Total War: WARHAMMER II

Total War: WARHAMMER II

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Kael Jan 16, 2021 @ 4:30am
Defending outer Walls worth it?
yea - most of my battles i win on castles when i fall back to the inner walls.
So i dont even know if these walls are even value to hold?
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Showing 1-15 of 18 comments
Dagy47 Jan 16, 2021 @ 4:33am 
it depends on enemy army composition and yours, sometimes its rly worf it (especialy if enemy comes with multiple armies that are reinforcing slowly troughouth the battle and those reinforcments are geting shot by your turets, but u usualy need a lot of heavy inf to hold the walls)
Given most maps have no inner walls...
Saint Sanguine Jan 16, 2021 @ 4:38am 
i have noticed it just depends for me, like how outnumbered i am, the kind of towers i have, which faction i am playing, the type of and the quality of troops i have as well as what i am fighting.
Molybdane Jan 16, 2021 @ 4:39am 
It depends greatly on almost everything, troop composition, enemy troop compisition and numbers, city layout, you name it.

A general truth however is that every unit has difficulty moving around on walls. Also because of that, better melee units sometimes have difficulty overwhelming their enemy as quickly as they would on the open plains.

All that changes how missle units and artiller affect the battle. Almost all of them are quite effective shooting from within at troops on walls.
pascal.difolco Jan 16, 2021 @ 4:42am 
It's very useful to man the towers on lv 4-5 settlements, otoh defending the walls themselves is rather bad.
Lenny Jan 16, 2021 @ 4:42am 
Yeah, no. The walls have no value IMO, except when the enemy is almost all cavalry and monsters that you actually can keep out.

People have been talking about overhauling sieges for a long while, but I don't know what that would/will look like
Siodog Jan 16, 2021 @ 6:41am 
90% time I put archers so the shoot along some towers, wearing them down is pretty good but retrear when they are near, then just hold on choke point/victory point is easier than holding walls
Ashley Jan 16, 2021 @ 6:48am 
Yeah I just briefly hold the walls to get shots off. When they get close I retreat if I know I can't hold against them. Depends on the stupid choices ai is making during siege.
elkapp Jan 16, 2021 @ 6:54am 
If the settlement is a max tier skaven or lizardmen they get op towers, so you need to hold the wall as much as possible.
Otherwise try for chokepoints in the town. Not all map are good here (like, the 4 way thing is a tumor to defend), but still better than holding the wall.
Milk4Khorneflakes Jan 16, 2021 @ 6:55am 
Generally, it is beneficial to start at the walls, and then retreat to the main square depending on the circumstances. Fighting at the walls exclusively is only good when you have a massive garrison (enough to cover all walls) and are attacked by a massive army trickling in. Whatever the case is, you'd want most of enemy units to scale the walls instead of capturing/destroying gates, which kills their vigour, thus applying a massive debuff.
Edifier Jan 16, 2021 @ 7:04am 
For Skaven and Lizardmen you'd want to hold the walls. Their towers deal some pretty good damage at higher ranks.

For most others it's generally not important. But just keep a unit there to activate them and let it shoot for a while before pulling them back.
Cat Jan 16, 2021 @ 7:28am 
Originally posted by Edifier:
For Skaven and Lizardmen you'd want to hold the walls. Their towers deal some pretty good damage at higher ranks.

For most others it's generally not important. But just keep a unit there to activate them and let it shoot for a while before pulling them back.
+1
Shirome Artiste Jan 16, 2021 @ 7:50am 
In any given situation, it does pay to START on the walls with at least a token (ranged) force to get maximum mileage out of the towers' incredible range and free damage output.

After that though it becomes a total mess of factors that change how long you should contest the walls for, although as a rule of thumb it's GENERALLY far easier to defend chokepoints within the city compared to the walls, allowing you to get more mileage out of your garrison forces if you withdraw from the walls in short order compared to duking it out on the wall.

Having said that, there are some fringe cases where staying on the wall for extended periods of time (Or even fighting for their control for the duration of the battle) actually ends up being a preferred plan.

KOS Jan 16, 2021 @ 8:29pm 
Sometimes it's even better to fight ouside i ve had great battles with orc kicking empire ass in front of my towers.
Brother Tris Jan 16, 2021 @ 8:54pm 
Hey it is dangerous to siege alone take this! https://steamcommunity.com/sharedfiles/filedetails/?id=2353617634
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Date Posted: Jan 16, 2021 @ 4:30am
Posts: 18