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However, when your siege towers meet enemy walls, you want foot squires to pour out of them. Holding the line does not actually capture walls for you.
Anyway just bring more horses. Hammer and anvil is great, but it also works with 2 hammers.
Some factions/lord's make some of the melee unit's sort off viable.
If you are playing on higher battle diff. then normal I really would not recommend either(melee unit's under perform on high diff).
If you are someone that likes using melee units despite the higher battle difficulty I would recommend the bretonnia elite units mod. The mod gives you stronger melee units. Though if you like melee infantry in general I would recommend not playing bretonnia.
Because the strength of bretonnia is mostly in their cavalry.
If you really want a frontline infantry I think Spears with shields should hold almost as long as long and are cheaper but if trying to hammer and anvil make sure the hammer gets there sooner rather than later.
If trying to hold back forces from your ranged units having some spare cav lords reinforce can help out a lot as they can actually tank some damage and have reasonable leadership.
I appreciate your contribution, truly. But generally speaking, bretonnian foot troops are borderline useless when it comes to actually tailoring to an enemy. You'd be spot on with advice for this like empire, where you tailor your armies to fight specific enemies like chaos or vampires, but when it comes to the brets, the question is not what kind of damage they do, but what kind of job they have.
Foot squires will only ever be your damage dealers in sieges. Battle pilgrims can be line infantry in field battles. That's their job, and neither of them will actually decide outcomes of the normal campaign battles you will be fighting, because your real force multiplier is your cav. Even if you bring foot squires against chaos (because they are armor piercing), you likely would have fared better with the pilgrims because the squires will not actually make a difference in a straight up fight damage wise, while holding the line less well and getting annihilated quicker. Plus the price difference.
That's not to say you shouldn't bring infantry (archers for instance are a good thing to consider depending on enemy), but the consideration of melee infantry on bretonnia really needs to be role, rather than damage type.
So I struggled for a while to get through that first step, until I figured out what is bretonnia's entire gimmick, and also the way to win that battle.
So the entire gimmick of bretonnia is to send your heavily armored hero and lord forward so that enemy blobs around them, and bombard them with trebuchets and archers. Cavalry, which is slow af and happens to get stuck all the time, is only there to counter enemy cavalry.
You are a person of culture. I tip my hat to you, good person!
https://youtu.be/uLp-LDHknXE