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ps: pls don't nerf dogs
Terrible advice... good way to have a real quick play game if you run into another hunter at the first clue.
Melee weapons allow you to move quickly and silently to your first compound where you can find a ranged weapon immediately.
You are highly unlikely to run into another hunter before you get a weapon specifically because you are moving so quickly.
If you cant fight the AI in this game, its 100% a YOU problem, especially if youre going to dismiss good advice.
A knife can make quick work of a pack of 5, bomb lance can kill multiple dogs in a single quick slash, same with machete.
Sword/bayonet means they cant even touch you.
Axe is the only weapon that's too slow to be really effective against a pack.
There are no monsters that are difficult to fight, you just have to learn how to approach each one.
What on earth do you want to do to them? Remove their teeth entirely?
I disagree fully, and I think that starting with a melee weapon in quickplay puts you at even more of a disadvantage.
Even if you don't run into an enemy in the first compound, there is a pretty good chance that you run into a hive that you can't immediately smack. This isn't a survival problem, it's a time one; many times I have been forced to turn my attention to taking care of the hive when I should be looking for a weapon. Not only that, but melee weapons take more time to use (due to stamina regain) than ranged weapons, which only need to be reloaded. If you don't manage to find some kind of ranged weapon early on, you're at a disadvantage.
Of course, there's the caveat of running into an armored enemy. In this case, you can pick up a sledgehammer or axe from the compound and beat it to death, or burn it with something. Worse case scenario you are forced to use a few shots to break its leg and then leave it be until you can find something else.
Plus, there really aren't any advantages to being silent in Quickplay early on. If there is another hunter in your compound, you are going to run into them very quickly; if there isn't, then you have more than enough time to get the wellspring and a gun and leave. There's no reason to stick around in one place until you have the wellspring tapped, and at that point, it doesn't matter if you are silent because everyone knows where you are.
The worst case scenario is that you choose a mid-ranged weapon and you get the hand crossbow, which is very slow. In that case, yes, you would be much better off with a melee weapon. Otherwise, the long range option is either a nagant or a silenced nagant, both of which are fine mid-ranged options that you can toss away as soon as you get the chance. It isn't like you carry around a melee weapon for most of the quickplay game anyways.
1.) remove helmeted dogs or nurf their helmet
2.) any dog should be put down by long ammo fire at 10 feet to the head. Medium & special too. It's like headshots to some hounds don't do extra damage. It's inconsistent.
THE HELL IT DOES BROTHER! WHY DO YOU THINK I MADE THIS POST?
Anyways it is just a tip, you can do as you please
Might as well, considering that seems to be the consensus