Hunt: Showdown 1896

Hunt: Showdown 1896

Madmod Apr 27, 2020 @ 5:33am
Rant: Dark vision ruins purpose of stealthy gameplay styles
Warning: This is a rant.
I'll try to remain somewhat logical and reasonable with my arguments here.


Before this rant start, here's something about my playstyle:

Matchmaking:
- I play a lot of solo, versus trios.


- If i find a boss early on in solo, I tend to not kill it, but put put traps around it and then leave the area, and find a good vantage point to observe the compound from distance.
- I try to camp good spots between Boss location and closest exit of the map for example, to ambush the bounty carriers.

General equipment:
- I prefer crossbow due to it's damage, bleeding effect and silence.
- In terms of pistols, I've lately preffered the uppercut due to it's range, to alleviate some of the crossbows lack of it. But in theory, I like silenced weapons much more - the silenced nagant is perfect to finnish of players surviving a crossbow hit for example.
- Vitality shots, firebombs, blank fire decoys/ concertina trip mines
- First aid kit, knife.
- What I never use: Shotguns in general.

"Rules of Engagement (for me) " with my playstyle: :
- I don't ever compromise my location for long range engagement, unless chasing enemy team going for extraction or I'm the chased one.
- Short range hit-and-relocate with crossbow preferred engagement tactic, preferably without being seen. Target selection: always the enemy in the most open area and one with bounty. If indoor/close quarter: no target preference, as the time you have available to choose targets are too little.
- After first success full strike (typically one downed by crossbow) , fall back, re-locate, and strike again.



Decision making on the map with bosses and navigational preferences:
- I don't camp "random locations", if I camp it's because i'm playing solo vs trios, and I do to take maximum advantage of having the surprise attack. Ambushes cant be executed well done against team with bounties, regardless of how well planned it is.
- I try to ambush players in good spots between Boss location and closest exit of the map for example, to ambush the bounty carriers.
* If I don't have enough time to ambush them, I have to catch up with them from behind , or flank them. This require more direct approaches.

====================
The problem with dark sight boost for the bountery carriers :
It counters my playstyle entirely. Anticipating the path they will go and make an ambush with a teammate? The range of the dark sight boost is 150 meters. The maps are 1 Km wide , 1 KM height. That means they can do dark bosst sight bonus EVERY 75 meters, making close-range ambushes completely impossible, and making my playstyle (and certain weapons/items/tools) completely useless.

The game have also since it entered early access and launched 1.0 just changed more are more to be more fast- paced action FPS - much more similar to games like CoD and Battlefield which are much more generic. The unique art style and gameplay setting promised a gameplay centered around more patient and smart plays - not run & gun.

I'm dissapointed in the direction the game is headed. I'm okay with other players playing Rush & Gun like it's CoD, but when the game's developement stop focusing on the alternative playstyles the game is going in a bad direction.


Last edited by Madmod; Apr 27, 2020 @ 5:36am
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Showing 1-15 of 88 comments
ゲ-で Apr 27, 2020 @ 5:40am 
Don't play solo then, hunt is meant to be played in duos.
Leary Apr 27, 2020 @ 5:41am 
EVERYONE MUST PLAY THE WAY I WANT THEM TO!!!!
ゲ-で Apr 27, 2020 @ 5:42am 
Originally posted by Leary:
EVERYONE MUST PLAY THE WAY I WANT THEM TO!!!!
BUT THEY RUIN MY EXPIRIENCE!!!! REEEEEEEE
Madmod Apr 27, 2020 @ 5:45am 
Originally posted by Leary:
EVERYONE MUST PLAY THE WAY I WANT THEM TO!!!!

Originally posted by Madmod:
I'm okay with other players playing Rush & Gun like it's CoD, but when the game's developement stop focusing on the alternative playstyles the game is going in a bad direction.

If you gonna comment, read the thing first.

Edit, to answer @G-D:
Playing Duo or trio wont solve the core issue really: Playing stealthy is not possible to do versus bounty carriers.


