Hunt: Showdown 1896

Hunt: Showdown 1896

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Captain Feb 25, 2020 @ 8:31am
Hunt Showdown vs Escape from Tarkov, a healthy comparison.
Please, take this post as the way it is, purely informative, hoping it serves for something good in the future for Hunt. All the data has been collected on the game's Wiki.

EDIT 1: Everyone on this conversation keeps comparing the gameplay BTW Tarkov and Hunt, and I only made this post to compare the damn DEVELOPMENT on both games since the launch day until now. Please guys, I had no intentions to compare wich game is harder, which game has more campers or IDK which idea u guys gonna come with next, think before you start talking nonsense trash please.

<3

Release date.

-Tarkov: 27/7/2017

-Hunt: 22/2/2018

Games made by the company before the actual game.

-Battlestate games: 0 games.

-Crytek: 11 games.

Game Engine.

-Tarkov: Unity (lOl)

-Hunt: Cryengine (Yea baby, that one from Crysis ;3)

Aprox. number of employees

-Battlestate games: So few employees that we don't even know.

-Crytek: 290 (at 2020)

Available fire weapons right now. (Variants not included)

-Tarkov: 58

-Hunt: 27

Available meelee weapons right now. (Variants not included)

-Tarkov: 13

-Hunt: 8

Player accessories. (Funtional, not skins)

-Tarkov: Helmets with attachments and armors.

-Hunt: No

Customizable apperance. (Skins)

-Tarkov: A few, but you can choose wich ones you wanna wear. (Barrets, mask, some T shirts, pants, sweaters, a moustache and some others.

-Hunt: Many different clothing, but it's random (except for legendary Hunters)

Moddable weapons.

-Tarkov: Fully moddable.

-Hunt: No, only pre made mods. (Bayonets, sights, stocks or bigger magazines)

Tools and other items usable in-game.

-Tarkov: Litetrally too many to count without going crazy.

-Hunt: Medical supplies, tools and throwable items like dinamite, traps, poison bombs, flares..

Playable maps:

-Tarkov: 7 (And one more in 3 months)

-Hunt: 2

Maps length

-Tarkov: Between 1km and 5 km X/Y, depending on the map.

-Hunt: 1km x 1km both maps.

In game quest/Lore

-Tarkov: History quest line with every different dealer.

-Hunt: Just daily generic objectives. (Looking at you meelee Meathead kills)

Trading/Market system btw players.

-Tarkov: Yes

-Hunt: No

Players online ( 10/2/2020 )

-Tarkov: 150.000 +/- (When it goes like that, servers get overloaded and it's unplayable)

-Hunt: 7.000 +/- (Doesn't matter how many players, the server are always Rest In Pepperoncio)

Party size

Tarkov: Up to 5

Hunt: Up to 3

Play as/with the IA

-Tarkov: Yes, cÿkAa bLLÿAT

-Hunt: No, but it would be amazing to be an inmolator.

Variable daytime

-Tarkov: Fully, from 00:00 to 24:59

-Hunt: You have the day, the golden day, the fog and the 'night'.

Character detailed stats.

-Tarkov: Any stat you can imagine, everything is recorded and available to check at anytime

-Hunt: Basic stuff like KDA, monsters killed, bounty collected, Rifts closed.

Leaked incoming content

-Tarkov: They always show something new, even out of streams by media.

-Hunt: They dont usually show anything, plus the roadmap is a joke.

Approchement with the players for a good development.

-Tarkov: They invite a bunch of well know players to the dev streams, ask for community ideas and they develope the ones that are most requested.

-Hunt: There was a forum where players could post ideas, but I can't remember any of those being developed aside from smoke bomb or trio's. I've never seen them inviting a bunch of know players to propose new stuff aswell.

and im done right now, Im not getting paid for this so ♥♥♥♥ it
have fun everyone. :huntcrosses:
Last edited by Captain; Feb 27, 2020 @ 5:22am
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Showing 31-45 of 176 comments
Caê Feb 25, 2020 @ 3:59pm 
Hunt is a cash grab for Crytek make tests for the new Cryengine 6.0
Connatic Feb 25, 2020 @ 4:29pm 
Originally posted by -}Element{- SilentHiller:
Originally posted by Connatic:

I doubt that. They could have been just as easlly announcing the servers being shut down from lack of players and revenue, if they didn't develop the game the way they did.

