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Looking back the only thing that was just statistically impossible to deal with, was gold chevron imperial infantry and more importantly, crossbows, before turn 50. Like seriously wtf, there's no way you can win that. Why would the AI get two stacks of that ♥♥♥♥♥ so quickly.
I don't think it will make much of a difference but I try and play on legendary I play vh/vh, the knights of the flame can be wiped out very fast like turn 7-8 I believe, they actually commit to seiging Wizards palace which I had defences and used legionary barrage, their stack is also crap for seiging, I just took their settlement whilst they were sieging they started taking attrition to, you can force a field battle with them but the trouble is you be fighting it in their land so no replenishment, its just such a bad campaign flow at the start need another settlement and the knights of the flame starting settlement can be moved merged into another region.(The whole area needs reworking). As for the dwarfs I killed 2 half stacks whilst they were raiding then razed there capital and left it at that. BeASTMEN stack which seems to always spawn can be a good asset atleast...
The passive rank gains the AI gets is good but its stupid when combined with high battle difficulty for more melee orientated factions to offset it you need to max out red skills and make getting ranked units a priority which for TK is really what you should be doing if your mustering 0 rank units your playing them wrong. CA really need to nerf the battle difficulty in some areas and add things like missile resist.
And it's not the first time I do that so don't tell me it doesn't work when I know it does.
turn 13 Dwarfs gone up to sorcerer's island still raiding, Repanse still raiding lashiek and I'am forced to stay in my capital, until I can stabilize PO. The beastmen stack on this difficulty is basically useless they won't attack anything and are cowering on sorcerers island.
turn 15 Dwarfs declare war and sneakily raze sorcerers island(I thought they run abck home should of scouted a turn prior)they rekt the beastmen stack, take heavily losses. I move up to get back muh land.
Turn 16 dwarf abandon sorcerers island cause they know I about to rekt them, Knights of Origo with two full stacks take Lahiek whilst Repanse is still raiding.
turn 17 Dwarf magically has another stack siege my capital, I run back and abandon the island and leav the badly damaged dwarf stack on the sea. Origo send a stack to attack my capital xD
turn 18 I attack the dwarf stack seiging + another dwarf one with 6 units with Arkhan and garrison, I win only because of legionary barrage which rekts tight packed units and bats to kill isolated cannon.
turn 19 Origo seige me in my capital, I sally with Arkhan badly damaged stack and rekt them again with legionary barrage.
**turn 20, first time I have managed to have a break, thnakfully nothing attacked, since I only have 7200 can't research the Proclamation of the fifth dynasty which would give me +1 rank and also don't have the whole province to enact the edict +1 rank, so I have to make do with agent wise +1 and the incantation of tatoth +2, sucks. I hire another lord start recruiting ♥♥♥♥♥♥ get the COS.
I stop here for now its not looking good, I should of spec into replenishment with the lich priest sooner instead of doing spells.
Both are viable approaches; played a couple of vanilla Legendary Arkhan campaigns in various patches, and both can work.
Its possible to get COS without treasure, COS should be timed with stack raise anyway lord level+ranks) defense building is the tip I would give but only build it in capital its pricey, I would have liked the treasure for the proclamation or another agent, canopic jars are not worth taking at the start over gold, only on rebels or the gold is bad, I demolished the grave hill(weakens rebel spawns). I also thought about taking the cash when you get the event to recruit a free agent, I went nercotech though which has good synergy with scorpion but I would need to research another dynasty where necrotect cost canopic jars not cash, I always go fifth first..
Anyway its turn 37, I'am out of that cluster ♥♥♥♥, I have my third army up soon, made peace with Origo thet are bugged and don't upgrade barracks...,took back my province, dwarf's are going to be tough to get though then LM over that mountain...
it's pretty fun to have that going on in the early game, while you're trying to do other stuff, like kill the turtling 2 stack bretonnians in your starting province, repanse, or dwarves
Stay in the settlement at the start, muster local and globally turn 5-6 they should just go to the Palace(scout) you can then take their settlement whilst they siege you, the fun really starts after killing them if your on legendary.
But the 3rd time I tried I went east and attacked the Skaven (Snikch, I think). For whatever reason, the Bretonnians left me alone and I wiped the floor with the rat people. Settra had his hands full with a couple other factions during this time which made him much easier to take out later. And the Bretonnians still haven't tried to attack me but they're next on my list and they'll be easy because of all the resources I got from the Skaven. I'm around turn 100 at the moment.
But that would be my advice. Ignore the game basically telling you at the start to attack Bretonnia. Attack the rats to your east instead, which is also kinda weird because they were the friendliest to me.
All 3 times, though, Settra was a pain in the ass. ♥♥♥♥♥♥♥.