Hunt: Showdown 1896
Give me points of why 0.6 was better then 1.0
Too many posts I see about it so I'd like to know straight points like:
1. "Smth"
2. "Smth"
Цитата допису: breadloaf:
Personally, I think it's the high hopes I held for 1.0 versus 0.6 or before.

1) Broken Suspense Feeling / Core Game Loop
While everyone has different details on what they found to be reducing suspense (eg. dark sight bounty/DSB, quick scoping, AD spam, red glowing clue etc), I believe the underlying issue is that players don't have to think in this game. Add up all the little elements, and you can basically run and gun against other players and never worry about the boss.

The point of Hunt: Showdown is to kill the boss. I rarely ever do that at my skill level because it's a ♥♥♥♥♥♥♥ deathtrap. Every change has made killing the boss more pointless, the monsters easier and killing other hunters more rewarding.

So, to me, the discussions about the finer points of camping/anti-camping are symptoms of an underlying issue which is that the core game loop (get contract -> kill boss -> avoid other hunters -> evac) is completely broken. Right now it's Get Contract -> Kill Other Hunters -> Evac. If you wipe the map, then you kill monsters.

2) Lowering Skill Ceiling
My point of view is that the skill ceiling is very low due to an underlying reliance on two things: one-hit kill mechanics meant to reward high accuracy and that guns have pinpoint accuracy.

When you combine the two, you have a situation where noobs don't know how to shoot and get torn to shreds. But, pros only differ in who shoots first. High skill cliff to reach a minimum level of gameplay for any new player, and then a low skill ceiling once you reach it (you only need to learn how to aim).

That's where I complain about bad game design. Winfield had a high fire rate, but all guns have pinpoint accuracy. Any gun can one-shot kill. So you end up with the mega death dealer in the hands of any high level player. Their solution? Massively reduce the fire rate alongside a non-sensical animation of a dude turning a gun sideways to eject the shell (hello burning shell into my face). Why not change the gun sway, or handling, or make it not one-shot kill or pretty much anything else that doesn't turn the gun into sewage water?

Why is AD spam so common? Because accuracy doesn't drop when you move. The crosshairs expand but you maintain pinpoint accuracy. Why? The explanation was "to reduce RNG in combat". Uh, no, what happens is that you can tell who is new to a game when they crouch to shoot thinking it helps accuracy as their face caves in from everyone else doing a 360 no scope headshot into it. Why not simply, you know, make your gun inaccurate if you shoot while strafing/jumping/running? Nah, because that would introduce "RNG" into combat.

Okay, so no RNG right? Oh but wait, a boss can spawn right in front of you AND the evac is right there too! Good luck bumrushing this team before the bounty disappears. But hey, that wasn't RNG because reasons.

3) Metagame is an afterthought
I don't think I ever cared about a single hunter. They have no personality, no identity... nothing. The whole concept of a bloodline, prestige, weapon unlocks and so on don't make any sense. They don't fit the setting. They're not fun. They actively punish good gameplay.

Take for instance unlocking vitality shots. How do you do it? By taking them. But wait, why would a good player be using vitality shots? Shouldn't better gameplay equate to using them less? Therefore, a good player has a harder time unlocking than a wasteful player.

The bloodline, what does it represent? Nothing. It's some weird afterthought on unlocking guns. What is this, the thieves guild? I can only steal bubblegum because I'm rank 1? I'm hunting monsters. Give me my damn guns. If there's going to be unlocks, then build a story around it.

In my view, the issue isn't whether the rewards for prestige were sufficient. We should never have gone down this path. The metagame should have been about a hunting family, a bloodline or something, anything, that fit the setting. Your hunts should be unique, interesting, have a point to it. Your hunters should be memorialized.

What's unique about hunters I hire? How should traits play into the setting or gear my characters one way or another? How should perma-death be treated in the game? Should hunters simply die, or have a decent chance of returning home wounded so that you want to invest in them in a serious way but still risk losing them? What is this bloodline? Where's the story? Where are these contracts coming from? Could they be more than just killing the boss? Are monsters actually frightening to face, or just a joke?

Right now, I just send in rando psycho serial killers into a Louisiana swamp to kill other psycho serial killers. Oh, I guess sometimes they might end up killing a monster.

--------------------

I've lumped basically all the different complaints into bigger buckets. They're just different expressions of the same underlying problems.
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Показані коментарі 115 із 38
oh come on... not again pls
no weapon unlock system,
hope for a prestige system that is not insulting to a player

probably not waht you wanna hear
I havent presiged yet, but it really looks like it sucks if you dont get anything but a random skin
Цитата допису mr.jarrrrr:
oh come on... not again pls
Yes, I understand your annoyance but I just can't get why people are so upset with 1.0
1. "There were less posts, in vain, that earlier versions were much better."
Цитата допису HickDead:
1. "There were less posts, in vain, that earlier versions were much better."

I want 0.6 back then.. >.<


And again... again and again... washboard... thats your taste... and the taste of some other people as well. And that is OK!

