Hunt: Showdown 1896

Hunt: Showdown 1896

Ulfhedinn Jan 3, 2020 @ 9:53am
Werewolf and Vampire roaming world bosses at night
I tried posting this on feedback, but it doesnt get much traffic there and I wanted to see what people think of the idea, So, Ill repost it here and see what players think.

So, my friends and I were playing the past week, and having a blast. Last night we came up with this idea for a sort of world boss that could put preasure on the players, and could make the game A LOT more dynamic.

A werewolf that only comes out randomly, on NIGHT TIME engagements.
The werewolf can ONLY be killed by silver bullets. (Which would be introduced into the game as a consumable)
The werewolf can be injured to the POINT of death with normal weapons and blade weapons, and will run far away, but it will heal fast, and be back on the prowl starting at half health while it continues to regenerate on the hunt for players.

-The werewolf is NOT constrained to buildings, and roams freely on the map just like players.
-He does not enter boss fight areas, but he will stalk outside of the boss fight area if he knows players are inside, and wait for them to leave; agro-ing on players who also approach to take the bounty.
-Werewolf has significant resistance to melee, and
-He uses a bite and claws to attack; they cause bleed
-The werewolf will HOWL LOUDLY able to be heard over most of the map, every sixty seconds. --To give players a reason to fear, and know where abouts he is and how far away.
-He can run 2x as fast as a player
-He regenerates from non silver damage
-When the werewolf is killed, a significant bounty is given for him; and if they survive the match the hunter THAT KILLED THE WEREWOLF, will gain the trait: Pack Hunter (Which gives the player a 20 percent damage reduction to normal bullets. But if shot by silver, takes 200 percent damage.

We have a similar idea for a vampire. Which travels the map completely silently for the most part as mist. Heals for the damage it does to players, and extremely resistant to all DPS. It must be killed by a last hit with a sword, bomb lance, spear, knife jab to the chest ONLY. Otherwise if brought to the point of death, he will retreat and heal over time quickly as he is running.

I believe this roaming world bosses will do three GREAT THINGS for the game.
Increase team play,
Keep players foraging for ammunition because they will need to use more to stave off this predator.
And will create more chaos and dynamics in between fights.


Please like this post and post a comment underneath if you like this idea.
We feel its solid, and would be A GREAT DYNAMIC, and could open up the game to some fun roaming bosses.
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Showing 1-15 of 26 comments
Battlestar Jan 3, 2020 @ 10:36am 
A sub boss would be perfect to this game to spice it up. A werewolf/ vampire or whatever would be interresting, but adding stuff like silver bullets as a consumable would be very unbalanced.
Ulfhedinn Jan 3, 2020 @ 12:50pm 
I dont see that it would unbalance because it does less damage to players and bounteis than normal bullets, but extra damage to the werewolf
its basically for HIM, or for a player you suspect of having the perk. I think it would be ok.
Not unbalanced, and the consumable would be something like "Silver coating" you apply it, and for on magazine worth of rounds you have silver bullets that do extreme damage to the werewolf. But upon reload you have to use that consumable again, or you are just shooting ammo that will put him down, but not kill him.
As far as the vampire, at least one person o nthe team needs a sword or knife to kill him. Brass knuckles wont cut it.
This will make teams work together and strategize a bit.
RecklessSatyr Jan 3, 2020 @ 1:06pm 
I have an idea on how to obtain silver bullets. Only through inspecting a clue. you dont know its the werewolf or vamp til you get the clues. and then everybody of the team gets 2 rounds for their weapons. or something like that
Snobby Hobo Jan 3, 2020 @ 3:36pm 
This is now the 4th time you repost this.
Battlestar Jan 4, 2020 @ 3:49am 
Originally posted by Eidetik:
I dont see that it would unbalance because it does less damage to players and bounteis than normal bullets, but extra damage to the werewolf
its basically for HIM, or for a player you suspect of having the perk. I think it would be ok.
Not unbalanced, and the consumable would be something like "Silver coating" you apply it, and for on magazine worth of rounds you have silver bullets that do extreme damage to the werewolf. But upon reload you have to use that consumable again, or you are just shooting ammo that will put him down, but not kill him.
As far as the vampire, at least one person o nthe team needs a sword or knife to kill him. Brass knuckles wont cut it.
This will make teams work together and strategize a bit.

Its too complex due 3 different ammo types, and how much you can put into a weapon. A swift would have so much bullets compared to the sparks.
Best is to stay with regular ammo.

to OP: if you wanna share you idea to the devs, put in on their discord suggestion section otherwise nothing will happen at all.
KoRn Jan 4, 2020 @ 4:07am 
At the very beginning i was for a big ♥♥♥♥♥♥♥ croc thats roaming the swamps but a werewolf sounds fine to me aswell, plz no vamps!
Have a nice day Jan 4, 2020 @ 4:15am 
Maybe just a roaming 1 or 2 things just like bosses but the thing is most people I know are like me only play for pvp
KoRn Jan 4, 2020 @ 5:42am 
Originally posted by HsP:
Maybe just a roaming 1 or 2 things just like bosses but the thing is most people I know are like me only play for pvp
wouldnt a roaming boss thats chasing players be a nice little extra while doing pvp?
it seems to me a roaming boss would be the best if he even searched through houses :D
Connatic Jan 4, 2020 @ 6:10am 
Originally posted by Battlestar:
A sub boss would be perfect to this game to spice it up. A werewolf/ vampire or whatever would be interresting, but adding stuff like silver bullets as a consumable would be very unbalanced.

