Hunt: Showdown 1896

Hunt: Showdown 1896

Let talk about birds/sound traps
So the birds and sound traps such as caged dogs/chickens or horses are one of the better parts of this game because once you get to a certain skill level you can basically pin point someone from sound cues and direction alone.

But what I've been keeping track of is that there is way too many of them in close proximity.

Now this isn't to say remove or cut back on them but there seems to be something wrong in their procedural generation or what causes them to spawn. Meaning there can be 2 or 3 murders within 5-10 meters of each other. This is just horrible as it can then lead to some other times where you just don't see any at all until you run into all of them at once. This can even happen as you're approaching a compound and there's just no way in besides giving away your position by either alerting the birds or using a fire bomb.

So here's my evidence and my ask of the devs to take a look at their generation and see if there is something they can do to place them farther apart so there aren't as many sound "bombs" that can just go off due to, what seems to me, a bug.

Take a look at the shots below and see if you can see all the crows, ducks, and sound traps close together. Some pointed out, others not.

How do you guys feel about this? I can't be the only one who's noticed this.

https://imgur.com/a/LDnKPPi

I will also provide my breaking point for today once it's done uploading to youtube. 4 sets of birds. In a line. to show my exact location constantly while trying to flank an enemy team.

Edit: That's my bad, my geforce doesn't seem to want to pick up the game audio sometimes so you're gonna have to deal with hearing my mic but this points out my concern perfectly.

https://www.youtube.com/watch?v=ZGwprk7l0AQ

Edit: Just to be clear this isn't about routing which the conversation is stearing to. Obviously if I was just walking around looking for clues I wouldn't have ran through all of the ducks and crows. This is about the fact that there WAS 4 sets all within 5m of each other.

If you'd like to talk about routing please make your own thread.
Última edição por eW.MonitorZero; 5/abr./2020 às 11:49
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MegaDave 5/abr./2020 às 1:40 
I can't help but think the reason this topic exists is not due to the close proximity of sounds traps in your video, but because you chose a path which alerted them all. This was completely avoidable. In fact, someone taking different pathing would not have alerted them, let alone even SEE them.

Pathing might not always be ideal nor should it. If one needs to take extra measures to avoid alerting traps; I would say RNG is working as intended. You should also not have the ability to perceive and scout out every sound trap; some should catch you off guard and spoil your maneuvering.


Última edição por MegaDave; 5/abr./2020 às 1:55
MegaDave 5/abr./2020 às 1:53 
Escrito originalmente por =H$=TheForgeryTTV:
another flock was situated in the middle and underneath a tree or something so I couldn't see them and I startled them.

The crows are a bit too silent at times and they don't make any noise at all even if you get close enough unlike ducks.

Where is the fun in knowing the whereabouts of sound traps enough in advance to avoid them?

Crows are a quiet at times and I'm ok with that. In my latest match I was greeted with crows upon running out of a cornfield which I had no prior knowledge of. You have to accept that they are not entirely avoidable; you will alert them, and NOT due to negligence, but rather the game purposely wants you to alert them.
MegaDave 5/abr./2020 às 2:14 
Escrito originalmente por =H$=TheForgeryTTV:
Escrito originalmente por MegaDave:

Where is the fun in knowing the whereabouts of sound traps enough in advance to avoid them?

Crows are a quiet at times and I'm ok with that. In my latest match I was greeted with crows upon running out of a cornfield which I had no prior knowledge of. You have to accept that they are not entirely avoidable; you will alert them, and NOT due to negligence, but rather the game purposely wants you to alert them.

Oh yeah, the fun is totally there when you alert a sound trap then you get shot in the head.

Ok, so ignore the latter part of my post then...
Darth_Angeal 5/abr./2020 às 2:21 
Escrito originalmente por Bradley:
Escrito originalmente por Noah Weinberg:
well its completely random, so... but yeah, some spots are supposed to be a pain in the ass, you can always walk through the water or over a bridge next to that
walking through water is too loud in such situations and i dont think sounds traps should block a flanking path completly sometimes its impossible to enter a compount silently becuase you can take them down without making noise

something like bird food to throw at the crows would be usefull so they will not trigger for like 10 sec and you can pass them silently

You can crouch through water? Holding SHIFT is the biggest enemy in this game, but ppl don´t understand that.
You could even crouch next to the crows etc.

Soundtraps are fine. They´re there to block a path, even if it´s getting overhand sometimes. It´s like saying "Oh, 3 imolators in one compound."
As far as i remember, there are even different difficulties from map to map, which means more / less spawns of the AI.

And tbh, thats what "Beastface" is made for. If there would be just 1 crowpack every 50m, then everybody would be able to circle around that. All fine right now!

(The only really bad crows are the one directly sitting on a clue, e.g. Port Reeker right boss house, but the rest?!)
Última edição por Darth_Angeal; 5/abr./2020 às 2:22
vukotlak 5/abr./2020 às 4:04 
Escrito originalmente por TucanMcStabbin:
How do you guys feel about this? I can't be the only one who's noticed this.

