Hunt: Showdown 1896

Hunt: Showdown 1896

Malfeasance Mar 17, 2020 @ 11:56pm
Does any form of Nvidia control panel AA functionality work with Hunt?
Been experimenting with the settings to see if I can get something that will help reduce model jaggies pre-ADS at the very least. Once I get into ADS or scope, it's not too bad, but without any sort of zoom the models look awful. 1xSMAA is the absolute max I'll go in game settings since TX is the hottest of the hot garbage.

I've tried 4x DSR, which was a pain to get to work in itself and has an unacceptable performance hit on my system. 1440p up from 1080p has little visual difference for about -30 frames. Override AA straight up doesn't work for me, which seems to be an engine and/or DX11 limitation, so does enhance program AA, MFAA, anything like that work better than SMAA?

I've plumbed the internet over a couple of days now and can't seem to find any sort of fleshed out discussion regarding what works in the control panel. Some people have said to use it, evidently without confirming whether it works themselves, but the majority of the answers say to use Geforce Experience which I don't want to do.

For the record I'm currently running object detail and texture quality on high with everything else low, so if there's a game setting that will help middle distance visual clarity like that then I'd be happy to hear about that as well.
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Showing 1-9 of 9 comments
Leary Mar 18, 2020 @ 3:50am 
Yes. I use the AA in the control panel and think it looks better than the in game settings and have had no real impact on FPS

These are the options I've set in the control panel:

Image Sharpening : 0.3
Ignore Film Grain : 1.00
Anistropic Filtering : Application-controlled
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override any application setting
Antialiasing Setting : 8x
Antialiasing Transparency : 8x Supersample
Multi-Frame Sampled AA (MFAA) : On
Texture filtering Anistropic sample : Off
Texture filtering Negative LOD bias : Allow
Texture filtering Quality : High Quality
Texture filtering Trilinear optimization : On


You can test the changes pretty quickly by starting up a training mode session.
Last edited by Leary; Mar 18, 2020 @ 4:31am
Malfeasance Mar 18, 2020 @ 4:58am 
Hmm, that's what I was doing: enabling 2x MSAA override on Hunt.exe (applies to HuntGame automatically) as well as MFAA and immediately testing it in the tutorial. Absolutely nothing to do with AA worked as evidenced by the exact same performance and visual quality. The only thing that did work was the sharpen filter.

Maybe I did something in the meantime that changed, so I'll give it another go. I noticed that tabbing out and changing resolutions in game (DSR) would for some reason disable my ICC color profile, which I've since disabled entirely in favor of a different monitor mode. Although I really doubt it, maybe it was conflicting somehow.

I appreciate it though, gives me some hope that I can get something better looking that doesn't hammer my framerate as bad as 4x DSR.
Leary Mar 18, 2020 @ 5:01am 
FYI, You have to completely exit and restart the game for any changes in the control panel to take effect. I thought it would do it on the fly and at first was also like "these changes don't do anything!"

Hope that helps!
Last edited by Leary; Mar 18, 2020 @ 5:02am
Malfeasance Mar 18, 2020 @ 5:23am 
No doubt, but unfortunately for whatever reason MSAA simply refuses to function for me. I have to wonder if it's actually working for you tbqh, because I should think 8x AA would be quite taxing unless you have two Titans or something.

FXAA does work, but doesn't look any different from SMAA to my eyes. Both together don't do anything of course, which I expected, except cause flickering. I'll keep experimenting, but I don't see where I'm missing anything.

Edit - apparently the flickering might actually just be shadows crossing my character, or a different issue. For now I'm just resigned to experimenting with the functions that I have available - namely SMAA 2TX while adding sharpness back in with the CP.

I'm also contemplating rolling my drivers back from the March release since I've noticed a bunch of little issues with these that I don't remember seeing previously, like a tiny strange block texture on light rays and in dark doorways that changing settings doesn't alleviate.
Last edited by Malfeasance; Mar 18, 2020 @ 5:57am
IntoxicaTed_Clown Mar 18, 2020 @ 6:37am 
You tried Nvidia Free style? Hit F3 whilst in game.
eW.MonitorZero Mar 18, 2020 @ 6:38am 
Originally posted by Leary:
Yes. I use the AA in the control panel and think it looks better than the in game settings and have had no real impact on FPS

These are the options I've set in the control panel:

Image Sharpening : 0.3
Ignore Film Grain : 1.00
Anistropic Filtering : Application-controlled
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override any application setting
Antialiasing Setting : 8x
Antialiasing Transparency : 8x Supersample
Multi-Frame Sampled AA (MFAA) : On
Texture filtering Anistropic sample : Off
Texture filtering Negative LOD bias : Allow
Texture filtering Quality : High Quality
Texture filtering Trilinear optimization : On


You can test the changes pretty quickly by starting up a training mode session.

Second this. Also, maybe not clear to everyone, make sure when you do this to turn AA off in game.

My buddy suggested this as he got slightly less janky graphics. Looks better than what the game provides but it's sad we have to resort to this just to get it to look like it should by default..even then it still only works so well.
Malfeasance Mar 18, 2020 @ 7:26am 
Originally posted by C_B3asт:
You tried Nvidia Free style? Hit F3 whilst in game.

This requires Geforce Experience which I don't want to use if I can avoid it, like I said. Does Freestyle even do SMAA beyond 1x without TX, or at all? Can't find any info on this. Regardless, I know ReShade was bannable in the past, and I've heard rumors that they'll target Freestyle next, although I'm curious to see how they'll manage that.

Originally posted by TucanTheFanman:
My buddy suggested this as he got slightly less janky graphics.

I really have to assume the only things you're actually getting out of that list are FXAA and sharpening. FXAA at the driver level actually looks pretty good to me though, really quite as good as SMAA in the game. Overriding MSAA in any capacity, any level of transparency AA, and MFAA have zero effect on my game, so unless I'm missing something I don't otherwise know about, it simply doesn't work.

FWIW I run 1080p native, fullscreen, fullscreen optimization off on the exe. Not sure what else I'd need. For the time being, SMAA 2TX and a tiny amount of sharpness do what I needed initially, even if it looks like it adds motion blur and some sort of wonky LoD pop in. I rolled back my drivers but still have the weird lighting issue in windows and doorways where sun comes in, but it may just be a matter of having low lighting effects, which save a ton of frames for me. Someday I won't have to worry about it, but that day isn't here just yet.

I appreciate the discussion though regardless, thank you all.
Nemesus Mar 18, 2020 @ 11:09am 
Try to mess with the render resolution i believe in game.... I turned mine down from 100 to 65 fps jumped 80 sitting at 144 on 4k settings
Originally posted by Leary:
Yes. I use the AA in the control panel and think it looks better than the in game settings and have had no real impact on FPS

These are the options I've set in the control panel:

Image Sharpening : 0.3
Ignore Film Grain : 1.00
Anistropic Filtering : Application-controlled
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override any application setting
Antialiasing Setting : 8x
Antialiasing Transparency : 8x Supersample
Multi-Frame Sampled AA (MFAA) : On
Texture filtering Anistropic sample : Off
Texture filtering Negative LOD bias : Allow
Texture filtering Quality : High Quality
Texture filtering Trilinear optimization : On


You can test the changes pretty quickly by starting up a training mode session.
is there a way to add the game in NVCP because it is not shown in "installed games", so my guess is that I have to use GLOBAL SETTINGS right?
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Date Posted: Mar 17, 2020 @ 11:56pm
Posts: 9