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It's had an average of 5k concurrent for a while now, with a large spike after the sale, hit 10k. So expect the 30 average to go up again.
The funny thing is, you try to focus on the low off hours number like its the average, and those are still better numbers than what it had before they made all these "bad decisions."
Sorry the meta changed into something you don't like, but lets not pretend a Red Clue and more accurate weapons stopped this game from sitting on the top 5 most played on Steam. Just kinda sad people keep raising the bar so they can keep dishing out the "ded gaem" memes.
Then skill of managing pre 0.6 weapon sway wasn't a massive difference that only hardcore gamers can handle. A red clue doesn't make it easier for everyone, just faster.
Personally, I didn't play much in Early Access, because the performace was trash, not because it was too hard to handle. There was nothing smarter about the old Hunt. I might have never even noticed the weapon sway differences if people like yourself didnt raise a stink about it.
And what game like Hunt were you talking about with 50k players. The only games I know if remotely similar, are EFT and The Cycle.
-there really isnt much of a debate between the 2, tarkov is hands down genuinely a better game in almost every aspect but it is a truly hardcore experience where you need to learn each intricacy and fail until you do. its the most unforgiving game i think exists and also one of the most detailed, and even in its current phase being a baby beta, it still has enough content i can make a house out of and live in, i see people complain about the development and i refuse to understand why because as i watched from the sidelines these passed years each content update has been pretty impressive. but because of all that unforgiving stress in tarkov, hunt is a more fun (fun isnt quality) game, its easier on new players and there isnt even a fraction of potential loss anywhere in the game as there is tarkov. some people seem to think hunt is hardcore but its......quick n easy hop in hop out action with good sound design, theres really not a special amount of content but no matter the deal you can usually rebuy like your whole loadout with the payout of a characters death and in some cases you can just buy that exact character again anyway, theres never a real pressuring amount of risk playing this game and after just my first couple days im about to hit 1st prestige.
Don't worry, I'm sure there are entitled Tarkov drama queens complaining about it's devs as well.
There is NOTHING hardcore about having to bandage each limb in a video game.
All they did was add a bunch obnoxious and tedious mechanics to a shooter and called it a day.
the cool kids who know how to tie shoe laces
Hunt has more ambiance and tension.