I think everything is fine. The job of the soundtraps is to make people think about the route they walk.

If you see a spot you cannot pass you got options. Screw it and run through or look for another route.

If you got several soundtraps on 1 location it's bad luck. But it is still your decision if you wanna risk it or not.

The traps are not supposed to be confortable.
eW.MonitorZero 5/abr./2020 às 10:01 
Escrito originalmente por MegaDave:
I can't help but think the reason this topic exists is not due to the close proximity of sounds traps in your video, but because you chose a path which alerted them all. This was completely avoidable. In fact, someone taking different pathing would not have alerted them, let alone even SEE them.

Pathing might not always be ideal nor should it. If one needs to take extra measures to avoid alerting traps; I would say RNG is working as intended. You should also not have the ability to perceive and scout out every sound trap; some should catch you off guard and spoil your maneuvering.
Again, hard to tell in the video so look back at past comments to see why this wasn't an option.
Inv1s1ble 5/abr./2020 às 13:09 
Escrito originalmente por Darth_Angeal:
(The only really bad crows are the one directly sitting on a clue, e.g. Port Reeker right boss house, but the rest?!)
You can always burn them. Sure it does some sound, but better than scaring the crows.
Geck0 5/abr./2020 às 13:13 
The procedural generation of this game does seem a little wonky.
Maybe it's a nitpick, but personally I don't like when there are ducks right next to a water devil, because water devils were meant to be the explanation for why so few animals are in the rivers.
MegaDave 5/abr./2020 às 13:22 
Escrito originalmente por TucanMcStabbin:
Again, hard to tell in the video so look back at past comments to see why this wasn't an option.
You had to go that precise way? Literally no other direction was possible?
Última edição por MegaDave; 5/abr./2020 às 13:22
Darth_Angeal 5/abr./2020 às 13:42 
Escrito originalmente por Inv1s1ble:
Escrito originalmente por Darth_Angeal:
(The only really bad crows are the one directly sitting on a clue, e.g. Port Reeker right boss house, but the rest?!)
You can always burn them. Sure it does some sound, but better than scaring the crows.

I know, but that doesn´t change the fact, that those crows shouldn´t exist. Sure i could move on to the next clue, but that feels just pretty hard dumb.

The game already tells you "collect clues", then you arrive there and have the decision "ignore it or make noise".
It´s the same like 2 meatheads sitting on a clue. It´s just annoying.
eW.MonitorZero 5/abr./2020 às 13:54 
Escrito originalmente por MegaDave:
Escrito originalmente por TucanMcStabbin:
Again, hard to tell in the video so look back at past comments to see why this wasn't an option.
You had to go that precise way? Literally no other direction was possible?
In order to put me in a power position to kill the other team. Yes. The other way was a shooting gallery. Hence why i went that way in the first place. Again this is not about routing please get back on topic or make your own. Thanks.
MegaDave 5/abr./2020 às 13:59 
Escrito originalmente por TucanMcStabbin:
Escrito originalmente por MegaDave:
You had to go that precise way? Literally no other direction was possible?
In order to put me in a power position to kill the other team. Yes. The other way was a shooting gallery. Hence why i went that way in the first place. Again this is not about routing please get back on topic or make your own. Thanks.
So other routes would not have been ideal, exactly like I said how they are not always. Gotcha.
eW.MonitorZero 5/abr./2020 às 14:01 
Escrito originalmente por MegaDave:
Escrito originalmente por TucanMcStabbin:
In order to put me in a power position to kill the other team. Yes. The other way was a shooting gallery. Hence why i went that way in the first place. Again this is not about routing please get back on topic or make your own. Thanks.
So other routes would not have been ideal, exactly like I said how they are not always. Gotcha.
The conversation is not about routing. I suggest you make your own thread if you'd like to talk about routing
Última edição por eW.MonitorZero; 5/abr./2020 às 14:02
MegaDave 5/abr./2020 às 14:12 
Escrito originalmente por ;2143092024486008049:
Escrito originalmente por MegaDave:
So other routes would not have been ideal, exactly like I said how they are not always. Gotcha.
The conversation is not about routing. I suggest you make your own thread if you'd like to talk about routing
It's about sound traps being in close proximity. I said it's his choice of pathing that ultimately led him to alerting them all. I also said people taking different pathing would not have even noticed all of them.
eW.MonitorZero 5/abr./2020 às 14:34 
Escrito originalmente por MegaDave:
Escrito originalmente por ;2143092024486008049:
The conversation is not about routing. I suggest you make your own thread if you'd like to talk about routing
It's about sound traps being in close proximity. I said it's his choice of pathing that ultimately led him to alerting them all. I also said people taking different pathing would not have even noticed all of them.
The post is about sound traps being in close proximity. The path I took has nothing to do besides demonstrate the bad procedural generation of sound traps. If you don't have anything else to contribute you can be done here.
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Publicado em: 4/abr./2020 às 10:52
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