Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is good in that it doesn't tie anyone wanting to get The Silence & The Fury into owning anything other than WH2.
This is bad in that anyone who had prior expectations that owning 'The Beastmen' DLC would give them 'The Beastmen', was not getting what they paid-in. Now the goal-post has moved, just like it did with The Hunter & The Beast giving access to the Empire roster(without WH1) and The Twisted & The Twilight giving access to Wood Elves(without WH1 nor 'The Wood Elves' DLC for it).
It's easy to say that the good here outweighs the bad, but only if you're looking at what we immediately gain(gain that only comes by spending money first) and don't consider the implications of the principle.
That principle was once 'buy race pack, get that race' and 'buy full-game, get core races', and it's eroded by the blurring of it for short-term convenience.
CA have always re-used assets, but usually with some significant value-added proposition that makes it a quid pro quo.
This goes a lot further and moves things further in their favour, not the consumers.
This means anyone buying Call of The Beastmen before was not getting 'The Beastmen'.
If we consider 'The Beastmen' to be a category, then Taurox is categorically not in it, but he is a Beastmen legendary lord and can recruit almost the same units as the others, just as Markus Wulfheart could recruit almost every Empire unit and the Sisters of Twilight almost every Wood Elf unit.
What this does is retro-actively make Call of The Beastmen just 2(or 3) legendary lords: Kazrak and Malagor(+Morghur), plus the Eye for an Eye mini-campaign that's currently only playable in WH1. It is these legendary lord characters which we actually bought, not 'The Beastmen'; these characters simply give us access to the roster. This means there isn't really a meaningful difference between 'a race pack' and 'a lord pack': they're just different configurations of product packages selling us legendary lords.
It's further complicated by Morghur, who was an 'FLC' included with the update when Realm of The Wood Elves was released, as he is the main antagonist for the Season of Revelation mini-campaign for that DLC.
Morghur is only playable for those who own Call of The Beastmen, despite being a 'FLC'. At the time, this reinforced the notion that 'buying the Beastmen' meant 'buying the Beastmen', because you only got Morghur if you 'bought the Beastmen', even in Mortal Empires for WH2.
That of Chaos Warriors and Beastmen being among the units that make up the mono-gods rosters, whilst their existing implementations remain woeful.
Having broken the link between 'buy race, get race', CA have given themselves freedom in terms of the unit rosters: they can put warriors and beasts in WH3 core races, because it's the legendary lords that have access to unit rosters and it's the legendary lords that are what we are actually buying. Who after all complained when Arkhan the Black had a few Vampire Counts units? Not even re-skinned ones, he just straight up had them.
There are pros as well as cons, but the pros depend a lot on CA not abusing the trust of players. Have they ever given us any reason to think they would abuse the trust of players?
I'm guessing all those questions are rhetorical and you don't actually care about the answers, seeing as they all seem to lead to a point far away from anything I've actually said.
Thanks for the replies and I get your frustration here. This situation is good for someone like me who never had to basically "double dip". I'm going to get mostly the whole roster from a arguably "secondary" DLC.
The thing to keep in mind with something like this is though, how far removed was this DLC from the original Beastmen DLC? How about the Wood Elf DLC? How old are they? I haven't really Googled it but I'm imagining around 2016? One could make the decent argument that it doesn't really matter for those races as their content is "old" now. Those that really cared bought it some time ago. However, I think a good counter argument would be for those who bought the old DLC to play through those races recently, and then this whole new DLC comes out. That would be a bit lame.
I'm not too sure how else you would do this though? Like in my situation. Would I be screwed out of half of this DLC? Would I have to purchase the Beastmen DLC and than this one also to get the full effect. Because if that was the case I wouldn't buy this one, and I imagine it would be the same for others. I wonder if that's CA's consideration? Some would say "well sure you have to buy the Beastmen DLC". But again, is that lost sales?
As I said, there are pros as well as cons. The problem there is that the pros for players last only as long as CA wants whilst the pros for CA could be permanent. For now the pros for us are immediate and solve a long-term problem with a short-term solution. The whole reason why 'DLC for DLC' was ever an issue to begin with goes like this:
For CA, it's not worth it to sell a product where the people able to buy it is limited to those who already own a previous one. In their Chaos Warriors dev-post from 2015, Mike Simpson explained CA's outlook with DLC as being 'it sells best in the first six months, then player interest rapidly drops', which is why CA started doing day-one DLC as pre-orders. WH2 was the first(and so far only) game that went against this notion: every DLC release has coincided in a spike in active players and WH2 hit it's highest peak in 2020, almost three years after release. CA obviously hoped Three Kingdoms would repeat this, but it didn't; you don't plan to make eight DLCs in two years(though the last one was cancelled) that you don't think will sell a lot. So in keeping with that, if selling DLC content is risky, then selling something requiring a base-game AND another piece of DLC is even riskier.
For players, the selling-point(IMO) has clearly been the Warhammer trilogy as a whole and the expectation of a massive combined campaign by the end of it: individual pieces of content make it up, but the whole is greater than the sum. These players, the category that I'm in, get a good thing out of this workaround where races introduced in older games can potentially be 'finished' during the lifetime support window that remains for the whole WH trilogy, by making them DLC for the later titles rather than(like FLC Morghur was) content intended only for owners of said DLC.
So it's a win-win?
Ask 3K fans, who had plenty of criticism of CA's choices in what to make DLC, but were ignored and when the inevitable happened, CA simply pulled the plug. People voted with their wallets, and CA still didn't listen. I am now for the first-time hesitant to buy-in to WH3, because there's no guarantee that what players hoped for with the WH trilogy will actually happen. CA's workaround for 'DLC for DLC' puts too much power in their hands and whilst they do respond to outrage, they've done this in a way to minimise outrage and it's so far working. At the same time, voluminous but fair criticism(and voting with their wallets), didn't influence them one bit and save 3K from the axe.