Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The lore is def a bit “loose” but I’m really into it too. The overarching aesthetic and style is SO strong with Hunt. It doesn’t look like any other game, certainly not in its genre, and yet everything in the game world seems completely cohesive. It all makes sense but at the same time it’s so different and interesting. I work in a creative field as an artist and that’s no easy feat.
I’m not into PVP shooters and I bought Hunt literally because I liked the look of it’s world. Total gamble and now I can’t stop playing it.
Good Times
Good People
Good Coffee
🤠
I just LOLed at this too haha. I didn’t know about the planned free roam mode. That’s pretty cool. I remember the devs saying they’d add a way to replay the tutorial mission at some point, which I think would be awesome. Not so much now but early in the game I really wanted that to practice my aim. Run around learning the map and headshoting grunts.