Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These are the options I've set in the control panel:
Image Sharpening : 0.3
Ignore Film Grain : 1.00
Anistropic Filtering : Application-controlled
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override any application setting
Antialiasing Setting : 8x
Antialiasing Transparency : 8x Supersample
Multi-Frame Sampled AA (MFAA) : On
Texture filtering Anistropic sample : Off
Texture filtering Negative LOD bias : Allow
Texture filtering Quality : High Quality
Texture filtering Trilinear optimization : On
You can test the changes pretty quickly by starting up a training mode session.
Maybe I did something in the meantime that changed, so I'll give it another go. I noticed that tabbing out and changing resolutions in game (DSR) would for some reason disable my ICC color profile, which I've since disabled entirely in favor of a different monitor mode. Although I really doubt it, maybe it was conflicting somehow.
I appreciate it though, gives me some hope that I can get something better looking that doesn't hammer my framerate as bad as 4x DSR.
Hope that helps!
FXAA does work, but doesn't look any different from SMAA to my eyes. Both together don't do anything of course, which I expected, except cause flickering. I'll keep experimenting, but I don't see where I'm missing anything.
Edit - apparently the flickering might actually just be shadows crossing my character, or a different issue. For now I'm just resigned to experimenting with the functions that I have available - namely SMAA 2TX while adding sharpness back in with the CP.
I'm also contemplating rolling my drivers back from the March release since I've noticed a bunch of little issues with these that I don't remember seeing previously, like a tiny strange block texture on light rays and in dark doorways that changing settings doesn't alleviate.
Second this. Also, maybe not clear to everyone, make sure when you do this to turn AA off in game.
My buddy suggested this as he got slightly less janky graphics. Looks better than what the game provides but it's sad we have to resort to this just to get it to look like it should by default..even then it still only works so well.
This requires Geforce Experience which I don't want to use if I can avoid it, like I said. Does Freestyle even do SMAA beyond 1x without TX, or at all? Can't find any info on this. Regardless, I know ReShade was bannable in the past, and I've heard rumors that they'll target Freestyle next, although I'm curious to see how they'll manage that.
I really have to assume the only things you're actually getting out of that list are FXAA and sharpening. FXAA at the driver level actually looks pretty good to me though, really quite as good as SMAA in the game. Overriding MSAA in any capacity, any level of transparency AA, and MFAA have zero effect on my game, so unless I'm missing something I don't otherwise know about, it simply doesn't work.
FWIW I run 1080p native, fullscreen, fullscreen optimization off on the exe. Not sure what else I'd need. For the time being, SMAA 2TX and a tiny amount of sharpness do what I needed initially, even if it looks like it adds motion blur and some sort of wonky LoD pop in. I rolled back my drivers but still have the weird lighting issue in windows and doorways where sun comes in, but it may just be a matter of having low lighting effects, which save a ton of frames for me. Someday I won't have to worry about it, but that day isn't here just yet.
I appreciate the discussion though regardless, thank you all.