Total War: WARHAMMER II

Total War: WARHAMMER II

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Spinelli Oct 16, 2020 @ 11:03am
ww1 total war would be delighting
developers should go for ww1 , maybe after they finish up with the medieval 3 total war , i had try out the ww1 mod for empire and it was the best mod i ever tried
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Showing 1-15 of 30 comments
Boii Fan Oct 16, 2020 @ 11:55am 
My dude, I hate to break it to you but there will never be a total war in the 20th century
yah but if we are talkin bout WH40K the whole map would be coverd in millions of units xd
Spinelli Oct 16, 2020 @ 12:40pm 
any news update of what will be next for historical titles ?
Spinelli Oct 16, 2020 @ 12:41pm 
i would be heapy to see ww1 , but also very much hiped for medieval 3 ...
yuzhonglu Oct 16, 2020 @ 12:42pm 
Is it possible to make a 3-dimensional star map?
manor lords looks good also
Mors Avis Oct 16, 2020 @ 1:17pm 
Don't listen to the nay-sayers regarding 40k. They lack imagination. There are tons of melee-oriented units, monsters, walkers, vehicles, battle suits, etc.--40k Total War could easily work.

The problem is that long time TW fans keep Empire and Napolean in the back of their minds. 18th century gun lines are devisive; people either like them or hate them.

WW1 could be done, but CA would have to implement trench warfare mechanics and/or possibly a cover system on the battle maps. Basically, a bigger, more grandiose CoH/DoW.

A CoH or DoW 'writ large', with TW's strategic later, would be amazing.
Last edited by Mors Avis; Oct 16, 2020 @ 1:18pm
SpaceGoatMage Oct 16, 2020 @ 1:26pm 
I like 40k aswell, but i think it would work better as a Supreme Commander style rts. Especially if you wanna show of super heavy units like titans properly and the planet wide scale of battles in the setting.

I would also prefer the campain map to be like the Galactic Conquest mode from Empire at War.
Last edited by SpaceGoatMage; Oct 16, 2020 @ 1:26pm
FizzyElf Oct 16, 2020 @ 2:40pm 
An updated Empire at War with battlefleet gothic style combat (to make the game a little bit different from EAW) and add a stellaris-ish planet management system and supreme commander/EAW style ground combat and I could see it working out. If you want something the size of 40k to have enough depth/replay-ability to rival CA then the Dev's have to get at least the combat down.

CA COULD do it, but, CA has a hard time balancing ranged units so they would need a few months of closed beta to get everything working the way they intended instead of some cheap imperial guards being doom stack material. They already have a suitable city manager that, with some UI tweaks, could be used for their new planet manager. Melee combat would just be TWW2's with new units and higher gravity so units don't fly as far when hit by most heavy units and common generals (demons, melee battle suits and primarchs should still through people around). The campaign map would be a breeze after they figure out how many planets to add, they can't do stellaris sized galaxies anymore because each major and most minor cities/planets would need a unique custom map made because they scraped the Medieval 2/Rome 1 map generator a long time ago and besides that random map generators would have a hard time with plants due to how many conditions would need to be added, they might be able to build a new generator but it would give them no end of bugs to fix in the future. As for naval... yeah CA should just use the Medieval 2 naval auto resolve function or out source the naval combat to the modding community, give them some tools and let them go all out, because CA and this style naval would either be super basic and let down the players or spend months working on porting over and re-skinning Shogun 2's combat system so that MAYBE we could do basic boarding and so fun ranged combat, it is do able I mean hell people were able to create space naval combat for Medieval 2 and I was even able to make a buggy TWW2 naval system for Med 2 where you fight a land battle and if we can and have done it, CA can too, it just depends on how many crashes and errors pop up in the dev process, too many and they'll gut the naval combat and use Med 2 or TWW2 and if too few bugs show up then we'll find them and yell at them and make them shy away from naval battles again like what happened when Rome 2 released.

It's possible and most of the tools they would need have already been built, but CA would need to plan ahead for the campaign map and naval side of things so they don't lose money trying to fix broken mechanics or take too much time working on maps. Hopefully we will see something like this in the future, be it from CA or from an entirely new company.
remember guys they dont have to be in perfect square formations they can be in loose units of people so it looks more like they are trying not to get shot
FizzyElf Oct 16, 2020 @ 4:05pm 
Originally posted by Flying Hot Dog:
remember guys they dont have to be in perfect square formations they can be in loose units of people so it looks more like they are trying not to get shot
But it's their job to TRY and get shot...

And yes having an updated loose formation system with a few different formations the unit can take would be great, there are a few mods in the work shop that add these kinds of unit formations and they work great.
Originally posted by FizzyElf:
Originally posted by Flying Hot Dog:
remember guys they dont have to be in perfect square formations they can be in loose units of people so it looks more like they are trying not to get shot
But it's their job to TRY and get shot...

And yes having an updated loose formation system with a few different formations the unit can take would be great, there are a few mods in the work shop that add these kinds of unit formations and they work great.
yes guardsmen will die for the emporor and if they dont the commisar will shoot em lol
but yah they could easly make a total war game with ww1-ww2 or wh40k and all that stuff

and i would buy it
Last edited by Cordarius France Jammal; Oct 16, 2020 @ 4:09pm
ZZZZZ Oct 16, 2020 @ 4:36pm 
Originally posted by edispineli:
any news update of what will be next for historical titles ?
they wont make new historical titles, its easy as that
Originally posted by Bruce Magician:
Originally posted by Flying Hot Dog:
remember guys they dont have to be in perfect square formations they can be in loose units of people so it looks more like they are trying not to get shot
Yeh but WW1/2 was predominatly trench warfare. They ditched the formation based tactics that you see in Empire and before.

Just ask Sega for a new Company of Heroes.
just add a few new mechanics
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Date Posted: Oct 16, 2020 @ 11:03am
Posts: 30