Hunt: Showdown 1896
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Hunt Showdown vs Escape from Tarkov, a healthy comparison.
Please, take this post as the way it is, purely informative, hoping it serves for something good in the future for Hunt. All the data has been collected on the game's Wiki.

EDIT 1: Everyone on this conversation keeps comparing the gameplay BTW Tarkov and Hunt, and I only made this post to compare the damn DEVELOPMENT on both games since the launch day until now. Please guys, I had no intentions to compare wich game is harder, which game has more campers or IDK which idea u guys gonna come with next, think before you start talking nonsense trash please.

<3

Release date.

-Tarkov: 27/7/2017

-Hunt: 22/2/2018

Games made by the company before the actual game.

-Battlestate games: 0 games.

-Crytek: 11 games.

Game Engine.

-Tarkov: Unity (lOl)

-Hunt: Cryengine (Yea baby, that one from Crysis ;3)

Aprox. number of employees

-Battlestate games: So few employees that we don't even know.

-Crytek: 290 (at 2020)

Available fire weapons right now. (Variants not included)

-Tarkov: 58

-Hunt: 27

Available meelee weapons right now. (Variants not included)

-Tarkov: 13

-Hunt: 8

Player accessories. (Funtional, not skins)

-Tarkov: Helmets with attachments and armors.

-Hunt: No

Customizable apperance. (Skins)

-Tarkov: A few, but you can choose wich ones you wanna wear. (Barrets, mask, some T shirts, pants, sweaters, a moustache and some others.

-Hunt: Many different clothing, but it's random (except for legendary Hunters)

Moddable weapons.

-Tarkov: Fully moddable.

-Hunt: No, only pre made mods. (Bayonets, sights, stocks or bigger magazines)

Tools and other items usable in-game.

-Tarkov: Litetrally too many to count without going crazy.

-Hunt: Medical supplies, tools and throwable items like dinamite, traps, poison bombs, flares..

Playable maps:

-Tarkov: 7 (And one more in 3 months)

-Hunt: 2

Maps length

-Tarkov: Between 1km and 5 km X/Y, depending on the map.

-Hunt: 1km x 1km both maps.

In game quest/Lore

-Tarkov: History quest line with every different dealer.

-Hunt: Just daily generic objectives. (Looking at you meelee Meathead kills)

Trading/Market system btw players.

-Tarkov: Yes

-Hunt: No

Players online ( 10/2/2020 )

-Tarkov: 150.000 +/- (When it goes like that, servers get overloaded and it's unplayable)

-Hunt: 7.000 +/- (Doesn't matter how many players, the server are always Rest In Pepperoncio)

Party size

Tarkov: Up to 5

Hunt: Up to 3

Play as/with the IA

-Tarkov: Yes, cÿkAa bLLÿAT

-Hunt: No, but it would be amazing to be an inmolator.

Variable daytime

-Tarkov: Fully, from 00:00 to 24:59

-Hunt: You have the day, the golden day, the fog and the 'night'.

Character detailed stats.

-Tarkov: Any stat you can imagine, everything is recorded and available to check at anytime

-Hunt: Basic stuff like KDA, monsters killed, bounty collected, Rifts closed.

Leaked incoming content

-Tarkov: They always show something new, even out of streams by media.

-Hunt: They dont usually show anything, plus the roadmap is a joke.

Approchement with the players for a good development.

-Tarkov: They invite a bunch of well know players to the dev streams, ask for community ideas and they develope the ones that are most requested.

-Hunt: There was a forum where players could post ideas, but I can't remember any of those being developed aside from smoke bomb or trio's. I've never seen them inviting a bunch of know players to propose new stuff aswell.

and im done right now, Im not getting paid for this so ♥♥♥♥ it
have fun everyone. :huntcrosses:
Последно редактиран от Captain; 27 февр. 2020 в 5:22
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Показване на 91-105 от 176 коментара
Първоначално публикувано от -}Element{- SilentHiller:
Първоначално публикувано от Connatic:

Ammo and meds aren't resources? What resource management do you speak of in Tarkov?
They are, the difference is that Hunt is more than willing to forgive you for being a potato, while you actually HAVE to learn to play Tarkov conservatively if you're looking to make any kind of decent progression. Hence why people will pack Surv 12's in their cases along with pain killers.

