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Fordítási probléma jelentése
I can agree but you are ignoring this part from OP...
They want the DEV to come to their rescue. To be honest your post was way more constructive so kudos to you.
Most of the time they understand and do come out, but it happened twice that they just sat there until the last minute. Once I got a double kill with a frag, second time I shot one and extracted with 11 seconds left.
As for their KDR, I guaranteeeyou it not 5, rather 0.5.
Players with high KD are not afraid to fight, that is why they have high KD.
Yeah, and the dude who took the bounty need to extract to achieve any semblance of winning. If they don´t believe they can outrun long ammo bois or outplay them using the uppercuts they most likely had, then they should not even kill the boss... or run shotguns most likely. Camping inside a building for 45 minutes does nothing for anyone. Even if the OP extracted, those guys would have no way to know that and would likely still camp there for 45 minutes and die. This idiotic playstyle just doesn´t work, it just ruins everyone´s time and wastes everyone´s time.
I was going to post nearly the same thing. My buddies and I have done the same thing before. If you dont get lucky after 15 min of wall banging and throwing stuff at them...act like your leaving. Bail out like a compound away somewhere that you can react to a couple exits depending where they go. Eventually they will make a run for it if they think you are gone.
We took the other bounty and we were just a compound adjacent from each other. No one went to harass their compound and went to ours I guess their defenses were stronger and they were well hidden or maybe other players wanted to take advantage of the gunfight and take wipe out other teams fighting over the bounty before the banish is completed.
I was rocking the Mosin Sniper and we were literally taking pot shots at them roughly 230-250 metersat each other for the 40 mins left in the round. Some crazy flanking maneuvers pulled off from both teams shoot and reposition. No one picked up the bounty because I guess they don't like the lightening bolt on them. It came down to the last 4 minutes and although it wasn't a grand slam I got away with my bounty.
Players with fresh Hunters tend to be more fearless since they don't have much to lose with perma-death. Everyone was crouching and sneaking around using mobs to deny / control sections of the map. Although I wished they made a run for it. They knew if they left I had a scope of them so I can't blame them for waiting around. I literally went around the map farming to see if they would make a move but didn't want to budge. My teammates got impatient and made an assault which costed them their lives. We had thought there were only 2 but it turned out to be a trio when the 3rd came out to pick up the bounty. (My teammates never use ping so we couldn't coordinate and setup angles to pressure them)
Tactics wise.. The hive jar is my go to I always carry 1-2 of these for this exact reason, works even better when you have the trait to increase throwing distance. Bundle of dynamite helps create a cloud of smoke and other than that you'll have to play it by and try to wall bang.
Sometimes when I get pinned in by two other teams my team just post up and chills we go in chat and banter with in-game voice chat with the other players. I'll watch a youtube video if it becomes a stale mate.
Maybe something that can happen if there is no Hunter deaths is that the game releases more mobs to fill the map to pressure / punish the players. If it's an empty sever then the players will have to deal with the increase amount of mobs wasting ammunition, even seasoned hunters can be taken off guard.. Could fill the waters with water devils making crossing water even more dangerous.
You don't ALWAYS have to get away with a bounty. Sometimes it just doesn't work out.
Sometimes someone spawns right on top of a bounty and it's dead before you have your second clue. Then you go for the second bounty, but since you were collecting clues for the first one, you are late on that one as well. Then you roll up with your Sparks LRR and whatever else your team mates have and it is just clear you aren't built to push the building. Or maybe one of your teammates has been downed twice and the fight just isn't worth it.
Just extract. You still gain xp and stuff even without getting a bounty. Especially if you got a few kills.
boi camped dead corpses for 45 minutes
Now THIS is the only camping that annoys me. Kill someone on a team, and just camp the body for 40 minutes. I was playing with two friends, two of us died. They both had snipers and just camped in the woods cause I fell in water and they couldn't burn me. I told my one friend left alive to just leave, wasn't worth it. She ran across the entire map which took 10 minutes... after she extracted she said she needed to AFK for a bit.. so I didn't leave the match yet.
I heard them on my body for the next 30 MINUTES. BOTH bounties got banished and the teams got out, no contest cause they were too busy camping my body with snipers for the next 30 minutes.
Camping is a very big problem in this game.
Thanks to the devs for making a red boss mark, for giving a perk that can remotely pick up bounty and banish the boss, for making the mark sound if there are enemies on the location. But this is not enough. The camping problem needs to be addressed. Or it is necessary to remove information about the KDA and the leaderboard so that the players stop being afraid for their KDA and think about it as if they receive money and fame for their KDA in real life. CDA is not an indication of the level of fire. I know many players with KDA 4-5 who can only shoot from bushes or a dark corner, with a shotgun and who can sit for 20 minutes without moving. What is the point of such a KDA, if in real conditions in the field it plays on KDA 1? What will he do with his KDA, show it to friends and girlfriend when they meet?
KDA only encourages players to camp.
Such players are the cancer of this game, who spoil this game. Of course they have every right to sit there for 45 minutes. This is their choice. But they spoil the dynamics, they spoil the activity.
They are sitting with shotguns, they have set up traps and barbed wire, and they just wait without moving when they enter it, while they aim only at one point - aiming with a shotgun at the door in order to immediately kill. Their entire gameplay is to sit and press LMB when someone walks through the door they control.
Can anyone really be proud of such a murder? ..
Does anyone really think that murder is interesting? ..
But we never fall for these tricks =)
We are almost always outside the building.
Of course it's stupid to go there, because we heard how they set traps, how they set barbed wire and we heard how they killed the boss with a spear or with a shotgun.
They control all inputs. Sometimes we rush them, and sometimes we stay on the outside out of principle to show such players the absurdity and senselessness of their stupid tactics.
We are always trying to talk to these players. If such players are newbies, if they communicate politely and culturally, if they are adequate people, then we can wish them good luck and leave so that these players can take out the bounty. Then we understand these people. They are newbies, they have little experience, and we play for fun and shootouts, not for the bounty.
But we don't understand if people with 5 prestige and 500 hours in the game are doing such things.
And if these players are silent or answer us aggressively, we stay to kill them. And every time we tell them in the voice chat:
"there is no point in sitting in a building for 45 minutes. You still have to leave sooner or later. It's a waste of time. Better get out and shoot with us, and it will be a fair fight. When there is little time left and you leave the building, it will be more difficult for you to fight because you will be driven by the time. " And it will be easier for us to kill you. And you die and spend 45 minutes of your life just sitting in one place and not moving. "
If you knew how many of these we killed when they left the location =) Every time we hope that they will understand that they were in vain all this time. They sat for 45 minutes and died - what was the point of wasting time? They could just go out and die (or kill us) without spending 45 minutes on one match, and play 5 other matches during this time.
Each time the story is the same: they sit for 45 minutes, and then they still go out and die. This is just boilerplate behavior, nothing changes.
The funny thing is when they sit and do not take the bounty, and we take their bounty using the ability. And one of them instantly! enough bounty =) Oh, how funny it is! =) How stupid it is. What was the point?
Once, we simultaneously took 2 bounties at once and these players began to shout to us in the voice chat that we were cheaters and that we would be banned. Then they wrote on my wall for another week that I was a Russian cheater =)
It was very funny.
And we also love to grab both bounty and run to evacuate. But not because we are afraid to fight, but to teach these players a lesson for not taking the bounty and that they will be left with nothing. Of course, we could fight with them, but in such a situation it would be funnier to run away to evacuate, and they will remain sitting in the building =)
They sat there waiting for the fools who would think there was no one in the building to kill from the corner, but their plan failed. And now they have revealed themselves. Stupid people.