Last edited by Madmod; Apr 27, 2020 @ 5:47am
Helsing Apr 27, 2020 @ 5:51am 
Go take your romero and stay in your bushes mr camper
ゲ-で Apr 27, 2020 @ 5:52am 
Originally posted by Madmod:
Originally posted by Leary:
EVERYONE MUST PLAY THE WAY I WANT THEM TO!!!!

Originally posted by Madmod:
I'm okay with other players playing Rush & Gun like it's CoD, but when the game's developement stop focusing on the alternative playstyles the game is going in a bad direction.

If you gonna comment, read the thing first.

Edit, to answer @G-D:
Playing Duo or trio wont solve the core issue really: Playing stealthy is not possible to do versus bounty carriers.
Are you dumb or yes? Bounty gives 5 second of boost, while big ♥♥♥♥♥♥♥ lightning won't go anywhere. Having a bounty is an enormous disadvantage and boost dimishes it a little. You have enough room for stealth gameplay before a boss is killed. Now go back to your bush and sit there for 40 min more.
Last edited by ゲ-で; Apr 27, 2020 @ 5:54am
Captain Apr 27, 2020 @ 5:53am 
Originally posted by Madmod:
Warning: This is a rant.
I'll try to remain somewhat logical and reasonable with my arguments here.


Before this rant start, here's something about my playstyle:

Matchmaking:
- I play a lot of solo, versus trios.


- If i find a boss early on in solo, I tend to not kill it, but put put traps around it and then leave the area, and find a good vantage point to observe the compound from distance.
- I try to camp good spots between Boss location and closest exit of the map for example, to ambush the bounty carriers.

General equipment:
- I prefer crossbow due to it's damage, bleeding effect and silence.
- In terms of pistols, I've lately preffered the uppercut due to it's range, to alleviate some of the crossbows lack of it. But in theory, I like silenced weapons much more - the silenced nagant is perfect to finnish of players surviving a crossbow hit for example.
- Vitality shots, firebombs, blank fire decoys/ concertina trip mines
- First aid kit, knife.
- What I never use: Shotguns in general.

"Rules of Engagement (for me) " with my playstyle: :
- I don't ever compromise my location for long range engagement, unless chasing enemy team going for extraction or I'm the chased one.
- Short range hit-and-relocate with crossbow preferred engagement tactic, preferably without being seen. Target selection: always the enemy in the most open area and one with bounty. If indoor/close quarter: no target preference, as the time you have available to choose targets are too little.
- After first success full strike (typically one downed by crossbow) , fall back, re-locate, and strike again.



Decision making on the map with bosses and navigational preferences:
- I don't camp "random locations", if I camp it's because i'm playing solo vs trios, and I do to take maximum advantage of having the surprise attack. Ambushes cant be executed well done against team with bounties, regardless of how well planned it is.
- I try to ambush players in good spots between Boss location and closest exit of the map for example, to ambush the bounty carriers.
* If I don't have enough time to ambush them, I have to catch up with them from behind , or flank them. This require more direct approaches.

====================
The problem with dark sight boost for the bountery carriers :
It counters my playstyle entirely. Anticipating the path they will go and make an ambush with a teammate? The range of the dark sight boost is 150 meters. The maps are 1 Km wide , 1 KM height. That means they can do dark bosst sight bonus EVERY 75 meters, making close-range ambushes completely impossible, and making my playstyle (and certain weapons/items/tools) completely useless.

The game have also since it entered early access and launched 1.0 just changed more are more to be more fast- paced action FPS - much more similar to games like CoD and Battlefield which are much more generic. The unique art style and gameplay setting promised a gameplay centered around more patient and smart plays - not run & gun.