I agree, roaming mini-bosses, or even a new boss not confined to a "Lair", would be a great addition to this game.

Originally posted by KoRn:
Originally posted by HsP:
Maybe just a roaming 1 or 2 things just like bosses but the thing is most people I know are like me only play for pvp
wouldnt a roaming boss thats chasing players be a nice little extra while doing pvp?
it seems to me a roaming boss would be the best if he even searched through houses :D

It sure would. I was thinking some kind of monster/zombie Alligator would be a great fit for this. Clues would still track it down to a region, but it would patrol that entire area.

To me, the PvE challenges make the PvP more interesting. Kinda like when there is a Weekly Challenge to kill Immolators by Shooting. Sure playing loud, slaying every Marked One you come across is not the way you play for a Win, but it's an interesting challenge.
Last edited by Connatic; Jan 4, 2020 @ 6:12am
Snobby Hobo Jan 4, 2020 @ 6:13am 
Originally posted by Connatic:
Originally posted by Battlestar:
A sub boss would be perfect to this game to spice it up. A werewolf/ vampire or whatever would be interresting, but adding stuff like silver bullets as a consumable would be very unbalanced.

I agree, roaming mini-bosses, or even a new boss not confined to a "Lair", would be a great addition to this game.

Originally posted by KoRn:
wouldnt a roaming boss thats chasing players be a nice little extra while doing pvp?
it seems to me a roaming boss would be the best if he even searched through houses :D

It sure would. I was thinking some kind of monster/zombie Alligator would be a great fit for this. Clues would still track it down to a region, but it would patrol that entire area.

To me, the PvE challenges make the PvP more interesting.

I agree wholeheartedly with this. Roaming bosses, especially without getting a concrete location, would make the game much more interesting. It would, however, probably make rifles even stronger than they already are - so it'd require some kind of weapon overhaul to work.

Also seeing the state of development it's sadly quite safe to say these ideas will never see daylight.
Connatic Jan 4, 2020 @ 6:22am 
Originally posted by Incredibly average:
...stronger than they already are - so it'd require some kind of weapon overhaul to work.

Also seeing the state of development it's sadly quite safe to say these ideas will never see daylight.

Lets not be a Debbie Downer :steammocking:

It would, however, probably make rifles even stronger than they already are - so it'd require some kind of weapon overhaul to work.

I don't think having a possible Boss that roams, or even adding mini-boss, won't really change the meta that much that close quarter combat will become pointless. I think the only true way to fix that "issue", is through map design. Like having the the next new map be more Urban. Denser populated towns with lots of indoor areas. Not sure if the engine can handle it though.
wipros_ Jan 4, 2020 @ 6:32am 
I think this game is very well made in terms of idea, but I think it would be much better, if there was some kind of NPC's wandering around the map, that can kinda stress players, force to show off their location by shooting/making big boom and this kind of stuff. I know it's easy to bring up idea, harder it's realising it, but something new would be nice. Something, that wouldn't ruin core gameplay, but would spice things up a bit. Maybe that new "mini-boss".. but it needs a lot of time to sort it out what would be best, what could bring life to this game and make it even better.. I'm hoping they will add something like this, one day.. :winter2019happybulb:
Snobby Hobo Jan 4, 2020 @ 7:01am 
Originally posted by Connatic:
Originally posted by Incredibly average:
...stronger than they already are - so it'd require some kind of weapon overhaul to work.

Also seeing the state of development it's sadly quite safe to say these ideas will never see daylight.

Lets not be a Debbie Downer :steammocking:

It would, however, probably make rifles even stronger than they already are - so it'd require some kind of weapon overhaul to work.

I don't think having a possible Boss that roams, or even adding mini-boss, won't really change the meta that much that close quarter combat will become pointless. I think the only true way to fix that "issue", is through map design. Like having the the next new map be more Urban. Denser populated towns with lots of indoor areas. Not sure if the engine can handle it though.

I don't know. I visualized the idea of the alligator you mentioned; a boss residing in a swamp. If you compare that to a big barn with a mostly immobile boss...

Shotguns already get the short end of the stick this update, so having bosses in open areas would further encourage the use of rifles. Nevertheless the concept of a "roaming", or at least more dynamic boss is great.
Ulfhedinn Jan 4, 2020 @ 2:40pm 
Exaclty. The game would benefit a lot from this. It brings about a whole new level of intensity and fear in the hunters when you hear that howl, or you see that mist floating in the distance.
You can imagine trying to safely shoot the a bounty from outside the door like a lot of people do, and then hearing the howl or hearing the galloping footsteps of the werewolf coming for you. Better get inside that bosses chamber for safety! lol

Or if you are in a firefight with another team, and all of a sudden the werewolf comes into the fight... either you all turn on it, or one team runs while the others are getting murdered.
ElderDays Feb 25, 2020 @ 8:18am 
I would love to see an expansion that features traditional monster from Gothic Horror. Werewolves, vampires and their attendants, mad scientists seeking a path to immortality, ghouls, etc.
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Date Posted: Jan 3, 2020 @ 9:53am
Posts: 26