People kept trying to claim 1.0 was going to kill Hunt, which didn't happen. Quite the opposite actually.

Hunt and EFT, while having a similair core gameplay loop, are very different games. They both can be enjoyed for different reasons.
1.0 did effectively kill Hunt. If you notice outisde of a single hour, the game hovers at 3k, for a AAA company like CryTek, those are pathetic numbers. Especially when relevant titles in the same style have frequently hit above 50k. The game killed itself with bad design and a conflicted identity. Instead of producing a unique title, we have the mishmash of ideas that is current Hunt, which is pretty much corporeal mediocrity

It's had an average of 5k concurrent for a while now, with a large spike after the sale, hit 10k. So expect the 30 average to go up again.

The funny thing is, you try to focus on the low off hours number like its the average, and those are still better numbers than what it had before they made all these "bad decisions."

Sorry the meta changed into something you don't like, but lets not pretend a Red Clue and more accurate weapons stopped this game from sitting on the top 5 most played on Steam. Just kinda sad people keep raising the bar so they can keep dishing out the "ded gaem" memes.
Originally posted by Connatic:
Originally posted by -}Element{- SilentHiller:
1.0 did effectively kill Hunt. If you notice outisde of a single hour, the game hovers at 3k, for a AAA company like CryTek, those are pathetic numbers. Especially when relevant titles in the same style have frequently hit above 50k. The game killed itself with bad design and a conflicted identity. Instead of producing a unique title, we have the mishmash of ideas that is current Hunt, which is pretty much corporeal mediocrity

It's had an average of 5k concurrent for a while now, with a large spike after the sale, hit 10k. So expect the 30 average to go up again.

The funny thing is, you try to focus on the low off hours number like its the average, and those are still better numbers than what it had before they made all these "bad decisions."

Sorry the meta changed into something you don't like, but lets not pretend a Red Clue and more accurate weapons stopped this game from sitting on the top 5 most played on Steam. Just kinda sad people keep raising the bar so they can keep dishing out the "ded gaem" memes.
I mean, the weapon accuracy wasn't changed outside of nerfs to various weapons to increase the recoil as a potato balance decision. The game takes objectively less skill now than it did before, not my fault you're too casual to have bothered to learn it before it got streamlined for the brain dead.
HekiReki Feb 25, 2020 @ 5:09pm 
Another thing to consider: Hunt showdown is made by Crytek. Google some history on Crytek. Bad bad bad developers, not trustworthy at all. Recommend avoiding them. EFT Devs I don't know anything about but EFT is a much better game imo and I'd recommend it.
Connatic Feb 25, 2020 @ 5:22pm 
Originally posted by -}Element{- SilentHiller:
Originally posted by Connatic:

It's had an average of 5k concurrent for a while now, with a large spike after the sale, hit 10k. So expect the 30 average to go up again.

The funny thing is, you try to focus on the low off hours number like its the average, and those are still better numbers than what it had before they made all these "bad decisions."

Sorry the meta changed into something you don't like, but lets not pretend a Red Clue and more accurate weapons stopped this game from sitting on the top 5 most played on Steam. Just kinda sad people keep raising the bar so they can keep dishing out the "ded gaem" memes.
I mean, the weapon accuracy wasn't changed outside of nerfs to various weapons to increase the recoil as a potato balance decision. The game takes objectively less skill now than it did before, not my fault you're too casual to have bothered to learn it before it got streamlined for the brain dead.

Then skill of managing pre 0.6 weapon sway wasn't a massive difference that only hardcore gamers can handle. A red clue doesn't make it easier for everyone, just faster.

Personally, I didn't play much in Early Access, because the performace was trash, not because it was too hard to handle. There was nothing smarter about the old Hunt. I might have never even noticed the weapon sway differences if people like yourself didnt raise a stink about it.

