Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Just tried it, Shades get absolutely stomped, maybe get 5 kills total.
Waywatchers I can see the argument, but Shades? They don't 360 fire and they barely outrange Saurians. Maybe you get two volleys and kill 4 but you then immediately rout in melee as they murder 15 of your units. Maybe with campaign and lord buffs they'd do better, but that's just because not much buffs Saurians. And yeah, obviously cost efficient but basically any ranged is against Saurians anyway.
Similarly they also trash Spiders without campaign buffs, didn't check Shaggoths or Rogue idols
Missile cav could be a pain, though AI missile cav would probably let you shoot them to death anyway, Saurian ranged dps actually isn't that bad (well, it is for their cost).
They're a pretty trash doomstack though, besides being impossible to make sieges would be a nightmare.
Anyway, it's a good argument for Lizardmen being an elite unit faction, certainly isn't much that can take a Dread Saurian 1v1.
Well, the post that first posited that was talking about having them in an army with a Shadowdart lord, and with tech and red line buffs as well that puts them up nearly 240 range. Normally I think Shadowdart is kind of mediocre due to their low accuracy at that range, but against a target as big as a Dread Saurian that wouldn't be much of an issue.
As for Arachnaroks vs Dread Saurians, really? I've had them fight 1v1 in custom battles before, and it's very close. How are you having them fight? Just take two lines stretched out and run them into each other? Because that's going to nullify the advantage of smaller size that Arachnaroks would have if that's what you're doing.
Yeah, I said maybe with lord buffs, I haven't played dark elves enough to know exactly what they do. I was just bringing it up in terms of "faction with elite units" and 19 star dragons - I'll admit I overstated it a little since they absolutely die to waywatchers if nothing else.
I did just try a line as a quick test, but in a 1v1 test the Arachnarok did only about 1/4 the health of the Saurian before losing half its health and running - generally their bad morale means they don't seem to stay around long. It could certainly depend though, 19 saurians have a bad habit of friendly fire if they aren't careful.
Little off topic here, but 19 waywatchers is a fairly funny elite doomstack, on defense against most armies you can just set them to skirmish and walk away and they'll beat the AI.
-Charnel Valley Necrotect follower
-Skeletal Laborers
-Necrotect Heroes get a -10% cost
He isn't wrong, but by the time this comes on line it becomes a moot point.
If you just test this in a normal battle test, the results will be wrong because vanilla Shades without any lord buffs do the same damage as Darkshards. But campaign Shades do a hell lot more damage than Darkshards, at the expense of less ammo than fully buffed Darkshards.
If you don't use Stalk to your advantage when slaying Dread Saurians, you may as well be using Darkshards, period. Even the melee-oriented Shades have never been meant for killing monsters in melee, they are first and foremost anti-infantry. Missiles just happen to be anti-everything in this game which makes them somewhat viable against Dread Saurians.
Anyway I/we digress. Back to OP's question; play Lizardmen or High Elves. But as High Elves are easy to cheese with cheap missile units - stick to Lizardmen.
[Edit] In a Shades army, use your lord on mount as bait. Set out 2 groups of Shades, one for initial engagement, the other for flank shooting. When the first group disengages and tries to go back into Stalk, the other group takes over and becomes the main engagement. Rinse and repeat. Use the lord as the bait if you want neither Shades groups engaging i.e. both are retreating back into Stalk. For this purpose, I like using the ranged Dreadlord better than the shielded female one. But usually I go with a Supreme Sorceress because magic is better than a one-handed crossbow.
Also, 19 Dread Saurians micro'ed by a player will also win against 19 Shades micro'ed by AI. It's pretty easy too, you just send 1 Dread Saurian to chase after 1 Shades unit, AI can't really counter that other than focus fire but AI rarely ever sends 19 Shades to shoot out a single monster at a time. But pitting 19 Dread Saurians against 19 Shades is quite unfair, the cost can't even be compared. If we balance out the costs and send 19 Dread Saurians against about 38 Shades, you will be the one trying to micro Dread Saurians just to make sure they don't get insta-gibbed, as even AI Shades will slaughter you.
I mean, it's kinda a no-brainer that 19 Dread Saurians will krump 19 Shades in a head-on fight, I mean c'mon...
EDIT: Yeah, I know it isn't fair, but I just proposed 19 Saurians as Lizards having an elite army since 19 Star Dragons and 19 Stegadons were mentioned, and someone else said they'd lose to 19 Shades. Which, they can, but they won't against AI in the campaign where you're Lizards, which was the intended initial context. Obviously unfair and a bit silly as an actual fight.
The only reason why in campaign, Shades doomstacks are some of the most powerful doomstacks is simply the fact that the DE can churn out a ton of these relatively early in the game, and they persist until late game. You can go 1v1 as DE, but if the enemy uses a much more costly doomstack, you can easily bring 2-3 more armies to overrun your enemy. DE economy is what makes Shades doomstacks OP in campaign, not the Shades themselves (although they are very powerful for their cost).
I'd hardly call this too late to matter.
Lizardmen Templeguard, Stegadons, and Carnosaurs
High Elf Dragon Princes, Phoenix Guard, and Swordmasters of Hoeth
Most expensive? Probably heroes on dragons or steggies