So instead of a BF like side strafe match, Tarkov plays out as if you're checking corners in a breach team, rather than just side stepping and popping the vit shot allowing you to resume pressure instantly.
That's just r6 but annoying.
Yeah, the combat models are very different, but both still have quick and lethal TTK. Of course I never played Tarkov long enough to get super armor.


Първоначално публикувано от -}Element{- SilentHiller:
Първоначално публикувано от Connatic:

Ammo and meds aren't resources? What resource management do you speak of in Tarkov?
They are, the difference is that Hunt is more than willing to forgive you for being a potato, while you actually HAVE to learn to play Tarkov conservatively if you're looking to make any kind of decent progression. Hence why people will pack Surv 12's in their cases along with pain killers.

So instead of a BF like side strafe match, Tarkov plays out as if you're checking corners in a breach team, rather than just side stepping and popping the vit shot allowing you to resume pressure instantly.

So instead of pressing a button once and getting back into the fight, you have to press a button 8 times to get back into the fight?

Again...that doesn't feel real or immersive, it just feels tedious and silly.
Първоначално публикувано от DarkKrieg:
Първоначално публикувано от -}Element{- SilentHiller:
They are, the difference is that Hunt is more than willing to forgive you for being a potato, while you actually HAVE to learn to play Tarkov conservatively if you're looking to make any kind of decent progression. Hence why people will pack Surv 12's in their cases along with pain killers.

So instead of a BF like side strafe match, Tarkov plays out as if you're checking corners in a breach team, rather than just side stepping and popping the vit shot allowing you to resume pressure instantly.

So instead of pressing a button once and getting back into the fight, you have to press a button 8 times to get back into the fight?

Again...that doesn't feel real or immersive, it just feels tedious and silly.
No, instead of pressing a button once to get back into the fight, you havve to stop and think if you have time to heal before you get pushed, sorry the game is too hard for the current gen of Hunt players lmao
Първоначално публикувано от -}Element{- SilentHiller:
Първоначално публикувано от DarkKrieg:

So instead of pressing a button once and getting back into the fight, you have to press a button 8 times to get back into the fight?

Again...that doesn't feel real or immersive, it just feels tedious and silly.
No, instead of pressing a button once to get back into the fight, you havve to stop and think if you have time to heal before you get pushed, sorry the game is too hard for the current gen of Hunt players lmao

before i played, i was like oh hunt that horror tarkov game people talk about, now that i play it, i dont even understand how anyone in this playerbase ever thought "hey, this games like tarkov" and even tried birthing this debate
Първоначално публикувано от -}Element{- SilentHiller:
Първоначално публикувано от DarkKrieg:

So instead of pressing a button once and getting back into the fight, you have to press a button 8 times to get back into the fight?

Again...that doesn't feel real or immersive, it just feels tedious and silly.
No, instead of pressing a button once to get back into the fight, you havve to stop and think if you have time to heal before you get pushed, sorry the game is too hard for the current gen of Hunt players lmao

If you can't see how that's exactly the same as it is in Hunt, just significantly slower (which doesn't mean better), then I don't know what else to tell you.
Първоначално публикувано от -}Element{- SilentHiller:
Първоначално публикувано от DarkKrieg:

So instead of pressing a button once and getting back into the fight, you have to press a button 8 times to get back into the fight?

Again...that doesn't feel real or immersive, it just feels tedious and silly.
No, instead of pressing a button once to get back into the fight, you havve to stop and think if you have time to heal before you get pushed, sorry the game is too hard for the current gen of Hunt players lmao

Yeah, in my experience, Tarkov's gun fights are just has fast if not faster than Hunt, but with a more complex damage model, and slower healing, once you get hit it's over.