And what game like Hunt were you talking about with 50k players. The only games I know if remotely similar, are EFT and The Cycle.
Last edited by Connatic; Feb 25, 2020 @ 6:58pm
TLDR: tarkov is a monumentally better game, but its hardcore, unforgiving, and takes real time dedication to memorize. Hunt is not a hardcore game in any way, its just classic fun, drop in drop out action with good sound design where there is minimal risk and even if you lose the payout can keep you standing. (honestly i dont know why this debate exists when the 2 are absolutely from different worlds, hunt is if dead by daylights swimming coach was bloodborne and tarkov is whatll happen when FPSrussia gets his guns back)

-there really isnt much of a debate between the 2, tarkov is hands down genuinely a better game in almost every aspect but it is a truly hardcore experience where you need to learn each intricacy and fail until you do. its the most unforgiving game i think exists and also one of the most detailed, and even in its current phase being a baby beta, it still has enough content i can make a house out of and live in, i see people complain about the development and i refuse to understand why because as i watched from the sidelines these passed years each content update has been pretty impressive. but because of all that unforgiving stress in tarkov, hunt is a more fun (fun isnt quality) game, its easier on new players and there isnt even a fraction of potential loss anywhere in the game as there is tarkov. some people seem to think hunt is hardcore but its......quick n easy hop in hop out action with good sound design, theres really not a special amount of content but no matter the deal you can usually rebuy like your whole loadout with the payout of a characters death and in some cases you can just buy that exact character again anyway, theres never a real pressuring amount of risk playing this game and after just my first couple days im about to hit 1st prestige.
Last edited by -. --- -. .- -- .-; Feb 25, 2020 @ 7:31pm
Tanyon Feb 25, 2020 @ 6:42pm 
I have several hundred hours in both games and to me they are two COMPLETELY different experiences.. the number one thing I HATE about Tarkov is if you die in the first few minutes of a match then that's it you get to sit around with your thumb up your ass waiting for the rest of your friends to finish.. In hunt 99% of the time you're either all alive or all dead.. and either way you're together.. extracting in hunt and wiping a server is about 10x more satisfying than Tarkov and I like Tarkov.. I play every time there is an update but truthfully it gets old.. grind grind grind grind..
Last edited by Tanyon; Feb 25, 2020 @ 6:43pm
Connatic Feb 25, 2020 @ 7:02pm 
Originally posted by Zedaso:
Another thing to consider: Hunt showdown is made by Crytek. Google some history on Crytek. Bad bad bad developers, not trustworthy at all. Recommend avoiding them. EFT Devs I don't know anything about but EFT is a much better game imo and I'd recommend it.

Don't worry, I'm sure there are entitled Tarkov drama queens complaining about it's devs as well.
DarkKrieg Feb 25, 2020 @ 7:03pm 
When i heard about tarkovs damage and healing system, I knew it couldnt be as good a game as everyone said.

There is NOTHING hardcore about having to bandage each limb in a video game.


All they did was add a bunch obnoxious and tedious mechanics to a shooter and called it a day.

CptKerion Feb 25, 2020 @ 8:01pm 
Originally posted by JABBAWOCKEEZ:
who lists the day of the month before the month breh
Most people who aren't native English speakers. Particularly speakers of Germanic, Romance, and Slavic languages.
Bloodwest Feb 25, 2020 @ 11:46pm 
Originally posted by JABBAWOCKEEZ:
who lists the day of the month before the month breh
who counts miles instead of kilometers and pounds instead of kilograms breh
-. --- -. .- -- .- Feb 26, 2020 @ 12:00am 
Originally posted by Bloodwest:
Originally posted by JABBAWOCKEEZ:
who lists the day of the month before the month breh
who counts miles instead of kilometers and pounds instead of kilograms breh

the cool kids who know how to tie shoe laces
Captain Feb 26, 2020 @ 12:30am 
Originally posted by CptKerion:
Originally posted by JABBAWOCKEEZ:
who lists the day of the month before the month breh
Most people who aren't native English speakers. Particularly speakers of Germanic, Romance, and Slavic languages.
thx
Captain Feb 26, 2020 @ 12:43am 
Originally posted by Bloodwest:
Originally posted by Cpt. Infinity:
The cool thing about this is that Hunt is not early acces anymore and has a quarter of content compared to Tarkov x)
So, your argument is quantity over quality? I'll pass on that. I prefer 1 plate of food I want rather than 4 plates of some messy something I'm better off not touching.
My point is Crytek is sleeping and keeping all the cash they won, and EFTC is working and investing
Battlestar Feb 26, 2020 @ 12:49am 
I tried Karkov. I got so bored by the toxic russian community and ALL the campers near the exits that i quit after 1 month. Also, the AI scavs are annoying a.f.
Hunt has more ambiance and tension.
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Date Posted: Feb 25, 2020 @ 8:31am
Posts: 176