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its basically for HIM, or for a player you suspect of having the perk. I think it would be ok.
Not unbalanced, and the consumable would be something like "Silver coating" you apply it, and for on magazine worth of rounds you have silver bullets that do extreme damage to the werewolf. But upon reload you have to use that consumable again, or you are just shooting ammo that will put him down, but not kill him.
As far as the vampire, at least one person o nthe team needs a sword or knife to kill him. Brass knuckles wont cut it.
This will make teams work together and strategize a bit.
Its too complex due 3 different ammo types, and how much you can put into a weapon. A swift would have so much bullets compared to the sparks.
Best is to stay with regular ammo.
to OP: if you wanna share you idea to the devs, put in on their discord suggestion section otherwise nothing will happen at all.
it seems to me a roaming boss would be the best if he even searched through houses :D
I agree, roaming mini-bosses, or even a new boss not confined to a "Lair", would be a great addition to this game.
It sure would. I was thinking some kind of monster/zombie Alligator would be a great fit for this. Clues would still track it down to a region, but it would patrol that entire area.
To me, the PvE challenges make the PvP more interesting. Kinda like when there is a Weekly Challenge to kill Immolators by Shooting. Sure playing loud, slaying every Marked One you come across is not the way you play for a Win, but it's an interesting challenge.
I agree wholeheartedly with this. Roaming bosses, especially without getting a concrete location, would make the game much more interesting. It would, however, probably make rifles even stronger than they already are - so it'd require some kind of weapon overhaul to work.
Also seeing the state of development it's sadly quite safe to say these ideas will never see daylight.
Lets not be a Debbie Downer
I don't think having a possible Boss that roams, or even adding mini-boss, won't really change the meta that much that close quarter combat will become pointless. I think the only true way to fix that "issue", is through map design. Like having the the next new map be more Urban. Denser populated towns with lots of indoor areas. Not sure if the engine can handle it though.
I don't know. I visualized the idea of the alligator you mentioned; a boss residing in a swamp. If you compare that to a big barn with a mostly immobile boss...
Shotguns already get the short end of the stick this update, so having bosses in open areas would further encourage the use of rifles. Nevertheless the concept of a "roaming", or at least more dynamic boss is great.
You can imagine trying to safely shoot the a bounty from outside the door like a lot of people do, and then hearing the howl or hearing the galloping footsteps of the werewolf coming for you. Better get inside that bosses chamber for safety! lol
Or if you are in a firefight with another team, and all of a sudden the werewolf comes into the fight... either you all turn on it, or one team runs while the others are getting murdered.