just doesn´t work, it just ruins everyone´s time and wastes everyone´s time.
Bro White eredeti hozzászólása:

So we left, and proceded to head out. then a thought went into my head, what if we shot like made for a few seconds and then go silent. Bascially made it sound like we ran and extracted, cause alot of people just shot like made before they head off. Then we watched the map, only 4 minutes left to the game and would you believe it, it worked. The little lighting bolts came closer and closer and closer then BAM one lightning bolt headshotted by me then BAM BAM the other dropped seconds latter. They had no idea.

So the moral of the story would be, just bait them out somehow. Rember, you can always see them but they only got 5 seconds each. If they are such cowards to camp so hard, I can 100% tell you that they burned through those 5 seconds a while back.

I was going to post nearly the same thing. My buddies and I have done the same thing before. If you dont get lucky after 15 min of wall banging and throwing stuff at them...act like your leaving. Bail out like a compound away somewhere that you can react to a couple exits depending where they go. Eventually they will make a run for it if they think you are gone.
YES haha I had a game like this i was like these guys are just going to literally set up shop in the barn..

We took the other bounty and we were just a compound adjacent from each other. No one went to harass their compound and went to ours I guess their defenses were stronger and they were well hidden or maybe other players wanted to take advantage of the gunfight and take wipe out other teams fighting over the bounty before the banish is completed.

I was rocking the Mosin Sniper and we were literally taking pot shots at them roughly 230-250 metersat each other for the 40 mins left in the round. Some crazy flanking maneuvers pulled off from both teams shoot and reposition. No one picked up the bounty because I guess they don't like the lightening bolt on them. It came down to the last 4 minutes and although it wasn't a grand slam I got away with my bounty.

Players with fresh Hunters tend to be more fearless since they don't have much to lose with perma-death. Everyone was crouching and sneaking around using mobs to deny / control sections of the map. Although I wished they made a run for it. They knew if they left I had a scope of them so I can't blame them for waiting around. I literally went around the map farming to see if they would make a move but didn't want to budge. My teammates got impatient and made an assault which costed them their lives. We had thought there were only 2 but it turned out to be a trio when the 3rd came out to pick up the bounty. (My teammates never use ping so we couldn't coordinate and setup angles to pressure them)

Tactics wise.. The hive jar is my go to I always carry 1-2 of these for this exact reason, works even better when you have the trait to increase throwing distance. Bundle of dynamite helps create a cloud of smoke and other than that you'll have to play it by and try to wall bang.

Sometimes when I get pinned in by two other teams my team just post up and chills we go in chat and banter with in-game voice chat with the other players. I'll watch a youtube video if it becomes a stale mate.

Maybe something that can happen if there is no Hunter deaths is that the game releases more mobs to fill the map to pressure / punish the players. If it's an empty sever then the players will have to deal with the increase amount of mobs wasting ammunition, even seasoned hunters can be taken off guard.. Could fill the waters with water devils making crossing water even more dangerous.
You don't need shotguns to push
Ya, why not just keep them boxed in, and then fall back to extraction right as timer is getting ready to expire? Guard the extraction until you are extracting when the timer is up, which still lets you out btw even if you reach it with 1 second left on map, and know that they died for nothing while you got all the rewards for the monsters, clues, and kills you got.

You don't ALWAYS have to get away with a bounty. Sometimes it just doesn't work out.

Sometimes someone spawns right on top of a bounty and it's dead before you have your second clue. Then you go for the second bounty, but since you were collecting clues for the first one, you are late on that one as well. Then you roll up with your Sparks LRR and whatever else your team mates have and it is just clear you aren't built to push the building. Or maybe one of your teammates has been downed twice and the fight just isn't worth it.

Just extract. You still gain xp and stuff even without getting a bounty. Especially if you got a few kills.
Legutóbb szerkesztette: Antpile; 2020. szept. 4., 18:02
the bounty carriers were already dead lol

boi camped dead corpses for 45 minutes
=H$=TheForgeryTTV eredeti hozzászólása:
Templarien eredeti hozzászólása:
the bounty carriers were already dead lol

boi camped dead corpses for 45 minutes

That reminds me of this:

https://youtu.be/5nIuodPa__Y

A duo team managed to kill a solo with dual silenced Nagants, trapped his body with concertina trip mines, then just sat around it for the rest of the match. I fell for the traps but they were SO bad, they didn't even take the chance to kill me when I was badly hurt.

