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翻訳の問題を報告
Well I'm at 200k gold in the bank due to battle incom on turn 50 due to from the sheer amount of battles Eltharion won. The reason is because he's fighting a battle an average of 1 battle every turn. And a quarter of them were won in forced march, with no replenishment in between because, you know, the more battles he fights, the more money the faction gains.
Since his army barely takes any casualties, it doesn't matter where he fights, what he scouts, or whether he's in forced march.
So sure, stick to your archer spear army. In fact that's what I used in the beginning to get Eltharion the experience he needs to 13 (so no he hasn't been sitting in one province doing nothing). And I'm also confident that if you're careful and do scouting with heroes and do lightning strike you'll beat the greenskins.
But if you want to smash them, without ANY need for caution, the reaver army is just better. Like it doesn't matter what the Greenskin AI does. He just crushes them in battle because once the enemy cav is defeated, there's nothing that can hurt his units.
Those mistwalkers cost massive amounts of upkeep.
And siege battles are easy. You park the reavers in positions where the towers can't hit them, but they can hit the troops on the walls, and go afk for 20 minutes.
What? Excuse me, but. What?
Reavers are 175 upkeep.
Sentinels and Spireguard are 213 upkeep
Skyhawks are 275
The first 2, which everyone just says are superior to Reavers (they are).
Reavers have 45 models at 175 upkeep, meaning each model has a upkeep of 3.89. You pay 3.89 gold per turn for a missile dps of 19.
Sentinels and spireguard are a upkeep of 3.53 per model. That's 3.53 gold per turn for a 20 missile dps and a 22 missile dps. Both which are higher on the AP side. Sentinels are rocking a 22 AP per shot AND break enemy shields.
So no, mistwalkers do not cost massive amounts of upkeep (skyhawks are the worst of the 3 archers). You actually pay MORE for reavers for their damage output. Mistwalkers are both more cost effective and way more battle efficient then reavers.
Heck, basic helf archers cost 118 per turn, 68 models so you're paying 1.7 gold per turn for 19 missile dps.
Reavers are not cost effective and if you took the blue line (which is a must) you can easily beat Orcs, know what's even better? Basic archers can be bought at any settlement, no building needing. Now THAT'S efficient in the early game.
Reavers are not cost effective, are not efficient, Require a seperate building which could be used for literally anything else and your gold is better spend.
Again, if you want to cheese the AI and take 30 minutes per battle. Enjoy. But to claim they're cost effective or efficient, no. Just. No.
Clearly you've never fought a siege battle then. Only a select few maps, mainly the skaven lairs, have a spot where towers don't reach. Orc/Dwarf maps will have a clear line of fire in all but 1 map.
Nor have you ever fought waywatchers, because a stack of waywatchers will absolutely decimate a stack of dragons.
Well, you know what i mean.
Someone asks for advice, answer is some "doomstack" unit where you literally need 50-80 turns just to unlock the building tier.
Unless playing Skaven where you can get a T5 province capital around turn 10+ instantly.
To the ones who I am responding to, well obviously you're not blocked. I really wish Steam would do what twitter does, which makes blocked posters completely invisible in their replies.
You still need the money to build the buildings....
Who runs multiple accounts then? Because it feels more like you don't want people disagreeing. It really comes over that you only want people to validate your opinion and agree with you.
What exactly was your intention of this thread, if not to discuss the pros and cons of your army composition?
And if you cant find the arguments to show "your point of view", then post screenshots or video clips that shows the process and the results.
Claiming others are "arguing in bad faith"(about what exactly? How is arguing about an army composition being bad or inefficient "bad faith" when the topic is "utterly broken Doomstack"?) and claiming that others are using Alt-accounts to "win"(win what exactly?) is just a sign of resignation.
Most of the people who are making arguments in this thread have fully visible accounts. That should make it pretty obvious if it is an alternative account or not.
