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Warpfire throwers on the other hand are on the ♥♥♥♥ side of skryre's units, along with globadiers. They have less range than ratling gun and suck at AP. They're better than ratling when it comes to damaging low tier trash, but their lower range and lack of suppressed status make them easy to reach by enemy's melee units. All this plus they need to have a straight line of fire, which, considering their low range, make warpfires an extremely hard unit to use that doesn't give good enough results.
Guard mode is strange in this case. I've seen some units, mainly base irondrakes and some grenade units fire from the backline even while in melee if you activated guard mode, but it was never really reliable. I didn't try it on warpfires, but i guess using it is not a bad idea (obv positioning is still your first priority with them, and even if they can fire while in melee is way better to avoid taking any damage if possible).
I would not recommend skirmish mode for warp fire throwers, their range is to short and they have a little charge up animation they do before firing (If its a fast enemy they will likely start retreating from the enemy before they get the chance to fire) and they are to slow (they will likely be run down or chased for eternity).
The best way to use them, in my opinion, is having something hold the enemy in place (a hero or melee unit) and then flank with the warp fire throwers. They are also workable as the early-mid game front line for Ikit Claw (he gets them extremely cheap).
Do note that rattling guns are (in most situations) just a straight on upgrade from warp fire throwers.
At any rate, best thing to do with flamethrower units is put a lord or hero in front. The friendly fire to the lord/hero will be minimal and the enemy should bunch up for easy kills.
but they are very cheap so really do not expect much from them there mainly there as a distraction carnifex
really there not that bad of a unit problem is skaven have several other units that fill the same role but better
on a related note NEVER have skirmish mode on for ranged units its a massive noob trap and the only time you should ever even consider it is on skirmish cav and even then its better to just manually micro them most of the time
sounds to me like a combination of your friend not knowing how to build an army as skaven and not understanding how to use these types of units in general "guard mode always on for ranged units so they can shoot even when in melee no exceptions" and never use skirmish mode
also you should never ever have more than 2 warpfire throwers per army there just not the type of unit you want to spam ever unless your going for a REALLY REALLY specific build and even then...
Also we’re not using skirmish mode
So to sum it up, they need tons of uninterrupted space and time and perfect line of sight with not even a more of dust or pebble of terrain obstruction in their way to fire... which means lots of micro work and suppoert units
The other thing to mention is that leaving skirmish mode on for them in actually even worse as their low attack range means that the enemy will get close enough for them to run away before they have the chance to fire.