Now THIS is the only camping that annoys me. Kill someone on a team, and just camp the body for 40 minutes. I was playing with two friends, two of us died. They both had snipers and just camped in the woods cause I fell in water and they couldn't burn me. I told my one friend left alive to just leave, wasn't worth it. She ran across the entire map which took 10 minutes... after she extracted she said she needed to AFK for a bit.. so I didn't leave the match yet.

I heard them on my body for the next 30 MINUTES. BOTH bounties got banished and the teams got out, no contest cause they were too busy camping my body with snipers for the next 30 minutes.
Just last night, a friend and I had a similar issue where we just got out of a fight and the guys with the bounty were camping in the boss room, along with another team in a nearby building. Difference is, we cut our losses and ran to extraction. I'd rather keep my character and invest in perks than sit for 45 minutes and die.
Dynamite bundles
I think we need to fight this kind of camping. If someone sits in one place for a long time, he needs to start coughing or flies flock to him. So that his legs were taken away and then he could not run fast =) I think you can think of something if you want.
Camping is a very big problem in this game.
Thanks to the devs for making a red boss mark, for giving a perk that can remotely pick up bounty and banish the boss, for making the mark sound if there are enemies on the location. But this is not enough. The camping problem needs to be addressed. Or it is necessary to remove information about the KDA and the leaderboard so that the players stop being afraid for their KDA and think about it as if they receive money and fame for their KDA in real life. CDA is not an indication of the level of fire. I know many players with KDA 4-5 who can only shoot from bushes or a dark corner, with a shotgun and who can sit for 20 minutes without moving. What is the point of such a KDA, if in real conditions in the field it plays on KDA 1? What will he do with his KDA, show it to friends and girlfriend when they meet?
KDA only encourages players to camp.

Such players are the cancer of this game, who spoil this game. Of course they have every right to sit there for 45 minutes. This is their choice. But they spoil the dynamics, they spoil the activity.

They are sitting with shotguns, they have set up traps and barbed wire, and they just wait without moving when they enter it, while they aim only at one point - aiming with a shotgun at the door in order to immediately kill. Their entire gameplay is to sit and press LMB when someone walks through the door they control.

Can anyone really be proud of such a murder? ..
Does anyone really think that murder is interesting? ..

But we never fall for these tricks =)
We are almost always outside the building.
Of course it's stupid to go there, because we heard how they set traps, how they set barbed wire and we heard how they killed the boss with a spear or with a shotgun.
They control all inputs. Sometimes we rush them, and sometimes we stay on the outside out of principle to show such players the absurdity and senselessness of their stupid tactics.

We are always trying to talk to these players. If such players are newbies, if they communicate politely and culturally, if they are adequate people, then we can wish them good luck and leave so that these players can take out the bounty. Then we understand these people. They are newbies, they have little experience, and we play for fun and shootouts, not for the bounty.
But we don't understand if people with 5 prestige and 500 hours in the game are doing such things.
And if these players are silent or answer us aggressively, we stay to kill them. And every time we tell them in the voice chat:

"there is no point in sitting in a building for 45 minutes. You still have to leave sooner or later. It's a waste of time. Better get out and shoot with us, and it will be a fair fight. When there is little time left and you leave the building, it will be more difficult for you to fight because you will be driven by the time. " And it will be easier for us to kill you. And you die and spend 45 minutes of your life just sitting in one place and not moving. "

If you knew how many of these we killed when they left the location =) Every time we hope that they will understand that they were in vain all this time. They sat for 45 minutes and died - what was the point of wasting time? They could just go out and die (or kill us) without spending 45 minutes on one match, and play 5 other matches during this time.

Each time the story is the same: they sit for 45 minutes, and then they still go out and die. This is just boilerplate behavior, nothing changes.

The funny thing is when they sit and do not take the bounty, and we take their bounty using the ability. And one of them instantly! enough bounty =) Oh, how funny it is! =) How stupid it is. What was the point?
Once, we simultaneously took 2 bounties at once and these players began to shout to us in the voice chat that we were cheaters and that we would be banned. Then they wrote on my wall for another week that I was a Russian cheater =)
It was very funny.

And we also love to grab both bounty and run to evacuate. But not because we are afraid to fight, but to teach these players a lesson for not taking the bounty and that they will be left with nothing. Of course, we could fight with them, but in such a situation it would be funnier to run away to evacuate, and they will remain sitting in the building =)

They sat there waiting for the fools who would think there was no one in the building to kill from the corner, but their plan failed. And now they have revealed themselves. Stupid people.
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Közzétéve: 2020. szept. 4., 9:31
Hozzászólások: 87