Getting money is easy with Skaven, and you don't need to spend any on anything until you get that high tier settlement because there's nothing worth building if you're gonna get top tier stuff soon anyways, you also need to sack and fight anyways to get the food needed for the instant high tier city.
For Vampire Coast, you can go sack ports anywhere and install those coves and not actually conquer anything until you can buy Necrofexes from your ship and just crush anyone. Norsca is especially easy for this as it's full of ports with no defenses. The ports will provide enough incomes per turn to easily afford a Necrofex stack, especially if you play with Noctilus.
That means that you have 35 turns to make 200k gold with Eltharion alone(if we are to assume other armies and income revenues are spent to build and upgrade buildings and paying for army upkeep).
If Eltharion, from turn 16 and onwards, have 1 battle per turn(35 battles, which is a lot for 1 army over 35 turns), that means he has to personally earn nearly 6k per turn. If your "doomstack" was first available from turn 20(and not 15), it is nearly 7k per turn. If you want both noble and a mage in the army before we call it a "doomstack", it is around turn 30, and so now you need to make 10k per turn from his battles alone.
The usual amount for decent sized battles is 2-3k.
If you sack a settlement, you can get a decent amount extra, but that wont expand your territory, and if you settle it afterwards, you have to pay a lot of it back for repairs(plus you end your movement).
If you sack and move on, you are leaving your enemies in control of the area, with options to build up armies behind your back.
Can you see why that seems a bit odd?
So you say that you had an army of a typical early-game HE composition, as he was leveling. What happened to it? Did you just disband it, or did you hire a new lord to take the army, with Eltharion recruiting the "doomstack" afterwards? Where were you fighting for those first 15-20 turns(I am assuming, because as shown above, if it becomes much later, you can simply not earn enough gold per turn from Eltharion's battles)?
By turn 15-20, I was fighting around Karak Azgal and Karak Eight Peaks, and I had no option for turning back to his start province to start recruiting an upgraded army.
Another discrepancy is recruitment time. Even if it only takes 1 turn to recruit Reaver Archers, and with the Draftmaster skill, it will still take 4 turns to recruit 16 Reaver Archers. So even if Eltharion is able to start recruiting his new army at turn 15, he wont be able to move out until turn 19. And then you have to spend 2-3 turns to get to an enemy(if not longer). Which again leads to the issue of reaching that 200k in the bank by turn 50.
And if you have that kind of money, why not simply hire better units? Why concern yourself with the "but Tiranoc Chariots are more expensive"-argument, when you clearly are making more gold than you can spend per turn?
All of these things simply makes it sound like you had a funny idea and theory-crafted an army, without considering the issues of actually creating and fielding such an army.
And if I am wrong about that, sorry, but until you post actually evidence that this composition works in an actual, standard campaign, it simply has too many issues(that you have not refuted, mind you) to be a viable strategy in terms of efficient gameplay.
Again, players can always make themed armies and have fun. But there is a difference between that, and claiming something to be a "broken doomstack".
Most, yes. But some are not.
Also, reavers only require a single tier 2 building. So it doesn't seem like you have your facts right.
Ring of Hukon. There's also a second army in Ulthuan that's been fighting and getting sea treasure, so I should have mentioned that. And yes, that army is a spear/archer army since reavers kinda suck outside Eltharion's army. The issue with Elharion's campaign is that early on you're fighting in two completely different places so upkeep becomes a big deal. Even a 50 gold difference in upkeep for a single unit is a huge deal.
And you want evidence? Try it yourself. Get Eltharion to level 13 ASAP, replace the archers and spears with reavers, and march around the Badlands fighting every ork in existence and see for yourself. This is not hard to test. So instead of spending three hours online arguing with me about it, spend those three hours on the actual damn game.
I mostly stuck around the starting area since there was more than enough enemies for him to fight as Grimgor DOWed on turn 14 or something and the Teef faction was about to DOW around turn 10 (so I hit them first).
Also, most of it was done without a noble.
People who misrepresent my argument are not arguing in good faith and I want nothing to do with them.