Total War: WARHAMMER II

Total War: WARHAMMER II

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Pak0tac Oct 17, 2020 @ 10:49am
What anty-larg units do orcs have?
My Giants\Arachnospiders do well against armies, but poorly against other giant beasts.
I want to mix some anty-large units with them but i couldnt find any in the rooster?
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Showing 16-20 of 20 comments
Fendelphi Oct 17, 2020 @ 3:23pm 
Originally posted by Chillum:
Originally posted by Barser:
I dont care what people say. Giants are not as bad as people say. They are not very expensive, and they dont break. They stay and pummel the enemy forever. They are not arachnaroc spider, but they are not terrible at all imo.
No but they die. And fast.....

And their upkeep isnt free...

If you're up against a melee focused army sure, they may provide their worth. If its an army with even a decent pool of ranged I'd rather have any other t5 unit than..giants...
Greenskin Giants are tier 4 though.
Ewalden Oct 17, 2020 @ 11:57pm 
As has been mentioned Greenskins do not have too many anti-large units. It is one of the gaps in their army. Yes, I know this first bit sort of repeats what has been said but..

The only spear infantry they have are Common Goblins, and they are not great for the task.

Orc Big Uns can do OK, but are not exceptional. They are better used against infantry.

Giants can deal with most Large units that aren't anti-large, but will lose against Large with anti-large. They also take damage rather easily due to their low armour. At least giants are terrifying, meaning they also ignore that other units cause fear or are terrifying.

Black Orcs are probably the best anti-large unit in the Orc roster, but they come late game.

---

In campaign I often rely on Trolls, especially Stone Trolls, for anti-large. Even the basic troll unit can be surprisingly good against Large enemies, even if they aren't overall good. Standard Trolls need a bit of support though, but the Stone Trolls can knock things around on their own. That they cause Fear also helps, it helps them defeat units that don't cause fear, and they ignore fear caused by other units.
- Did I mention I actually like trolls?

Orc Archers, or Arrer Boys, are quite handy as well. Even if you only include a couple of them. Having one or two units of Orc Arrers focusing fire on a Large unit helps defeating it. I guess you could take Night Goblin or Common Goblin archers instead, but somehow the Orc Archers feel more reliable. Missile fire helps when you are limited for anti-large choices.

Goblin Doom Divers. Homing missiles. A few of them might not do that much damage to a large monster, but multiple of them will add up, and they do noticeable damage to cavalry units. Bring a Goblin Doom Diver or two. Even if there are no large units to shoot at, they can still make their presence felt. Good against more or less anything.

---

Not having too many anti-large choices though, it meant to be the weakness of the otherwise very potent Greenskin roster. That, and their lack of properly good cavalry.

**Edit**
OP, You only use Giants and Arachnarocs? Well, not much diversity in that army is it? I understand that doom stacks can be fun for a laugh, but really, it gets monotonous quickly, doesn't it?
- Diverse armies are a lot more fun. Well, at least for me they are. Heck, I usually include even a couple of basic units. I can understand if others don't do that, but..

If you are willing; try cutting back on the biggest monsters and only take 2-3 giants, 6 or so of those Arachnarocs you love, and then add in some Stone Trolls, say 3-4, and 2 Doom Divers. Keep using some units of Black Orcs. Use some magic. Foot of Gork/Mork can devastate multiple blocks of enemy infantry if packed together. Buffs can help your big monsters win fights against other big monsters.
- A slightly more diverse army that doesn't simply rely on only big monsters could prove both more effective and more fun?
Last edited by Ewalden; Oct 18, 2020 @ 12:31am
BigJ Oct 18, 2020 @ 12:02am 
Originally posted by Andrewbh2003:
Originally posted by Barser:
I dont care what people say. Giants are not as bad as people say. They are not very expensive, and they dont break. They stay and pummel the enemy forever. They are not arachnaroc spider, but they are not terrible at all imo.
you are right there are infantry that cost more than giants


buuut there not there yet as even if you bring em just as a distraction carnifex there a expensive one to boot there pretty much just a overly priced missile magnet

buuut the fact that double giant builds are used against vampire counts should tell you something that in melee they are indeed not as bad as people say IF they get in to melee
Because vampires have the strongest range in the game, Vlad hurling insults as we walks.
Threetails Oct 18, 2020 @ 12:31am 
Originally posted by Ewalden:
As has been mentioned Greenskins do not have too many anti-large units. It is one of the gaps in their army. Yes, I know this first bit sort of repeats what has been said but..

The only spear infantry they have are Common Goblins, and they are not great for the task.

Orc Big Uns can do OK, but are not exceptional. They are better used against infantry.

Giants can deal with most Large units that aren't anti-large, but will lose against Large with anti-large. They also take damage rather easily due to their low armour. At least giants are terrifying, meaning they also ignore that other units cause fear or are terrifying.

Black Orcs are probably the best anti-large unit in the Orc roster, but they come late game.

---

In campaign I often rely on Trolls, especially Stone Trolls, for anti-large. Even the basic troll unit can be surprisingly good against Large enemies, even if they aren't overall good. Standard Trolls need a bit of support though, but the Stone Trolls can knock things around on their own. That they cause Fear also helps, it helps them defeat units that don't cause fear, and they ignore fear caused by other units.
- Did I mention I actually like trolls?

Orc Archers, or Arrer Boys, are quite handy as well. Even if you only include a couple of them. Having one or two units of Orc Arrers focusing fire on a Large unit helps defeating it. I guess you could take Night Goblin or Common Goblin archers instead, but somehow the Orc Archers feel more reliable. Missile fire helps when you are limited for anti-large choices.

Goblin Doom Divers. Homing missiles. A few of them might not do that much damage to a large monster, but multiple of them will add up, and they do noticeable damage to cavalry units. Bring a Goblin Doom Diver or two. Even if there are no large units to shoot at, they can still make their presence felt. Good against more or less anything.

---

Not having too many anti-large choices though, it meant to be the weakness of the otherwise very potent Greenskin roster. That, and their lack of properly good cavalry.

I feel like this analysis is spot on. Stone trolls are great at dealing large units provided they have support. Stone trolls+goblins should beat most single entities.

Archers in general are also a good option. I used to like Orc archers more, but I feel like with the 400% Ap scrap upgrade regular gobbo archers have become slightly better. If you’re playing an orc faction, go Orcs. If goblin, go goblins.
wrought82 Oct 18, 2020 @ 1:32am 
giants arachnoks and black orcs all have their own strengths against large if cost matters, arachnoks are better if it doesnt
arachnoks can stunlockish its target if allowed to fight uninterrupted, it has low leadership tho. giants do better at least at cost against anything but single targets and lowtier archers. at cost giants have almost 50% more hitpoints than spiders they can take a lot more shots from ap missiles
giants can beat both spiders and black orcs and beat most antilarge large units. they fare badly against ranged tho especially skirmish ranged

so it depends a lot on context, if your goal is simply doomstack id say just go all spiders, mix in a few hlackorcs for antilarge infantry.
but really you should try the mods that change supply lines so doomstacks stop being so obvious
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Date Posted: Oct 17, 2020 @ 10:49am
Posts: 20