I'm dissapointed in the direction the game is headed. I'm okay with other players playing Rush & Gun like it's CoD, but when the game's developement stop focusing on the alternative playstyles the game is going in a bad direction.
+1, I've been playing solo on my first 400 h +/-, and it was holy damn fun to be alone against 2 guys setting an ambush on da wae to the extract or around the boss area. Now the stealth gameplay has gone, a totally different game, sadly..It won't change back to the old days, so we have to deal with what we have now u.u
Captain Apr 27, 2020 @ 5:56am 
Originally posted by Helsing:
Go take your romero and stay in your bushes mr camper
Are u mad rusky? Not even 500 h into Hunt lel
Malfeasance Apr 27, 2020 @ 5:57am 
My two cents.

Originally posted by Madmod:
The range of the dark sight boost is 150 meters. The maps are 1 Km wide , 1 KM height. That means they can do dark bosst sight bonus EVERY 75 meters, making close-range ambushes completely impossible, and making my playstyle (and certain weapons/items/tools) completely useless.

In a realistic scenario this will never be the case though. Assuming people siege the original bounty carriers, they won't have a lot of dark sight left by the time they get near you, so they won't waste it checking everything. You'd be surprised how few bounty carriers check at all in between boss room and extraction.

The time on it used to be 20 seconds as well, then 10. I don't know if it ever hit live with 20 but it was on the old test for that patch.
Originally posted by Madmod:
I'm dissapointed in the direction the game is headed. I'm okay with other players playing Rush & Gun like it's CoD, but when the game's developement stop focusing on the alternative playstyles the game is going in a bad direction.

This is the thing though, alternate playstyles. The vast majority of people who touch this game will never play solo against trios, so they aren't going to balance for it.

You say playing stealthy isn't viable vs bounty carriers. IMO it doesn't have to be because they can't play stealthy against anyone else. Carrying a bounty is an automatic huge disadvantage, and becomes even more so when you run out of boosted dark sight.
The Soda Apr 27, 2020 @ 6:18am 
I mean, you're asking to be outplayed by running crossbow solos distance ambush playstyle?

I'd say you're better off trapping and pushing aggressively IF the team decides to fight boss knowing you're there -- would put you in at least a 1v2 close quarters situation while they have 1 fighting boss.

The way you put it is you want to be able to ambush bounty carriers running your path towards extraction. The game would be so campy if they didn't have dark sight in such range that no one would want to actually take bounty anymore if they nerfed it even more or got rid of dark sight red boost.

In other scenarios which you don't mention: say bounty team has a standoff with a team outside the compound, said bounty team wins but uses up most if not all their dark sight red. Well then you have the ambushing jump assuming they don't dark sight early enough to see you depending on where you're positioned.

You gotta flip it though. Bounty carriers will always have the disadvantage through lightning. Their position is always compromised against at least 1 team. Against 3 other teams going after them is a nightmare. That's why dark sight exists.

I'd say play at least duos. Even the most experienced players I watch on stream running solo Mosin/Sparks can have a tough time. But a crossbow ambush solo? You're asking for a bad time lol.



fold Apr 27, 2020 @ 6:47am 
♥♥♥♥♥♥♥♥♥ you are bad @ the game.
KC_MrGreen Apr 27, 2020 @ 7:33am 
You're right. But people don't care. Accept it or leave the game is all you can so.
Jarges Apr 27, 2020 @ 7:36am 
Ye, It was implemented to combat campers, cuz people were crying too much on a forums that they cannot simply rush around everywhere, so the darkvision was introduced.
KC_MrGreen Apr 27, 2020 @ 7:45am 
Originally posted by Jarges:
Ye, It was implemented to combat campers, cuz people were crying too much on a forums that they cannot simply rush around everywhere, so the darkvision was introduced.

As soon as you don't sprint, you're a camper... At least that seems to be the general opinion.
Matanghi Apr 27, 2020 @ 7:59am 
Enough of stealthy gameplay style. I'm more than bored of the people who waits in the bushes to snipe down people who are actually killing the boss and doing objectives.
Last edited by Matanghi; Apr 27, 2020 @ 7:59am
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Date Posted: Apr 27, 2020 @ 5:33am
Posts: 88