Total War: WARHAMMER II

Total War: WARHAMMER II

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17 Okt 2019 @ 3:53am
Update regarding the Total War: WARHAMMER II 1.7.2 patch
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Menampilkan 16-30 dari 43 komentar
Still ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Keep your ♥♥♥♥♥♥ MP-caused "balance" out of my campaing.
Asator 17 Okt 2019 @ 4:47pm 
Awesome. No mention at ALL about how Nokai's campaign in multiplayer/single player is complete trash on both vortex and mortal empires. He is literally the worst faction I have ever played in my 300 hours of game play. A glorified game of Wack-A-Mole was not what I bought this DLC for. That's not even mentioning the new unique units. While they are decent, any faction that focuses on ranged units will literally destroy the slow moving targets.
Who cares about campaign, it's all about multiplayer.
Vanzig 17 Okt 2019 @ 9:54pm 
I'd be fine with the crazy nerfs if CA weren't clowns who couldn't program abilities to even work.

I tell him to use his arrow, he stops attacking, shrugs for a few seconds, doesn't fire an arrow.

I tell him to use his special arrow, he stops attacking, shrugs for a few seconds, doesn't fire any arrow.

Fix your trash programming before you nerf anything.
Loc Dog 20 Okt 2019 @ 3:02am 
Diposting pertama kali oleh Vanzig:
Fix your trash programming before you nerf anything.
True.

Diposting pertama kali oleh Guvenoren:
That is not really CA's fault. That is steam servers if I am not mistaken.
Not entirely. Yes, Steam patching process works exactly that, but most of the other 'fat' games (read: devs) handles this process way better than CA.
Terakhir diedit oleh Loc Dog; 20 Okt 2019 @ 3:03am
Zeal 20 Okt 2019 @ 1:32pm 
Diposting pertama kali oleh Guvenoren:
I personally never questioned Markus' nerfs. He was too strong imo. Markus made Alith Anar look like hot garbage, despite his superior range.

What I would like to discuss tho is Nakai. What about his campaign situation?

That's because Alith Anar is hot garbage, as a unit. His benefit comes from the fact that he can field what is arguably the best range unit in the game on the cheap, and as a 20 stack of just that unit can decimate anything from obnoxiously long range with poison slows and movement while firing. (Edit: Also from stealth.) But he as a unit? He's awful. The only other benefit I've found for Alith Anar is the ambush chance but he himself doesn't actually do much in fights at all. Unfortunately because of how absurdly strong an entire army of Shadow-walkers is, that alone makes him insanely broken. His start isn't 'hard' when you can make a full stack of a t3 unit that beats literally everything in the game. Markus on the other hand could not only snipe characters (which was a bit strong, granted), but he could affect the field of battle as well. He had a net to snare groups of enemies, actively engage and effect combat with damage to groups of enemies, and had utility. Alith Anar just kinda... Sits there and fires obnoxiously slow arrows that kill one, MAYBE two units per shot and summon a clone.

I enjoyed Markus being strong and agreed that he should be nerfed, but these nerfs are dropping his power by more than half, and now he hits like wet paper and really doesn't do a lot in battles. He's a legendary lord, which is to be fair hard to balance, but aren't those lords supposed to be strong? I would have been fine with nerfing Executioner because it was just ridiculous damage and bypassed shields (I've tested this, the damage is the same on shielded and non-shielded units with the same armor value), but nerfing his entire kit in one go seems excessive to me. Those nerfs need to be rolled out over time until you find a good middle ground instead of one giant sweeping change that turns what was, in my personal opinion, finally a fun ranged bow lord to play that could actually do something effective in battles. In comparison, other ranged bow lords do honestly very little in battles and it makes you wonder why you even bring them to battles at all when you could just have a melee lord that could tank the entire enemy army, create chokepoints, and do all this while dishing out more damage and effect on the battle than any ranged lord in the game. Or a wizard lord like Morathi that can route armies with 1-2 spells, Pit of Shades and Soul Stealer, and the like.

Also, to add here I'm not trying to shoot down people's ideas, that's just my take on the situation. My opinion is just that, an opinion, and everyone is entitled to their own.
Terakhir diedit oleh Zeal; 20 Okt 2019 @ 1:44pm
Nearly every ranged lord or unit with low model count is hot garbage in this game. Not nearly enough DPS output, low accuracy, often not doing outright anything and waaay too easy to shutdown. While there are exceptions like Jezzails etc., most of units with bows for example and low unit count do frikkin nothing. Take WElfs for example and their archers on the eagles. That unit is complete garbage. It cant do a crap against units, it cant snipe or even properly damage lords because the damage and accuracy is terrible and it got low model count which makes it even worse. Wulfhart was strong as he should be IF he managed to actually work. Far too many times i have seen him doing absolutely nothing because there was tiny obstacle *somewhere* or because he got run down by literally any sort of trash and was stuck in that trash until help arrived or battle ended.
削弱马库斯让对战变得更加公平,但是对于只玩战役的玩家我们希望用科技或者技可以让马库斯的勇猛重新发挥出来
Ardaxis 24 Okt 2019 @ 11:36pm 
Maybe I ♥♥♥♥ with Markus but I've never seen him two shot any heroes in campaign and he gets absolutely mogged by any melee hero. And yeah there are major issues with his skills. He either does nothing after the windup or it just hits terrain.
So, "We didn't like how the Empire finally had a viable LL for MP, so get bent, back to using generic lords for you, you've had your week of fun."
sounds like CA didnt even test it before releasing lol
yeah id like to know who play tested nakai and figured he had a good campaign
Diposting pertama kali oleh zizi Antiquary:
I don't mind the nerf but Total War is not a multiplayer game, stop trying to make it one.
I play it a lot with some of my friends and we have great fun! It's great online too so long as it is with the right people!
Antiquary 6 Nov 2019 @ 8:54am 
Yeah with friends makes a big difference, but overall I don't like the way CA vandalised the core experience for the sake of multiplayer by simplifying and speeding-up battles.
Terakhir diedit oleh Antiquary; 6 Nov 2019 @ 8:55am
Diposting pertama kali oleh zizi Antiquary:
Yeah with friends makes a big difference, but overall I don't like the way CA vandalised the core experience for the sake of multiplayer by simplifying and speeding-up battles.
Listen, CA wants in on that e-sport sweaty money and by god they're gonna get it, even if it means arranging the game around the four or so players who play "competitive" MP at the expense of everyone else.
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