I wouldn't say being forced to play more conservative "harder" though. Just have to be prepared to play more patiently. Which is kinda ironic, some people say Hunt got more casual when long range became more lethal and less forgiving. You play conserivitive in Hunt, and they call you a camper.

They are just very different games. I just have more fun with Hunt since it's more stable currently and less complex. I don't have the time in my life to have fun with the extra tedium of Tarkovs inventory managment and gun porn. Having to reload magazines doesn't do it for me, but I do appreciate it.
Последно редактиран от Connatic; 26 февр. 2020 в 16:17
Първоначално публикувано от Addex78:
Първоначално публикувано от TucanTheFanman:
Because at their base they're both Raid based. Go in with a load out that costs. Try to make more money than you spend. Their very base mechanic is the same.

One is a battle royal sub genre and the other is a loot based shooter. The base mechanic is nothing alike.
Careful the fan boys will eat you alive for calling this a BR.

But it's exactly the same with Hunt having much less work and time put into it. It was essentially supposed to be a western knock off but they missed the mark pretty hard.
totally different games. dont compare.

"hey guys, apples or oranges? Apples were found first.
This "healthy comparison" is hilariously transparent.

But Tarkov can continue being the boring, cumbersome, generic looking thing on its own. Hunt does not need to copy it.

Първоначално публикувано от Narcose:
Quality over Quantity

Also this. OP lists numbers only. A casual glance shows Hunt to be far superior in a lot of things that are conveniently not easily quantifiable. Hunt has more detailed animation, more varied NPCs, more original NPCs, more original aesthetic, the guns aren't ripped straight out of every other shooter on the market (Tarkov half the time just likes a high effort Arma mod).
Последно редактиран от FrontlinerDelta; 26 февр. 2020 в 17:23
Първоначално публикувано от TucanTheFanman:
Първоначално публикувано от Addex78:

One is a battle royal sub genre and the other is a loot based shooter. The base mechanic is nothing alike.
Careful the fan boys will eat you alive for calling this a BR.

...

Hunt, Tarkov, The Cycle, they are evolutions of the Battle Royal genre. Free for all PvP shooters. Hunt is no more a PUBG clone than Tarkov. People need to stop trying to use it as an insult.
Първоначално публикувано от Connatic:
Първоначално публикувано от TucanTheFanman:
Careful the fan boys will eat you alive for calling this a BR.

...

Hunt, Tarkov, The Cycle, they are evolutions of the Battle Royal genre. Free for all PvP shooters. Hunt is no more a PUBG clone than Tarkov. People need to stop trying to use it as an insult.

I've always called it a "BR like" to those who haven't played it but know about the BR genre. It's an easy starting point as it includes the FFA element, the open map, the one life, etc. I also hate the BR genre. Not one of them has ever been enjoyable imo (except Apex for about 3 hours).

Hunt is definitely similar enough to BR games for it to be a starting point when talking about Hunt's "genre".
Първоначално публикувано от FrontlinerDelta:
Първоначално публикувано от Connatic:

Hunt, Tarkov, The Cycle, they are evolutions of the Battle Royal genre. Free for all PvP shooters. Hunt is no more a PUBG clone than Tarkov. People need to stop trying to use it as an insult.

I've always called it a "BR like" to those who haven't played it but know about the BR genre. It's an easy starting point as it includes the FFA element, the open map, the one life, etc. I also hate the BR genre. Not one of them has ever been enjoyable imo (except Apex for about 3 hours).

Hunt is definitely similar enough to BR games for it to be a starting point when talking about Hunt's "genre".

Yeah, but then you have to talk about how much different it is from Apex and Fortnite, so I just stopped using the term for those types of games. Sets up some false expectations. Battle Royale in most gamers minds is a super large map, 50+ players, shrinking circle, etc.

Kinda like how people started to use the term MOBA to describe games that didn't resemble DoTA or LoL at all.
Последно редактиран от Connatic; 26 февр. 2020 в 17:39
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Дата на публикуване: 25 февр. 2020 в 8:31
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