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there very difficult at the start as your start is very delicate as greenskins are gonna rush you and the rework/buff they got only made things harder for dwarfs
my advice try and rush black crag "grimgors capital" its very rich and easy to defend and if you take it you essentially cripple the greenskins permanently
you can take it by turn 11 if you can use your army as early game greenskin armies "exception being skulkers" cant really get through all that dwarven armour
alternatively try a easier race before you dive in to dwarfs
They need to be in the next DLC after the Wood Elves and get a proper rework.
You're like the second person in the last 24 hours to make a thread about their Dwarven campaign and how it's gone horribly, horribly wrong.
It's important to build up your economy as quick as possible. Dwarves have one of the best in the game. Get the unique building built in all of your capital cities, usually some kind of mine, which generates huge amounts of revenue. Then boost it even more with economy buildings and set up as many trade deals as you can. If you're being invaded, you need to build a garrison in your border settlements (the ones on the outside of your borders open to assault).
And don't underestimate or neglect your legendary lords or your thanes. With some levels on them they can stand toe to toe with swarms of non Black Orc infantry, they will help you quite a bit.
OP, they've been at it for a while now so you can do whatever you want with their comments. Bruce Magician isn't wrong, yuzhonglu is very opinionated, if he thinks something sucks, it sucks. If he found an easier cheese method to win, he'll swear by it like it's the only way to win.
That being said, he's also right. Dwarfs get shafted up their stunty butts now by Greenskins' newest reworks. Greenskins used to have an infighting attrition which you'll see if you play Warhammer 1. In addition, they didn't have scrap upgrades, didn't have a map-wide buff with +25% armor-piercing damage, +25% base weapon damage, +24 melee attack and Immune to Psychology or something... Under those circumstances, Dwarfs can 1v2 Greenskins no problem. Now though; that map-wide buff is too crazy overpowered, and it can be used more than twice per battle.
Engaging the Greenskins in prolonged melee combat now is suicide because melee combat is what charges up that map-wide buff. Dwarfs used to fight a battle of attrition but now, you either decimate the Orcs at range or they ♥♥♥♥ you up in melee doesn't matter who you are.
You must get Lightning Strike if you want to win against Greenskins. Their new Waaagh! armies are basically cheating. When they have effectively two armies and they need to fight in melee to charge their map-wide buff; you can imagine how no one can beat them unless they use Lightning Strike which forces them to fight 1v1 with you, without the reinforcement of their Waaagh! army.
Anyway for campaign, now you need to fill up your army with nothing but Quarrellers and Underway to Black Crag right after you've taken back the province your capital is in. Take Black Crag and turtle in it. Grimgor is your worst nightmare, second to that is Wurrzag. But Wurrzag is easier to deal with since he's further away from you.
Once you have Organ Guns, you'll start to make a comeback against Greenskins.
But unfortunately, my advice is don't play Dwarfs at all. Because just when you think Grimgor/Wurrzag is bad; check out Snikch. That guy will wreck anything you bring to him. Skaven ambush is too OP and I don't think Dwarfs have much means to defend against ambushes. Their end game is all about missile units and artillery, both of these get wrecked by ambush battles.
CA did a bad job with this Greenskins rework. They made them too ♥♥♥♥♥♥♥ powerful. Next is the High Elves... Those Archmages are downright OP right now. Not only are they on Moon Dragons but if they have Incendiary trait, you're looking at 1k weapon damage, two-thirds of that is armor-piercing damage too. It's like a foot lord wielding a Sword of Khaine...
but its far from every game either one is an issue. some games your dwarf and empire neighbours will push hard on the greenskin and you wont get backstabbed at all, some games you face grimgor backed by 25 settlements in turn 15, so yeah thats the first bit to know, you may have to start over if your neighbours fall like dominos before you get started.
turtling may work but i prefer to just rip off the bandaid and go for some early hard fights in order to stabilize in a green♥♥♥♥♥♥♥♥♥ world. you can take on greenskin really fast, go for quarrellers fast and hard, you need just a handfull or less warriors in your army, get the technology buffs for quarrellers (about +30% damage!) they become murder machines and learn to put your units in ranked formation so even when the enemy joins melee most of your ranged can still fire
Otherwise if you still want to start as High King or the White dwarf I would stay in the starting province and defend it. Until the small settlements are grown to level 3 and you build defenses in each of them so they both have walls. After that kill the greenskin armies that attack you. When you have wiped them out advance and take their stuff. Your gaol is to take Black Crag since they probably recruit most of their advanced troops from there.