Hunt: Showdown 1896

Hunt: Showdown 1896

BudaKhan Nov 12, 2019 @ 7:54am
Hellhounds Are Out of Control
I love the new moves the dogs have but unhelmeted dogs walking through long range ammo shots at 10-15 feet in the face is OOC. I got jumped by 2 dogs, and dispatched one as two more intervened and I had no knife, saber, or bayo and didn't even wait for the inevitable outcome. I simply quit the QP match. If the normal hounds are going to have thick skulls then why put helmeted ones in the game that bounce even long ammo rounds, yet a blast of shotgun pellets drops them??? That's OOC! I understand that the AI is to keep the map from being empty and boring and they should interfere with PvP etc, and I'm usually good at handling the AI, but even I am dropping way too much to the dogs. Keep their moves the same but get rid of the helmeted ones. One of them alone can kill an improperly equipped hunter with ease (like during QP matches when you don't necessarily control your loadout).
Last edited by BudaKhan; Nov 12, 2019 @ 7:56am
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Showing 1-15 of 26 comments
mrjarrrrr Nov 12, 2019 @ 9:37am 
You should start with a meele weapon on QP. For me it is way more effective for your mentioned problems, since you find a gun in the first 15-20 secs.

ps: pls don't nerf dogs
Last edited by mrjarrrrr; Nov 12, 2019 @ 9:37am
BudaKhan Nov 12, 2019 @ 9:49am 
Originally posted by mr.jarrrrr:
You should start with a meele weapon on QP. For me it is way more effective for your mentioned problems, since you find a gun in the first 15-20 secs.

ps: pls don't nerf dogs

Terrible advice... good way to have a real quick play game if you run into another hunter at the first clue.
DarkKrieg Nov 12, 2019 @ 10:01am 
Actually its the best advice. If you arent starting QP with a melee weapon youre doing it wrong.

Melee weapons allow you to move quickly and silently to your first compound where you can find a ranged weapon immediately.

You are highly unlikely to run into another hunter before you get a weapon specifically because you are moving so quickly.

If you cant fight the AI in this game, its 100% a YOU problem, especially if youre going to dismiss good advice.
Inv1s1ble Nov 12, 2019 @ 10:30am 
Pay attention to your surroundings and move around dogs. Otherwise just shoot them in the head and the armored ones in the back...
I died in the ♥♥♥♥♥♥♥ trying to hide an armored. A) Nerf armored B) Buff the crapper
DarkKrieg Nov 12, 2019 @ 5:15pm 
Just about any melee weapon can handle a pack of dogs very easily. You have to learn when to strike, which is just before they reach you.

A knife can make quick work of a pack of 5, bomb lance can kill multiple dogs in a single quick slash, same with machete.

Sword/bayonet means they cant even touch you.

Axe is the only weapon that's too slow to be really effective against a pack.

There are no monsters that are difficult to fight, you just have to learn how to approach each one.
Raptros Nov 12, 2019 @ 6:48pm 
Hellhounds don't even do 25 damage a bite and you say they're "out of control"

What on earth do you want to do to them? Remove their teeth entirely?
Opossum Boy Nov 12, 2019 @ 9:33pm 
Originally posted by DarkKrieg:
Actually its the best advice. If you arent starting QP with a melee weapon youre doing it wrong.

Melee weapons allow you to move quickly and silently to your first compound where you can find a ranged weapon immediately.

You are highly unlikely to run into another hunter before you get a weapon specifically because you are moving so quickly.

If you cant fight the AI in this game, its 100% a YOU problem, especially if youre going to dismiss good advice.


I disagree fully, and I think that starting with a melee weapon in quickplay puts you at even more of a disadvantage.

Even if you don't run into an enemy in the first compound, there is a pretty good chance that you run into a hive that you can't immediately smack. This isn't a survival problem, it's a time one; many times I have been forced to turn my attention to taking care of the hive when I should be looking for a weapon. Not only that, but melee weapons take more time to use (due to stamina regain) than ranged weapons, which only need to be reloaded. If you don't manage to find some kind of ranged weapon early on, you're at a disadvantage.

Of course, there's the caveat of running into an armored enemy. In this case, you can pick up a sledgehammer or axe from the compound and beat it to death, or burn it with something. Worse case scenario you are forced to use a few shots to break its leg and then leave it be until you can find something else.

Plus, there really aren't any advantages to being silent in Quickplay early on. If there is another hunter in your compound, you are going to run into them very quickly; if there isn't, then you have more than enough time to get the wellspring and a gun and leave. There's no reason to stick around in one place until you have the wellspring tapped, and at that point, it doesn't matter if you are silent because everyone knows where you are.

The worst case scenario is that you choose a mid-ranged weapon and you get the hand crossbow, which is very slow. In that case, yes, you would be much better off with a melee weapon. Otherwise, the long range option is either a nagant or a silenced nagant, both of which are fine mid-ranged options that you can toss away as soon as you get the chance. It isn't like you carry around a melee weapon for most of the quickplay game anyways.

BudaKhan Nov 12, 2019 @ 9:34pm 
I'll clarify for Raptros.
1.) remove helmeted dogs or nurf their helmet
2.) any dog should be put down by long ammo fire at 10 feet to the head. Medium & special too. It's like headshots to some hounds don't do extra damage. It's inconsistent.
BudaKhan Nov 12, 2019 @ 9:58pm 
Originally posted by Spagyi:
Originally posted by BudaKhan:
I'll clarify for Raptros.
1.) remove helmeted dogs or nurf their helmet
2.) any dog should be put down by long ammo fire at 10 feet to the head. Medium & special too. It's like headshots to some hounds don't do extra damage. It's inconsistent.

1) Only long ammo penetrates metal, the helmet is made out of metal
2) Long ammo one shot headshots dogs from all distances, but the penetration of the metal helmet lowers the long ammo's damage. Medium ammo one shot headshots from medium distance, Compact ammo one shot headshots from close distance, except Bornheim.

THE HELL IT DOES BROTHER! WHY DO YOU THINK I MADE THIS POST?
Raptros Nov 12, 2019 @ 11:48pm 
Originally posted by BudaKhan:
Originally posted by Spagyi:

1) Only long ammo penetrates metal, the helmet is made out of metal
2) Long ammo one shot headshots dogs from all distances, but the penetration of the metal helmet lowers the long ammo's damage. Medium ammo one shot headshots from medium distance, Compact ammo one shot headshots from close distance, except Bornheim.

THE HELL IT DOES BROTHER! WHY DO YOU THINK I MADE THIS POST?
I do find it strange you're having trouble with Dogs in this manner. I've yet to have trouble with the helmet penetration...
mrjarrrrr Nov 13, 2019 @ 1:32am 
Originally posted by BudaKhan:
Terrible advice... good way to have a real quick play game if you run into another hunter at the first clue.
Depends on your playstyle. I prefer taking out mobs fast and quiet, that's why meele is my preferred starting gear and it works out pretty well.

Anyways it is just a tip, you can do as you please

BudaKhan Nov 13, 2019 @ 11:04am 
This thread isn't supposed to be about advice for dealing with hounds, it's about whether or not there's a problem with their current iteration.
TheTrashMan Nov 13, 2019 @ 11:53am 
the helmet dog does not fit into this game
Raptros Nov 13, 2019 @ 12:21pm 
Just Nerf dogs again.

Might as well, considering that seems to be the consensus
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Date Posted: Nov 12, 2019 @ 7:54am
Posts: 26