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The only spear infantry they have are Common Goblins, and they are not great for the task.
Orc Big Uns can do OK, but are not exceptional. They are better used against infantry.
Giants can deal with most Large units that aren't anti-large, but will lose against Large with anti-large. They also take damage rather easily due to their low armour. At least giants are terrifying, meaning they also ignore that other units cause fear or are terrifying.
Black Orcs are probably the best anti-large unit in the Orc roster, but they come late game.
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In campaign I often rely on Trolls, especially Stone Trolls, for anti-large. Even the basic troll unit can be surprisingly good against Large enemies, even if they aren't overall good. Standard Trolls need a bit of support though, but the Stone Trolls can knock things around on their own. That they cause Fear also helps, it helps them defeat units that don't cause fear, and they ignore fear caused by other units.
- Did I mention I actually like trolls?
Orc Archers, or Arrer Boys, are quite handy as well. Even if you only include a couple of them. Having one or two units of Orc Arrers focusing fire on a Large unit helps defeating it. I guess you could take Night Goblin or Common Goblin archers instead, but somehow the Orc Archers feel more reliable. Missile fire helps when you are limited for anti-large choices.
Goblin Doom Divers. Homing missiles. A few of them might not do that much damage to a large monster, but multiple of them will add up, and they do noticeable damage to cavalry units. Bring a Goblin Doom Diver or two. Even if there are no large units to shoot at, they can still make their presence felt. Good against more or less anything.
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Not having too many anti-large choices though, it meant to be the weakness of the otherwise very potent Greenskin roster. That, and their lack of properly good cavalry.
**Edit**
OP, You only use Giants and Arachnarocs? Well, not much diversity in that army is it? I understand that doom stacks can be fun for a laugh, but really, it gets monotonous quickly, doesn't it?
- Diverse armies are a lot more fun. Well, at least for me they are. Heck, I usually include even a couple of basic units. I can understand if others don't do that, but..
If you are willing; try cutting back on the biggest monsters and only take 2-3 giants, 6 or so of those Arachnarocs you love, and then add in some Stone Trolls, say 3-4, and 2 Doom Divers. Keep using some units of Black Orcs. Use some magic. Foot of Gork/Mork can devastate multiple blocks of enemy infantry if packed together. Buffs can help your big monsters win fights against other big monsters.
- A slightly more diverse army that doesn't simply rely on only big monsters could prove both more effective and more fun?
I feel like this analysis is spot on. Stone trolls are great at dealing large units provided they have support. Stone trolls+goblins should beat most single entities.
Archers in general are also a good option. I used to like Orc archers more, but I feel like with the 400% Ap scrap upgrade regular gobbo archers have become slightly better. If you’re playing an orc faction, go Orcs. If goblin, go goblins.
arachnoks can stunlockish its target if allowed to fight uninterrupted, it has low leadership tho. giants do better at least at cost against anything but single targets and lowtier archers. at cost giants have almost 50% more hitpoints than spiders they can take a lot more shots from ap missiles
giants can beat both spiders and black orcs and beat most antilarge large units. they fare badly against ranged tho especially skirmish ranged
so it depends a lot on context, if your goal is simply doomstack id say just go all spiders, mix in a few hlackorcs for antilarge infantry.
but really you should try the mods that change supply lines so doomstacks stop being so obvious