But there are people with another taste... they like redbullcake... devs seems to like it as well.

So you lost this fight buddy...

Without trolling: Hunt will probably never be the same as you remember and loved it. So you have two "realistic" options: Try to live with it... or search another game which fits your taste more.

If the game would not fit to my taste anymore... i would play something else. But at the moment it still fits for me.

But this can change as well... for example i really dont like this new boss-sound thing. In exchange i like the consumable boxes and the "fast-extract" bonus for bounty.

We will see how the game will turn out in the long run.

Автор останньої редакції: Mecharion; 26 листоп. 2019 о 13:46
Цитата допису Mecharion:
*snip*

Difference being they changed what we all bought in Early Access to cater to the consoles, if you can't see that then you never played prior to 1.0.

There are tonnes of 'redbullcake' and all they did was end up copying that over the top to try and get some of that market, all it did was alienate their hardcore base and not break into the market they (for some reason) decided to chase down.

It's a dull game now because what was unique, interesting and fun is now just generic battleroyalcod #214 .. but with zombies!

I do check in here every now and then in the hope they decided to split their build for the PC from their console build but it seems highly unlikely. They just don't care and maybe they will rake in tonnes of cash from their console sales but it won't survive on PC by being another hip firing twitch shooter, we already have them up to our eyeballs.

In another thread there was a comparison in the how the games weird changes give the impression dev teams changed, I agree. First team made prior to 0.6 and it was such a different game, this team who now looks after it is not the same team as they have a completely different take on the game. What we have ended up with however is a horrible thing in the middle that caters to neither side fully. That is purely speculation but gives a sensible take on why it changed so drastically.
Цитата допису stetheboro:
The Winfield was a really fun gun to use and with the Aperature sight was utterly lethal. Now 5 body shots and the player still lives.
Winfield had a higer fire rate, but the damage did not change.

Your 5 body shots that was survived must have been limb shots with 50+ distance (or the player healed in between). 2 shots from the Winfield in the chest kills in close range.
Автор останньої редакції: Shakaron; 26 листоп. 2019 о 17:26
1) the UI
2) the graphics
3) the weapon sway
4) the perks
5) the unlock system
6) the Winfield
7) overall FPS/game performance
thats all i've got
Weapon sway is the only one that bothers me. Pistols especially should have a lot more sway than they do now.
Цитата допису Shifty76:
Weapon sway is the only one that bothers me. Pistols especially should have a lot more sway than they do now.
I completely agree, I could live with the sway if they would revert (bring back old) pistol sway and/or reduce their head shot range.
Цитата допису Mr. Collins JuJu:
1) the UI
2) the graphics
3) the weapon sway
4) the perks
5) the unlock system
6) the Winfield
7) overall FPS/game performance
thats all i've got
Gosh. ty, at least someone sees my question :D it would be nice to have it a little bit more detailed. Do we have post about straight points comparison, not all this "cake" metaphors?
Цитата допису Mulletan:
Цитата допису Mecharion:
*snip*

Difference being they changed what we all bought in Early Access to cater to the consoles, if you can't see that then you never played prior to 1.0.

There are tonnes of 'redbullcake' and all they did was end up copying that over the top to try and get some of that market, all it did was alienate their hardcore base and not break into the market they (for some reason) decided to chase down.

It's a dull game now because what was unique, interesting and fun is now just generic battleroyalcod #214 .. but with zombies!

I do check in here every now and then in the hope they decided to split their build for the PC from their console build but it seems highly unlikely. They just don't care and maybe they will rake in tonnes of cash from their console sales but it won't survive on PC by being another hip firing twitch shooter, we already have them up to our eyeballs.

In another thread there was a comparison in the how the games weird changes give the impression dev teams changed, I agree. First team made prior to 0.6 and it was such a different game, this team who now looks after it is not the same team as they have a completely different take on the game. What we have ended up with however is a horrible thing in the middle that caters to neither side fully. That is purely speculation but gives a sensible take on why it changed so drastically.

I played since alpha but you are pretty right - I played seldom, as I had many problems with performance. Now I can play the game with avg 50 fps and I'm fine with that. Also, I'd like to hear some points about what changed, to be precise - what makes lots of people complain about 1.0. I dont need the hole patch notes ofc just what bothers the playerbase. Everything I got now is:
1. Weapon sway
2. Winni nerf fire rate
3. Appearance of perks
4. Weapon unlock system (not happe about it too)
5 Graphics downgrade (well, sorry, guys, but at least I can run it now. If they could make it more GPU demanding not CPU I could be fine but with my i5 4430 and RX580...)
Please no more metaphors, guys, it is hard to understand if I was not a 24/7 player. I have only smth like 70 hours since open beta.
Автор останньої редакції: Cero; 26 листоп. 2019 о 22:19
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Показані коментарі 115 із 38
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Опубліковано: 26 листоп. 2019 о 10:51
Дописів: 38