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Maybe mods though.
Yes and I'm here whining just because it fun.... I can NOT prove what I describe as I do not have savegames... well except for "going from grimhold to steingart" : it's my autosave and that's what caused me to ragequit if you want to check it by yourself
2 screenshots from my autosave and their player comparison.
AI :
https://steamcommunity.com/sharedfiles/filedetails/?id=2325349738
Player :
https://steamcommunity.com/sharedfiles/filedetails/?id=2325349291
Empire Andreas Valgeir army is able to attack Dottenbach while Vlad cannot reach the location of Andreas in walking mode.
Ai :
https://steamcommunity.com/sharedfiles/filedetails/?id=2325349525
Player :
https://steamcommunity.com/sharedfiles/filedetails/?id=2325349040
Empire Theon van Strole is able to attack Steingart while Vald can just reach the city in walking mode...
That's far from my first campaign. I never encountered anything like this. I asked because I though it could be empire bonus or difficulty malus (first very hard campaign). Could be the last patch too.... but player and AI are definitively not playing by the same movement rules in this campaign
Edit : embedded images
It's been in the game since the warhammer 1 came out, just easy to miss as its less obvious than the other bonuses they get.
More importantly, the Empire has road buildings, giving province-wide movement bonuses to armies starting in said province. 1 or 2 of those build already explain it.
Second example:
First, Vlad is positioned a bit more in the mountains than the empire general, and mountains usually take more movement points. Second, the settlement is not controlled by you and Karak Zorn is neutral, thus it is likely it belongs to the empire and then the above road rule applies.
Also, did the empire general actually attack Steingart and not the one close to Wissensburg? (And the other one just marching to reinforce?) Still, 1 road with the above addition that he has not cross the small mountain stretch Vlad has could already suffice.
Edit: I want to underline 3 things here:
First, there are no movement bonuses for AI in the game files whatsoever. We can see that, I checked enough tables to know that there does not exist such an effect.
Second, your claim of "50-100% more movement points" than you is hyperbolic. Above examples are in line with what can be expected, given above points. There are also events that give temporary faction-wide movement bonuses and stuff like sea treasures (which AI doesn't pursue but can use "by accident" which can all inflate things temporarily, but just that. Otherwise I would actually check the tables within your mods, cause that is not vanilla.
Third, with my modest playtime I never actually experienced AI moving more than I could under similar circumstances (when I was their faction). So there's that.
How so ? I can eventually concur on the first exemple as Vlad and AI position are reverted ; but in the second exemple I place Vald in the same spot as the AI who moved and attacked the city on his turn
Well road building can indeed explain that. But that's far more than 10-20% bonus as the range I show as Vlad is in forced marche mode.
For the second exemple : the general close to wissenburg got ambushed and killed by Vlad prior to the attack so he did not initiate the attck. Your other statements are correct however. So the rule I could miss is about this road building....
But VC also have one such building and I never saw it built when capturing a city... Well I guess it has to be something along these lines as I never encounter such behaviour (but tends to play as far from the empire as possible for "some reasons")
Seems like I turn this (already difficult) campaign into a nightmare due to the side effect of a mod. I feel kinda lame...